Search results

  1. W

    Wizards and healing spells

    I still think the guy who said arcane heal spells should be approximately 2 or so levels higher than their cleric equivalents has the best solution. That'll scare off any min/max type wizards real quick. Unless they'd rather cast Cure Light than Fireball.
  2. W

    D&D 5E Rogues and Sneak Attack

    I think everyone agrees with this. And I think most of us agree that Sneak Attack as currently conceived does not fit the bill. Every post defending Sneak Attack so far (and there are a few) pretty much says that extra skills and adding Expertise to skills balances the rogue with the fighter...
  3. W

    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Still a rotten trade. Sure, rogues should do less damage in general than a fighter, but the game should still reward sneakiness by occasionally letting them do more. Instead of, you know, "If the rogue waits for his opportunity and times his shot just right, he can do *almost* as much damage...
  4. W

    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Not worth it. Fighter gets condition-less Sneak Attack, Rogue gets to do as much damage as the fighter when the stars properly align, with the Fighter hitting better, using whatever weapons and armor he wants, with great hit points, while the Rogue is worse at all of those things. All for 4...
  5. W

    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Screw rogues, their sneak attack has requirements like advantage. I am making a fighter, creating my own scheme, taking Deadly Attack at 1st level, and doing as much damage as a rogue without any requirements at all.
  6. W

    Ask Monte Cook!

    Robin Laws says the first steps of designing a new game are figuring out "Core Activity" (like in D&D, killing monsters in underground ruins to get treasure) and the "Design Throughline" (like Gumshoe streamlines investigative play, so that the solution to mysteries depends not on finding clues...
  7. W

    Will the real Mike Mearls please stand up?

    It seems to me, good game designers experiment. They try four bad ideas for every good one. Being creative types, that make stuff up just to make stuff up, and follow a chain of concepts just to see where it goes. They formulate theories that get taken apart. They put stuff out there, see how it...
  8. W

    How do you feel about Dex in the first playtest?

    Not too bothered by Dexterity's primacy-- if I were, I would have stopped playing D&D and its descendants long ago-- but I think making Wisdom the Initiative stat would help a lot. And make logical sense.
  9. W

    Bounded Accuracy L&L

    My favorite Legend & Lore thus far. Bravo. I am significantly more excited for D&D Next than I was before I read this.
  10. W

    D&D is not a supers game.

    I don't accept the premise of the OP, and I think too many people are. The things listed do not make it a supers game. If I played in a supers game where my character started out as powerful as a 1st level D&D character, I'd be angry. d12 instead of d10 for the fighter is not a huge difference...
  11. W

    Lists of what I am not allowing will be passed around the room.

    This first post is not terribly clear, but later on in the thread it seems that what you're actually saying is that the "module" approach described for D&D Next is to likely force you to expend a lot of time and energy designed which modular components to use or reject. Correct?
  12. W

    Still one make-or-break issue for me...

    Looking back at my original post, I should make it clear that the quality of D&D Next is not immaterial to me. Actually, I have a reasonable expectation that 5E will be good-- based on the playtest, my concerns with the rules are tweaks like "fighters (and just fighters) should have opportunity...
  13. W

    Still one make-or-break issue for me...

    After playtest, and feeling mostly positive about D&D Next's direction, I just had a surprising realization-- surprising as in, I genuinely didn't know that I felt this way, but it turns out I still definitely do. When it comes to Next, I am the equivalent of a "single-issue voter." And my...
  14. W

    So I played tonight...

    Okay, so you made up a game loosely based on the playtest rules, and you were underwhelmed by testing it, mostly because of its differences from another game you made up loosely based on the 4E rules. Got it.
  15. W

    Jonathan Tweet talks "13th Age"

    Actually, there is a lot of 4E in there. According to that thread Matrix Sorcica linked to, 13th Age''s playtest had healing surges, melee basic attacks, at-will/encounter/daily powers, standardized attack / defense scaling, level tiers, and dragonborn. So I am pretty sure "let's fix D&D `cuz...
  16. W

    A Different Take on Roles

    Though I doubt 5E will explicitly function on roles beyond class and theme (I think it is an element of what some 4E backlash has focused on), I do think they are useful in game design, behind the scenes. And I also hope that the current design team is doing what Dausuul has done here, which is...
  17. W

    Obscure elements of D&D you would love to rescue

    The entirety of GAZ3: The Principalities of Glantri for basic D&D, including: - Schools of magic as actual schools/secret societies, with initiations and ranks - Rival noble houses of magic-users, secretly infiltrated by families of werewolves, vampires, traitorous elves, and at least one...
  18. W

    Jonathan Tweet talks "13th Age"

    I don't see it that way at all. It simply sounds like they're talking about design goals. It seems to me that members of the design teams for both 3rd & 4th editions are competent to talk about those game's design goals with authority, and state that theirs differ *for this particular game*...
  19. W

    Supporting Diablo-style Gameplay

    You know, how I would do D&D Diablo style? I mean, really do it? I would multiply all DCs, bonus, and penalties by 5 and roll percentile dice instead of d20's. Then, magic items could (Diablo-style) give lots of small incremental bonuses by percentile. Keeps the power-curve, but allows lots of...
  20. W

    D&D 4E Combining Vancian and Will/Daily from 4E

    How to make a Vancian at-will spell. How about some spells that work like this: I cast Magic Missile on myself at the beginning of the day. That spell gives me the ability to fire magic missiles once per round for the rest of that day. If I memorized that, and forgot it until I memorized it...
Top