I'd treat the blow from a flaming melee weapon or flaming amuntion's burn you and burn out as instantaneous effects, thus making an energy based thrown [peircing or slashing] weapon a touch more valuable.Hypersmurf said:That adds quite a kick to Flaming Sphere... makes a Fire-substituted Acid Arrow quite nasty... and gives the Flaming property rather an edge over Frost and Shock...
-Hyp.
frankthedm said:Flaming sphere is reflex avoids so that is not that threatening in most situations.
RangerWickett said:As per the DMG, if you're exposed to noninstantaneous magical fire, you must make a Reflex save (DC 15) or else catch on fire. Do think this should apply to alchemist fire? Would it only work if the person has flammable clothing, or could I toss it at a scaly monster and watch it burn?
frankthedm said:The alchemist fire burning is not the question. Yes the lizard burns from alchemist fire, but the OP was also asking about "catching on fire" not just being burned by the napalm.