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  1. J

    D&D 4E 4e Save or Die?

    That's not a houserule. That's a rule. See PH2 on page 219. I quote: Failed Saving Throw:Sometimes an effect changes as a target fails saving throws against it ... The effect doesn't change if the creature fails a saving throw against it at a time other than the end of its turn. Greetings,
  2. J

    D&D 4E 4E Dragons - Where's the beef?

    If you're interested in the source I can always provide it but you have to keep in mind that the program is about as user-unfriendly as it could be. To setup the players and opponents you have to use python code. It doesn't read any data files. Greetings,
  3. J

    D&D 4E 4E Dragons - Where's the beef?

    Healing powers are supported. The cleric can do two healing words in an encounter and will use those to heal unconscious allies. They also know how to use Second Wind (but that's only when they are not unconscious of course). The program is only an approximation and does not keep track of...
  4. J

    D&D 4E 4E Dragons - Where's the beef?

    I made an encounter simulator in python. This program calculates average damage output of two parties in 4e. I put 4 level 3 PCs (a cleric, fighter, ranger, and wizard) against a young green dragon. Before I added 'frightful presence' to the simulator the PCs did bad against the dragon on...
  5. J

    Getting away from "Daily" and "Milestone"

    As a DM I have a houserule that allows players to get back one daily power every time they reach a milestone (every 2 encounters). That way they can use their dailies a bit more often before requiring extended rests. Works rather well IMHO. Greetings,
  6. J

    fixing Healing Outside Combat

    Why would they stack? In a sense you are still using the powers from those leaders. Healing Word says you let someone spend a healing surge + 1d6+wis mod. You don't add the bonus from another power to that. Of course the warlord can also use his healing power for a similar effect but then you...
  7. J

    fixing Healing Outside Combat

    'Ignorance is bliss' can be dangerous IMHO. If I was a cleric player then I might assume that I don't have too worry too much about my healing surges becoming low because I might assume that I'm going to be able to use my healing word during the short rest to solve this problem. But if the DM...
  8. J

    fixing Healing Outside Combat

    The way I do it is to simply give the players a fixed bonus on every healing surge they spent while in a short rest. And that fixed bonus is the average of an 1d6 (3) plus the healer's wisdom modifier. That's easy to handle and doesn't cause any overhead IMHO. Greetings,
  9. J

    Healing Outside of Combat

    Yes, but I see no problem with the healing word power being used there. However, I do use a fixed average bonus (3+wisdom mod) and no dice roll. So the players can just add that fixed bonus to every healing surge they use while doing a rest. Greetings,
  10. J

    Healing Outside of Combat

    If you look at it that way it may sound silly. But there is another way to look at this. If the players are more wounded then a single short rest is not going to be sufficient to bring them to full health again. So from a narrative viewpoint you could say that heavily wounded players require...
  11. J

    Invigorating Powers?

    Ok, I think we have a language misunderstanding :-) I wasn't disputing what you said now. I was disputing that invigorating has nothing to do with stacking of temporary HP. I thought it was that that you were saying. So basically we were talking about different things. Greetings,
  12. J

    Invigorating Powers?

    You are misreading that. It is true that during a turn you can only benefit from the invigorating temporary hit points once. But lets say that you started your turn with temporary hit points already. In that case when you hit with a power that has the invigorating keyword for the first time you...
  13. J

    Invigorating Powers?

    It has everything to do with stacking for temp-hp. I quote from page 6 of martial power: 'When you gain temporary hit points by hitting with an attack that has the invigorating keyword, those temporary hit points STACK with any other temporary hit points you already have.' Greetings,
  14. J

    Healing Outside of Combat

    Then don't talk about this. What I do is to just assume an average roll for the cleric healing power (i.e. 3 for an 1d6) and then add that (plus wisdom modifier) to the healing surges that they spend while in a short rest. It shouldn't break immersion at all. When you do a short rest you...
  15. J

    Leader Suggestion

    Well I don't agree with that. Up to now I have played mostly premade encounters and a few that I made myself: KotS, a bit of Thunderspire, some bits of Open Grave. And we find that the kind of creatures you encounter and the type of the terrain can make a HUGE difference on how the encounter...
  16. J

    D&D 4E Pre PHB2: Are we happy with WotC's maintenance of 4ED

    How do your players avoid the usage of basic attacks? At some point all daily and encounter powers are spent and all that is left are at-wills (some of which are basic attacks). So I don't see how you can avoid basic attacks really? Greetings,
  17. J

    D&D 4E Pre PHB2: Are we happy with WotC's maintenance of 4ED

    Sure strike / Careful attack are VERY useful against minions and against creatures that you know are very low on health (the DM stated they were bloodied and they had considerable damage since then). Especially for rangers where you can count on Hunter's Quarry giving that extra punch to bring...
  18. J

    Movable Zones

    I would play it so that you can only move the zone if there is some opening to get from spot A to spot B, even if you have to cover a few obstacles while moving. So you can indeed not go through a wall but if the wall happens to have a 1-square opening then that would be sufficient to allow a...
  19. J

    Initiative Order Question

    When you start an encounter everyone involved rolls for initiative. That means, all the players, all the monsters (one roll per type of monster) and sometimes also traps. Usually traps that have some kind of attack (like a statue that can swing a sword) also have initiative. This order is fixed...
  20. J

    Misuse of the save mechanics in the MM to reintroduce save or die effects

    That's not the only reason. There are also story reasons not to be able to do a full rest. For example, at the end of KotS I didn't allow my players to do an extended rest between the two last encounters because I felt that story-wise there was no time left before Kalarel would finish the...
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