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  1. The Ghost

    Tell me about your D&D group

    I have three gaming groups that I play with through the month. The first group has been together for about three years now. The second has been playing together for about four years. The third group has been together for about nine months now. 30-40 years old. Two girls and Twelve guys between...
  2. The Ghost

    Why isn’t ____ personally involved?

    Because fame does not equal power.
  3. The Ghost

    How do you plan out your adventures?

    I write up all the main encounters I want the PCs to face throughout the campaign with little to no thought about story or plot lines. Then I ad lib the plot as we go through the adventure; generally playing off of what my players are interested in pursuing and the in game ideas they come up...
  4. The Ghost

    Flavour First vs Game First - a comparison

    What you have listed here are not problems with design philosophy but one of player expectations. I think that there is a larger question here that is not being asked - What do I want from the game? And then how does WotC best make that game? Mechanics first or flavor first?
  5. The Ghost

    Worst/Most Ridiculous Gaming Experience Within a Homebrew Campaign

    I am not sure I can top the OP but here goes... I was invited to play in a short campaign designed to allow one of the PCs to become a deity. Cool. The players were all experienced gamers. Four PCs and a DM. 3.5 Epic level - 50th if I remember right. The DM asked me to play a martial type...
  6. The Ghost

    4E is unacceptable

    Is it a problem if someone does not care? I do not view Dodge or Toughness to be problems. Are they weaker than other options? Yes. Do I care that they are weaker options? No. Do they prevent me from enjoying the game? No. Therefor, I can say that they are not problems. It is a value...
  7. The Ghost

    4E is unacceptable

    Is it not possible for different groups of players to enjoy different styles of playing? Perhaps it is time for people on all sides of this 1e / 2e / 3e / 4e debate to remember that just because you enjoy playing a certain way does not mean that everyone else does.
  8. The Ghost

    Is It Time to Disband the Group?

    About eight months ago my group splintered in a similar fashion to yours. We continued on with one DM and two players and just kept asking around to see if people were interested. We are now at seven players with another thinking about joining. If your players are having trouble with a weekly...
  9. The Ghost

    How tough are your adventures?

    I try to run my games as a three and prefer that as a player as well. The reality is they probably run anywhere from a two to four. I am surprised to hear so many people having trouble with Paizo's adventures. We are currently in the middle of Savage Tides and thus far I have found it to not be...
  10. The Ghost

    transcript july 21, 2008 hsbro earnings conference call and business overview

    Wrong! I am almost certain he knows what WotC is and what their main brands are. I work as a financial analyst; I listen to conference calls like this all the time. Any good manager understands his business and product lines and (hopefully) knows how to leverage them to maximize shareholder...
  11. The Ghost

    Cloaktrick Rogue: Worst named mini ever?

    Given some of the other names that they have given to minis (DDM & Dreamblade) and M:tG cards; this one seems pretty par for the course.
  12. The Ghost

    What Campaign Settings will you purchase?

    Assuming they are done right, I would buy the setting books for Ravenloft and Greyhawk. However, if they do to either of these two setting what they are doing to Forgotten Realms then WotC will loose me as a customer.
  13. The Ghost

    My first proper 4E game - Our reaction.

    Nope. Had not seen that before; thanks for posting the link. Those spells seem a little more like what my players enjoy. Even if they still do damage. Hit Points meaning more than physical damage will definitely take time getting used to. Has anyone else had this same problem?
  14. The Ghost

    My first proper 4E game - Our reaction.

    No, we saw the Cantrips and Rituals. The Cantrips were fairly similar to what 0 level spells in 3.5. And we actually liked that they were not limited because they were such small effects. What my players had a problem with was that their ability to cast spells like: Cause Fear, Charm Person...
  15. The Ghost

    My first proper 4E game - Our reaction.

    Our first session. I played my first session of 4.0 over the weekend. Our opinions before we started were - five guys - two who are interested - two who just want to play - one who hates the concept. Roles - Not too much concern here; we have never really payed attention to class roles...
  16. The Ghost

    3 players: scale down or double up?

    I have a similar situation myself - I have two players in the game I DM; one is a Ranger and the other a Rogue. Early on in the campaign I introduced the PCs to various NPCs (wizards/clerics/fighters, etc.) that they could recruit each time they went on their adventures if they thought they...
  17. The Ghost

    Okay, where do you stand on diagonal movement?

    My playgroup has spent an awful lot of time and money building scenery; we just default to a tape measure to determine distances. For that reason it is really irrelevant for me whether WotC's recommended diagonal is 1-1-1-1 or 1-2-1-2.
  18. The Ghost

    D&D 4E 4E sceptics - what do you like?

    This is largely the way I feel. The one thing that does stand out to me as something I can really get behind is the existence of the feywild. Although, I may end up just mining 4e for the feywild concept and adding it to my 3.5 game.
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