Lanefan
Victoria Rules
What would I like to see Go Away? (if the rumours hold up, some of this might even happen!)
- Sorcerors. Blend them in with Wizards to make all wizards spontaneously cast.
- Spell pre-memorization (walks away hand-in-hand with above)
- Barbarians. Blend the class in with Fighter, and use the word Barbarian to mean a sub-race of Human
- About half the skill list for Rogue types, about 3/4 of it for everyone else
- Prestige classes
- Lots of feats that really should be built-in class abilities, leaving the remaining feats as more unique things that serve more to customize your character rather than construct it
- Anything that *temporarily* changes one or more base stats (draining attacks, boost items, etc.) - anything that changes a base stat should be permanent (and thus rare) to cut down on all the paperwork required every time a stat changes
- Strictly-turn-based combat, replaced with something more fluid (currently, for example, movement consists of standing in one place until your initiative comes up, then suddenly being somewhere else...ridiculous)
- Paladins of any alignments other than extreme good and extreme evil (though I could be talked into extreme law and extreme chaos as well, I think)
- Monsters as PCs other than as a house rule
- Outsiders as PCs
- Half-anythings as PCs except Half-Elves and Half-Orcs
- Cone and sphere effect spells not being cones or spheres (draw a circle on the battle-map instead of having the area of effect always conform to squares)
- PC magic item creation as an assumed regular occurrence
- Class-dipping
- Wealth-by-level guidelines
- Different-level characters in the same party getting different expereience point amounts for the same encounter
There needs to be a separate thread, perhaps, for "things you would like to see return from earlier editions, or be brought in from other systems".
Lanefan
- Sorcerors. Blend them in with Wizards to make all wizards spontaneously cast.
- Spell pre-memorization (walks away hand-in-hand with above)
- Barbarians. Blend the class in with Fighter, and use the word Barbarian to mean a sub-race of Human
- About half the skill list for Rogue types, about 3/4 of it for everyone else
- Prestige classes
- Lots of feats that really should be built-in class abilities, leaving the remaining feats as more unique things that serve more to customize your character rather than construct it
- Anything that *temporarily* changes one or more base stats (draining attacks, boost items, etc.) - anything that changes a base stat should be permanent (and thus rare) to cut down on all the paperwork required every time a stat changes
- Strictly-turn-based combat, replaced with something more fluid (currently, for example, movement consists of standing in one place until your initiative comes up, then suddenly being somewhere else...ridiculous)
- Paladins of any alignments other than extreme good and extreme evil (though I could be talked into extreme law and extreme chaos as well, I think)
- Monsters as PCs other than as a house rule
- Outsiders as PCs
- Half-anythings as PCs except Half-Elves and Half-Orcs
- Cone and sphere effect spells not being cones or spheres (draw a circle on the battle-map instead of having the area of effect always conform to squares)
- PC magic item creation as an assumed regular occurrence
- Class-dipping
- Wealth-by-level guidelines
- Different-level characters in the same party getting different expereience point amounts for the same encounter
There needs to be a separate thread, perhaps, for "things you would like to see return from earlier editions, or be brought in from other systems".
Lanefan