Things that you would like to see change/go away?

Moon-Lancer said:
keep the druid, and make them cool and nature based. don't make them a cleric with nature domains. They worship nature, not gods.


I disagree. I'd rather see them make the Druid look more like a historical druid. Let's please stop misusing the term and leave the eco-terrorism philosophy in the modern world.
 
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ArmoredSaint said:
I disagree. I'd rather see them make the Druid look more like a historical druid. Let's please stop misusing the term and leave the eco-terrorism philosophy in the modern world.
The what in the where now?
 

Not all clerics should be martial. Priests of Aphrodite are more likely to be nekkid than don armor. Some interesting deities are practically pacifistic or at least unlikely to wear armor or bash a skull in. Balance clerics as casters, first. If someone wants to play a divine skullcrusher, let them multiclass with fighter or open up paladin to all alignments and make it similar to the current cleric, just weaker with spells. I still think multiclassing would be a better choice, though.

Speaking of clerics, rework domains and spell selection so that the clerics of St. Cuthbert and Wee Jas feel a bit more different.

And, turn undead/divine channelling. First, remove the silly association with positive and negative energy. Wizards deal with cosmic forces. Priests channel their gods. Second, don't give turn undead to everyone. Make it a talent tree type of ability where someone may turn, someone else may smite, a third may get a strength boost. Better yet, dump it and tie it to something like a domain ability.

Classwise, this has been my biggest gripe with 3rd edition. I would love to see that changed.
 

Reaper Steve said:
I totally agree with that. Makes sense for clerics to need CHA over WIS since clerics are advocates of their gods. Does any 3rd party book take this approach?

But...how would you differentiate between wizards and sorcerers? Granted, 'one uses INT, the other CHA' isn't enough to hang a hat on in the first place. Hopefully, their spell mechanics will be different enough that they could both use INT (and keep it simple...arcane=INT across the board.)

Disagree about the WIS/CHA thing for divine casters. It seems to me that a good cleric listens to his god.

But while I'm one the track of ability scores and spellcasting, I'd like to see classes which need two stats for spellcasting (favored soul, healer, archivist, etc.) go. From a roleplaying standpoint, being dependent on too many stats cuts down the options for characters.

Howndawg
 

Howndawg said:
Disagree about the WIS/CHA thing for divine casters. It seems to me that a good cleric listens to his god.
So let me get this straight, you think that divine casters should be attached to WIS because wisdom has Listen skill tied to it. :confused:

Howndawg said:
But while I'm one the track of ability scores and spellcasting, I'd like to see classes which need two stats for spellcasting (favored soul, healer, archivist, etc.) go. From a roleplaying standpoint, being dependent on too many stats cuts down the options for characters.
And let me get this straight, you want two stat casting because being dependent on too many stats cuts down the options for characters. :confused:
 

Sadrik said:
So let me get this straight, you think that divine casters should be attached to WIS because wisdom has Listen skill tied to it. :confused:

And let me get this straight, you want two stat casting because being dependent on too many stats cuts down the options for characters. :confused:


He wants the to go. The word go is after the parentheses. I didn't see it at first either.
 

Howndawg said:
Disagree about the WIS/CHA thing for divine casters. It seems to me that a good cleric listens to his god.

Howndawg

While I'm not the OP on this subject (divine casters using CHA instead of WIS), I will champion it. Here's my reasoning:
The concept of cleric has evolved into a 'mortal extension of a god's power.' Well, it always has been, but it's been refined over the years to be a martial champion type as opposed to a priest.
Seeing that there are many gods in the D&D worlds, I find it odd to say that they all are high WIS types, especially giving the nature of many of the gods. Is it wise to worship Lloth?
However, I can see the chosen mortal extensions of gods to all have high charisma, regardless of the god they worship. Charisma = ability to influence, and not necessarily through benign means.
 

Reaper Steve said:
Seeing that there are many gods in the D&D worlds, I find it odd to say that they all are high WIS types, especially giving the nature of many of the gods. Is it wise to worship Lloth?
.


Wisdom can have a number of different definitions.


However, this is also similar to how, really, members of various different classes would probably be more apropriate as "priests" of various different gods.
 

I never really understood the difference between Damage Reduction and Natural Armor, i hope they become one thing.

Edit: I mean generic DR, not the DR/magic, DR/Silver etc.
 

Sadrik said:
So let me get this straight, you think that divine casters should be attached to WIS because wisdom has Listen skill tied to it. :confused:

And let me get this straight, you want two stat casting because being dependent on too many stats cuts down the options for characters. :confused:

I'll tackle the first one first. The cleric is based on religious faith. A big part of faith is understanding what your god wants. And this means paying attention to him. Thus a cleric needs to be in tune with his deity. A character with high CHA but low WIS probably does a lot more speaking than listening. Does a god want such a character being a representative of him? Probably not. Plus in just about every religion, who are the people who are most revered for their holiness? Those who are wise and listen to the divine.

As to the second, in earlier editions of D&D, wizards just needed INT and clerics just needed WIS. With only one spellcasting stat, players were generally free to assign the rest of their stats as they saw fit, thus allowing for characters such as charming wizards and scholarly clerics without the players feeling they were sacrificing something too important. If characters have too many stats they are dependant on, they will often wind up having the same dump stats, which stereotypes characters and discourages roleplaying.

Howndawg
 

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