Xyl said:
I have a problem with the idea that every decision the player makes is a decision the character makes. It rules out the possibility of a character where (some of) his powers aren't under his personal control - he just "gets lucky" all the time, or he has a guardian spirit, or a god is constantly intervening in his life, or something.
That concept is so cool that any metagame philosophy preventing it is obviously wrong.
Personally, I find the idea of constant deific intervention to be dull and boring. It's akin to a deus ex machina, and - IMO - that's lame.
Hypersmurf said:
This ability cannot be described as "The player decides that the character decides to use the power". It is entirely "The player decides to use the power, behind the character's back".
For something like luck, I totally agree. I even use a Luck stat in my current games, and my justification for the luck points it grants you refreshing every session is that luck is metaphysical, and therefore the mechanic should be a metagame mechanic.
There are exceptions to the idea that everything the player decides to do, the character decides to do in-game. But that is the general rule of thumb that I try to follow.
Falling Icicle said:
Well, 4th edition is not a simulationist's game. And for that matter, neither has any edition of D&D. ... It's just one of those things you have to accept as being there purely for gameplay reasons.
I am aware of this. This is why I am not moving to 4e, because I don't have to accept it, if a suitable answer cannot be found.
Dannyalcatraz said:
Its also clear to me that there are other rationales (stated by others in this thread) that would work for certain other maneuvers...but not all.
But none has to be the catch-all. Just accept that some maneuvers work daily for "Reason X" and others for "Reason Z" and you'll be fine.
Oh, of course. The same rationale doesn't have to be universal - just so long as there are a few solid reasons that could be used to explain any martial daily, I'm fine with that.
Kzach said:
So if it helps, call it a special attack instead of a daily power.
It is an ability you can use once per day. A rose by any other name would still bear thorns; this is not an issue of name, it is an issue of the mechanic itself.
vagabundo said:
(From a simulationist point of view I would have thought Action points are harder to justify.)
They are. I don't use them, and I won't.
LostSoul said:
Would you still have a problem with the daily powers if, instead of being daily, you could only use it "when the DM thinks the conditions are right"?
That would probably be a good house rule to facilitate simulationist play.
That doesn't facilitate simulationism at all, IMO - this is heading into narrativism. Now you are subject to DM fiat. Not only that, but doesn't the DM have enough to worry about? I don't want to also have to deal with thinking about whether or not the martial characters can use their abilities.
Also, trying to ensure that the requirements balanced out such that the martial dailies were equivalent in power and usefulness to other classes' dailies... ugh. The mechanic is sound, I just want a solid in-game explanation of what is going on when they are used.