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  1. Xyl

    D&D 4E 4e Monster Manual excerpt

    Putting together an encounter in 4e is going to feel like building a warband, I think. "Okay, I have a war devil - to maximize his abilities I need to include at least 2 other devils of level 22 or lower..."
  2. Xyl

    D&D 4E 4e Monster Manual excerpt

    The succubus illustration gets tamer with every new edition. What?
  3. Xyl

    How Does "The Rules Aren't Physics" Fix Anything?

    In 4e, they replaced the reading comprehension class with a paragon path.
  4. Xyl

    Healing Surges innate Blessed band aids

    Actually, the picador ability makes more sense in a simulationist interpretation if you assume it's getting caught in your clothes, rather than actually stuck in your flesh. One of the effects of the harpoon is that you can remove it as a standard action. If the harpoon was caught in your flesh...
  5. Xyl

    Healing Surges innate Blessed band aids

    The orc hit! Do you have any idea how bad orc breath smells? :lol:
  6. Xyl

    Healing Surges innate Blessed band aids

    If you were playing in my campaign and described your wounds like that, I would expect you to roleplay the effects on your character, not handwave them away.
  7. Xyl

    Healing Surges innate Blessed band aids

    Whether you take damage, and how much, is determined by the DM. What that damage looks like in the game world can be determined by either the DM or the player, depending on your playstyle. Damage is a player-world concept, not a game-world concept.
  8. Xyl

    Healing Surges innate Blessed band aids

    "I attack the orc" is input. "I cut the orc's head off, my sword cleaving straight through and leaving an arc of blood behind it." is also input. "The orc lunges at me, but I sidestep. Its axe crashes into the ground an inch from my foot. It snarls, and I smell its fetid breath." is input, too.
  9. Xyl

    Healing Surges innate Blessed band aids

    Hit points do not represent how much physical damage you can take before collapsing. Instead, they represent the ability to survive abstract damage. That ability might take the form of physical toughness, skill, luck, quickness, magical defenses, or anything else that will let you survive a...
  10. Xyl

    Martial Power: archetypal builds

    They're using "build" to refer to sets of suggested feats, skills, and class features, such as the examples "Brawny Rogue" and "Trickster Rogue". I don't see any reason they would suddenly use it to mean something else. So, the book will introduce new powers, feats, paragon paths, and epic...
  11. Xyl

    How Does "The Rules Aren't Physics" Fix Anything?

    HP make a lot more sense when you think of them as a way of determining how many rounds a PC will last against a set of opponents. The 30 hp dwarf can take more physical punishment than the 30 hp elf, but the elf is better at dodging and lessening the effects of blows, so they both last about...
  12. Xyl

    D&D 3E/3.5 3.5 is Anime! Wait, what?

    I laughed.
  13. Xyl

    Official Character Sheets

    This would imply that GURPS is pure brilliance. Just FYI.
  14. Xyl

    Martial Dailies - How so?

    My humorous summary of the thread so far...
  15. Xyl

    Martial Dailies - How so?

    I have a problem with the idea that every decision the player makes is a decision the character makes. It rules out the possibility of a character where (some of) his powers aren't under his personal control - he just "gets lucky" all the time, or he has a guardian spirit, or a god is constantly...
  16. Xyl

    What Kind of Druids Do You Like?

    Druids should look like this: :cool:
  17. Xyl

    Anyone else notice the weirdness about Defenses?

    Interesting... this directly contradicts information from the Design & Development: Magic Item Slots article, which says "shields no longer have an enhancement bonus". I wonder which info is wrong?
  18. Xyl

    Anyone else notice the weirdness about Defenses?

    There are no +X shields. Problem solved.
  19. Xyl

    Wizards: We want Class Power decks

    Don't forget to make it easy to distinguish standard, move, and minor actions.
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