No, it is not. Doing damage at the right time is the striker role. DPR does exactly nothing in a real fight. There are always situations, where you don´t attack in a round or need to do a different trick.
I would not like to play in a group where DPR is the only measure of efficiency.
If my Thief were not inflicting high DPR he would not be 'efficient' in combat, since that is his combat role.
And still your fight would complain even more, if your thief had DPR of 5, but does 30 Damage in a round, when he can kill a bloodied foe.Read what I wrote.
In my group, the Fighter player complains that my Thief gets all the kills - that's an inappropriate comparison of DPR, since I only get to make the kills because his PC is protecting me from the monsters. By comparison, comparing DPR of 2 ranged strikers or 2 melee strikers is entirely appropriate since inflicting damage is their primary role. If my Thief were not inflicting high DPR he would not be 'efficient' in combat, since that is his combat role.
And still your fight would complain even more, if your thief had DPR of 5, but does 30 Damage in a round, when he can kill a bloodied foe.
Actually this is the essential assassins role. Strike where he can take out a foe. Maybe one at the beginning of the combat and than going where he can reliably take down a foe.
DPR is no measurement at all if comparing different kind of strikers. A single nova, which the thief is surprisingly bad at without the right feats, can do more harm to the enemy as 2 points of damage per round...
DPR in a theoretical hack-beeing hacked-hack-being hacked is no measurement of efficiency.
DPR is no measurement at all if comparing different kind of strikers. A single nova, which the thief is surprisingly bad at without the right feats, can do more harm to the enemy as 2 points of damage per round...
DPR in a theoretical hack-beeing hacked-hack-being hacked is no measurement of efficiency.
No, it is not. Doing damage at the right time is the striker role. DPR does exactly nothing in a real fight. There are always situations, where you don´t attack in a round or need to do a different trick.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.