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    D&D 4E Is 4E winning you or losing you?

    4E is gradually losing me. The more I think about it, the more I realize it's not because of specific changes (some of which I find interesting and some of which I find at best strange, at worst worrying), but because of the scope of them. The more news I hear, the more I realize just how many...
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    New Design: Wizards...

    Sounds about right to me, that's what I'd guess is going to be. Problem is, it also sounds like a combat wizard. Where will the utility spells/abilities be? I doubt many players will opt to choose, say, Knock/at will over Magic Missile/at will, as a permanent ability, while earlier wizards could...
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    New Design: Wizards...

    Come on, that's just not true at all. Take FR for example, either the class gets modified specifically for the setting, or specialty magic schools suddenly pop-up all over the realms. Again, this is all persuming the flavor in the article exists in the PHB.
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    New Design: Wizards...

    Changing names isn't hard. However, it means that such organizations must exist in some form. What if you don't want to? What if it doesn't fit your campaign? It's either modifying your campaign, modifying the class, or just ignoring the "silly names in the book" altogether, which just makes the...
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    New Design: Wizards...

    Just read the updated article. Sounds to me like there will be three talent trees, one for each implement, and probably a fourth generic one. Also, if the flavor is as integrated into the PHB as it is into the article, it will be quite a lot of work to fit a wizard into a homebrew campaign, more...
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    New Design: Wizards...

    Meh. When I read the first line about the implements I was pretty excited, it sounded new and interesting. By the time I finished reading I was a lot less. First of all, it sounds like it means the death of the spellbook, which I think at the very least fits beautifully with the wizard flavor...
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    Multiclassing: "Any combo, any level, always works."

    It doesn't really matter, in any case how probable is it for a character to learn 3 completely different proffesions in a single game? Sure, having a class that can cast arcane and divine spells, sneak attack, wear plate mail and talk to animals would be fun. No, because he devoted a very...
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    Classes need to be ready to go from the beginning

    Yes, In one of the quotes a cleric strikes a target, creating a surge of healing energy, or something of that sort. The concept is nice, but the implementation hinted in this quote sounds not so great to me. It's kind of forced - the cleric should be able to heal along with actively...
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    Multiclassing: "Any combo, any level, always works."

    I just saw a quote that they're trying to get a (censored race) ranger/cleric/wizard to work, and I just had a thought... Why on earth would someone want to have this particular class combination, and moreover, what king of twisted background would a character like this have? Why not take an...
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    Things that you would like to see change/go away?

    I would like to see the following go away: - Alignment as a mechanic, except for extremes of good/evil such as celestials and demons/devils. - Prestige classes, or at least they should be toned down a lot. They got blown out of all proportions, with ~10 new prestige classes in every single...
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    Warforged: Like them or loathe them?

    I feel that the warforged would be out of place in a default fantasy setting, especially the currently implied one for 4e. I feel kind of the same about the already confirmed tiefling, but much less after thinking it over for a while. For me, the warforged is the "could be worse" in regard to...
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    Castle Smoulderthorn, Part 3

    It kinda bothers me that they are playtesting 4e (at least the part they tell us about) with a half-converted Eberron campaign. On one hand, it can be a great measure of the systems flexibility. On the other hand, I'm tired of reading the same "class X is not ready yet / not in yet, so I tried...
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    D&D 4E The biggest claim about 4E that intrigues me

    I completely agree. What should be done, IMHO, is making low level characters a little less fragile to prevent frustration, and make the system stick together at high levels instead of falling apart into pieces like in 3E. Other than that, the shift in play styles is very good as it is. Weak...
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    Do you want Tieflings in the phb?

    I voted no... It just doesn't fit well for me. We have humans... dwarves... elves... and fiendish horned humanoids with tails and cloven feet, at least that's how tieflings are currently portrayed on the PHB cover. Variety is good and all, but this is a bit too much and should be in some...
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    Would anyone prefer spellcasting to stay as it is?

    Okay, I correct myself - logic is completely irrelevant. However, although the way I see the wizard now is just the way I've been taught to see it in years of older editions, computer RPG's and fantasy books, I think that departing completely from some of it's most basic concepts is departing...
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    Would anyone prefer spellcasting to stay as it is?

    Out of pure curiosity, since it has already been confirmed that spellcasting will undergo serious changes, is there anyone who is less enthusiastic about it? Sure, it may not be so exciting to run out of spells and remain useless until the next nap, but here are some points to consider: -...
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    How were you first introduced to the roleplaying game genre?

    Hi everyone, I'm kind of new here and I figured this is a good thread to start. I'm also 22, so I think I can answer the quoted question. I first saw the game at my cousins while I was in high-school, but I didn't really consider it and didn't get very interested responses from my friends...
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