Martial Dailies - How so?

GnomeWorks said:
This is strictly a simulationist issue. Please don't respond with "you're thinking too hard about fantasy" (hong, I'm looking at you)

Its in the game because it gives the martial players interesting resource decisions.

Thats enough for me.
 

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ainatan said:
Or you could just allow the players to recharge their Dailies by spending an amount of Action Points, 3 or 4 of them per Daily Power.

You realize that it's a very rare day in which the PCs will see 4 Action Points, right? And also that saving up action points to recharge a daily power like this stops you from even trying to use them for anything else?
 

Daily Martial Powers can be fixed simply by swapping the Daily restriction for one or more Status prerequisites that the target must possess or Conditions offered to the PC before that power can be executed. Once those required elements exist, then the Martial PC can execute the ability; he may persist so long as the requirements persist. Similar work can be done with Encounter powers.
 

Corinth said:
Daily Martial Powers can be fixed simply by swapping the Daily restriction for one or more Status prerequisites that the target must possess or Conditions offered to the PC before that power can be executed. Once those required elements exist, then the Martial PC can execute the ability; he may persist so long as the requirements persist. Similar work can be done with Encounter powers.

That seems like too much work for no real difference, except to make them more swingy and less fun.
 

Stogoe said:
That seems like too much work for no real difference, except to make them more swingy and less fun.
It's a far more accurate representation of what such abilities actually entail with regard to making them work, and if that means that players actually have to pay attention when the action is about them--and not just on their turn--then that is a trivial price to pay for better design.
 

GnomeWorks said:
No, I don't. You disagree with my playstyle, and that's fine. Please don't tell me what I should or should not do.

Wow. Touchy much? I meant that it needed to be done in order to accept the suggestion given, not that I was instructing you to do it. Chill.

Fitz
 

Mustrum_Ridcully said:
The Paladins Paragon and Epic Smites didn't deal more damage then the 1st level ones, they just added stronger special effects. How would Binding Smite compare to a ability that deals triple weapon damage?
Well we know there are 'greater' versions of spells and spells are just powers. Say you get fly as a daily at 10th or something (this is just an example to illustrate my point) and at 15th you have the choice of taking greater fly which makes it an encounter power.

Anyway, I'd like to see this kind of thing happening as having too many powers can bog things down and make character creation at higher levels a nightmare.
 

FitzTheRuke said:
Wow. Touchy much? I meant that it needed to be done in order to accept the suggestion given, not that I was instructing you to do it. Chill.

This is what you said, and how you said it:

You DO have to get over the idea that EVERYTHING your player choses to do, your character consciously thinks about. It can happen most of the time, but it doesn't always have to be true.

Your enthusiastic emphasis was unnecessary. If you don't want to be interpreted as patronizing, don't use all caps.
 

I have a problem with the idea that every decision the player makes is a decision the character makes. It rules out the possibility of a character where (some of) his powers aren't under his personal control - he just "gets lucky" all the time, or he has a guardian spirit, or a god is constantly intervening in his life, or something.

That concept is so cool that any metagame philosophy preventing it is obviously wrong. :cool:
 

Xyl said:
I have a problem with the idea that every decision the player makes is a decision the character makes. It rules out the possibility of a character where (some of) his powers aren't under his personal control - he just "gets lucky" all the time, or he has a guardian spirit, or a god is constantly intervening in his life, or something.

That idea has been in 3E since day 1 - with the Luck Domain power.

After a d20 is rolled, but before the result is determined, the die may be rerolled once per day.

So each time a d20 is rolled, the player must decide if this is the once per day that he's going to use the power.

The character cannot see the die roll, and since the decision to reroll must be made before it is known if the original roll is successful, he cannot see the result of the die roll.

Thus, the decision of whether or not to use the cleric's 1/day power is solely that of the player, not that of the character.

This ability cannot be described as "The player decides that the character decides to use the power". It is entirely "The player decides to use the power, behind the character's back".

-Hyp.
 

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