Things that you would like to see change/go away?

Howndawg said:
As to the second, in earlier editions of D&D, wizards just needed INT and clerics just needed WIS. With only one spellcasting stat, players were generally free to assign the rest of their stats as they saw fit, thus allowing for characters such as charming wizards and scholarly clerics without the players feeling they were sacrificing something too important. If characters have too many stats they are dependant on, they will often wind up having the same dump stats, which stereotypes characters and discourages roleplaying.
I think the second " :confused: " was based on the poster not seeing or not parsing the "to go" part of "need [these classes] to go". ;)
 

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Lanefan said:
What would I like to see Go Away? (if the rumours hold up, some of this might even happen!)

- About half the skill list for Rogue types, about 3/4 of it for everyone else
- Prestige classes
- Lots of feats that really should be built-in class abilities, leaving the remaining feats as more unique things that serve more to customize your character rather than construct it
- Anything that *temporarily* changes one or more base stats (draining attacks, boost items, etc.) - anything that changes a base stat should be permanent (and thus rare) to cut down on all the paperwork required every time a stat changes
- Strictly-turn-based combat, replaced with something more fluid (currently, for example, movement consists of standing in one place until your initiative comes up, then suddenly being somewhere else...ridiculous)
- Paladins of any alignments other than extreme good and extreme evil (though I could be talked into extreme law and extreme chaos as well, I think)
- Monsters as PCs other than as a house rule
- Outsiders as PCs
- Half-anythings as PCs except Half-Elves and Half-Orcs
- Cone and sphere effect spells not being cones or spheres (draw a circle on the battle-map instead of having the area of effect always conform to squares)
- PC magic item creation as an assumed regular occurrence
- Class-dipping
- Wealth-by-level guidelines
- Different-level characters in the same party getting different expereience point amounts for the same encounter

And this, to me, is a perfect illustration of how tastes differ. Most of these elements are among the prime reasons that I like 3rd edition D&D, and wouldn't be interested in a 4th edition version of the game that elimintaed the bulk of them. In many cases (such as the feats thing), I have house ruled my game to be even more modular, and less class based for various abilities, relying more on feat selection to customize characters.
 

Sunrods, tanglefoot bags, and smokesticks (I think that's what they're called). A party of adventures carrying matches, road flares, and bags of glue is about the stupidest damn image that could possibly exist in a fantasy game - and that's in a game including the yrthak and digester, mind you!
 

Intrope said:
For DR, I want smaller increments; the 5/10/15 is still too large (hey, it's better than the 10 to 50 DR of 3rd!) and makes the dual-wielders (already weak) suck miserably. QUOTE]


I think the Dr should be equal to the HD of the monster. So, now that HD will very smootly equal "level," I think it will be a sweet deal.

jh
 

Emirikol said:
Intrope said:
For DR, I want smaller increments; the 5/10/15 is still too large (hey, it's better than the 10 to 50 DR of 3rd!) and makes the dual-wielders (already weak) suck miserably. QUOTE]


I think the Dr should be equal to the HD of the monster. So, now that HD will very smootly equal "level," I think it will be a sweet deal.

jh
That would actually be *worse*: the game that really brought home to me the DR kills TWF thing involved 2 12th level fighters that differed only in that one was built around the Greatsword, the other around the Doublesword.

Against DR 10/some metal, the Greatsword guy did 5x-10x the damage!

Scaling DR by HD would have been no better, since the 3 Vrocks would have had DR/10 either way.

Now, scaling by HD/2 would work; it'd keep the DR down to more manageable values.
 

Other redundancies to remove that may have been mentioned, but aren't slated for obvious removal:

Wasted space on weapon/armor "proficiencies." Unless it's game-breaking..SKIP IT.

PRESTIGE CLASSES..hey..has maybe only 9/10 people mentioned that one already? Well, I guess you gotta' sell books ;)

"silly" amounts of redundant spells, spell descriptions and whatnot.

Spells that replicate character abilities..ad nauseum..until there is only complete dependence on magic, magic items and spells rather on human thought.

Epic level complexities (huh? 4E is doing what? darn!)

Ability "scores"..I'd prefer just bonuses or penalties at this point.

Can anything ever 'really' be done about encumbrance without creating a whole new chapter?

Half-elves, half-orcs, gnomes: combine them into other races..izUizORizUaint? They should add races that add depth to a world. I support that dorklings and wartfarts are going to be there..great..it grows the D&D game beyond simple fantasy and will give DM's some new ideas and drive the RAW people even further nutso :)

We need more new cliche's. The old ones such as drow, kender-halflings, and paladins have become stale. I hope they can create some new variations on the old cliche's :)
 

Intrope said:
Emirikol said:
Now, scaling by HD/2 would work; it'd keep the DR down to more manageable values.


That sounds interesting but I only DM, so I'm trying to make sure that the players are sufficiently challenged and at times, have to consider whether the combat is in their best interests. I think it will depend on what they're planning on doing with the combat system. If they intend to make it even more incredible at lower levels, then perhaps DM's like me will be forced to use more reasonable amounts of monsters.

Right now, combats are so easy for most players that they don't feel challenged at about 5th level with anything less than an army of fire-ball-throwing trolls.

jh
 

If there's one thing I'd love to see go away it's Psionics. For some reason it attracts hardcore powergamers that play the game like a video game. I juet heard in a podcast that my dream will never come true though. It's too bad a potientally fun mechanic gets ruined on such a regular basis.
 

Breetai said:
If there's one thing I'd love to see go away it's Psionics. For some reason it attracts hardcore powergamers that play the game like a video game. I juet heard in a podcast that my dream will never come true though. It's too bad a potientally fun mechanic gets ruined on such a regular basis.

What do you have against the powergamers that play the game like a video game?
 


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