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    Herores of the Fallen Lands - Are Slayers underpowered?

    As abyssaldeath says, PHB3. Skill powers are amazingly cool, IMO -- you should definitely ask your DM to make them legal, even if he or she dislikes the psionic power source and/or has other problems with the book.
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    Herores of the Fallen Lands - Are Slayers underpowered?

    There is one weak point for this set of options -- if you start your turn adjacent to a hard-hitting melee opponent against which you do not already have CA. Your choices are: 1) attack without CA, shifting either before or after 2) attack without CA, then move away, risking OA 3) move away...
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    Herores of the Fallen Lands - Are Slayers underpowered?

    Any Thief who does not take the level 2 Acrobatics utility power Agile Recovery is missing an incredible option. The Thief has no real use* for minor actions in the normal course of combat, but desperately needs to conserve move actions to make things work. * Yes, you may occasionally want to...
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    Herores of the Fallen Lands - Are Slayers underpowered?

    Now now, you guys are being mean. KD has a right to his own point of view, and to express it here. As someone once said, "Can't we all just get along?"
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    Herores of the Fallen Lands - Are Slayers underpowered?

    That's why I love the feat Superior Will. It requires a 15 in either Wisdom or Charisma, but that shouldn't be too hard for Thieves.
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    Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?

    That's not true. Neuter and Ignore is explicitly not focus fire -- you have already (usually) damaged the creature with the attack(s) needed to neuter it, and then you shift to a different target. Depending on what powers the party has available, continuing to neuter the creature might even...
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    Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?

    Some earlier commentors also created their own wording. Incenjucar prefers "neuter and kill", for example, but in that case seems to mean something quite different from what you did. I just wanted to be clear. I understand, I'm old too. The thing is, Neuter and Destroy is basically just...
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    Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?

    I recognize that I can't fully control the comments just because I started the thread, but it would be helpful if we all either used the terms I proposed or explained what they mean by the alternatives they use. In this case, I can't tell whether by "Neuter and Destroy" you mean what I called...
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    Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?

    I meant "less dangerous because neutered", not "less dangerous by their very nature". That is true. It has nothing to do with my question.
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    Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?

    Dice4Hire and Incenjucar: You actually prefer to focus fire and quickly kill the creature that you have already neutered, rather than leaving it to flail helplessly while you take on more dangerous foes who are at full strength?
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    Opinions wanted: is 'Master at Arms' an expertise feat?

    Orcus? What's so special about him? Isn't he just a big overgrown orc?
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    Opinions wanted: is 'Master at Arms' an expertise feat?

    Could you give an example that gives this result? My own calculations indicate that the Cleric will need a lot of circumstancial bonuses to get to only missing on a 5. Level 30 +15 Wisdom 28 + 9 Enhancement + 6 Total bonus + 30 I checked all of the level 31 creatures...
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    Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?

    4e Controller powers can be used in many different ways, but two of the main combat tactics are: 1. Isolate and Kill: Make it so a creature cannot easily escape or defend itself, using Slow, Immobilize, Daze, knock prone, powers that reduce its defenses, or powers that keep it from shifting...
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    Herores of the Fallen Lands - Are Slayers underpowered?

    You do have a point, but I think it's worth some elaboration. I would add the following considerations: 1. Many creatures have significant advantages once bloodied -- regeneration, recharging of powers, etc. If you can take them straight from unbloodied to dead in a single attack, bypassing...
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    Herores of the Fallen Lands - Are Slayers underpowered?

    But the Thief might still be an invaluable member of the group. I have been toying with a Thief choosing Jack of All Trades for PP and generally becoming an unrivaled master of skills. The DPR would still be excellent, just not quite as good as it could be if that were the focus -- maybe about...
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    Sorcerors, daggers, and post essentials expertise feats

    Unless the DM decides that "the PCs" are hitting a bit too often and adjusts defenses upwards to compensate. Statistical changes don't happen in a vacuum. Adam, and the others who buy plasma TVs, so distort the television market by their impulsive purchases that DVD manufacturers begin to...
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    Opinions wanted: is 'Master at Arms' an expertise feat?

    Would you allow feats like Draconic Spellcaster and Gnome Phantasmist?
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    Thief seems overpowered to this new/old DM

    Defensive Advantage and Uncanny Dodge (both paragon tier) could also help a lot. But Lost In the Crowd and Defensive Advantage only add to AC, so beware creatures that have other options.
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    You down with OCB?

    One thing that would help a lot would be improving the logic of their Suggested / Suggestions lists. For example, Human Perseverence should NOT be suggested to someone who has already taken Resilient Focus. Conversely, someone who has taken Two-Weapon Fighting is likely to want Two-Weapon...
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    You down with OCB?

    They should simply consider the categories as if they were tags -- any given feat could have more than one tag and therefore fit into more than one category. They do that now with Suggestions.
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