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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I want to report a major finding I have had with my Bladesinger grappler. The Manual here is wrong - Enlarge is NOT a good grappling spell. It is mediocre at best. Enhance Ability is far better for the simple reason that Enlarge is a 1 minute duration. Here's the explanation: It's a rare...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Cool thanks. I didn't know if you were referring to a WotC bit of advice or a private citizen giving their opinion. I see now it is the latter.
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Agreed concerning wands - tricky to use as an improvised weapon at best (I'd probably allow 1 damage). To be clear, the previous implements I was talking about were all staff implements, not wands. While 100% of staff implements can be used as a quarterstaff per the rules, only around 75%...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I appreciate the respectful manner of the disagreement, thanks mate. So I was not addressing anything to do with improvised weapons, and really that doesn't enter into the question at all. The point is that nothing functions as a magic weapon unless is says very specifically that it does. The...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    No, not unless the entry for the item specifically says that it does. It's like using a magic music box as an improvised weapon. Just because it is enchanted to do something doesn't mean it can also be a magically effective weapon. See, for example, the magical staff implements in the DMG (or...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    By the way, the analysis of the Martial Adept feat is flawed. It incorrectly states that the dice refresh once a day, when it fact it is once a rest. My recommendation is that it be changed to Black or possibly even blue. I'm getting the feat for my Barbarian/Rogue Grappler for whom neither...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I'm currently thinking about a Bladesinger grappling build. The Bladesinger will get Multiattack at level 6 without sacrificing spell level progression, plus gets a boost to speed when bladesinging. The requirement to have at least one hand empty of weapons and shields is a natural match for a...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Misty Step is certainly a much more common spell than Freedom of Movement, so should be the first thing that a grappler thinks about countering. I think ktkenshinx would probably say that Silence is your friend here. Silence will prevent most future castings, but not existing spell effects such...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    There are two answers to this question. For one, damage is not the primary goal of the grapple. So one hand to grapple and one hand to shield shove gets the grapple's job done. Then you can hold him while others unload damage with advantage, or drag him off a cliff, or whatever. The second...
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    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I second this request. I have seen many people using the Bladesinger and some of the other new builds, but exactly zero Battleragers. Surely ktkenshinx can show us how it's done! I also have two other questions: On the old WOTC boards (that I read with this link), build #8 is designed around...
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    Exclusive Adventures for DnDAL

    Let me add that epics are great, and they should be available at more conventions. Those should be special adventures that all players can look forward to playing when they finally scrape together the time and money to attend. Proposed special adventures for the elite seems only likely to make...
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    Exclusive Adventures for DnDAL

    I don't understand the problem this is trying to solve. The problem I see every week is a lack of DMs and DM rewards (both for online play and in stores). Is there a similar problem of lack of engagement or volunteers for Admins or coordinators? If so, by all means give them cool stuff. But if...
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    Scales of War #1 Rescue at Rivenroar IC

    Perfect, thanks!
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    Scales of War #1 Rescue at Rivenroar (Full)

    Agreed, that art looks pretty cool to me. A nice mix of eastern and western influences.
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    Scales of War #1 Rescue at Rivenroar IC

    Freggo does... what I said up there Freggo runs forward with every intention of charging the goblins, but most are dead and he has to navigate a rather awkward sharp turn to the right. Standard: Move to F:6
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    Scales of War #1 Rescue at Rivenroar (Full)

    Wow, my mind was just blown. Not only does our game have its own forum, apparently you they even have dice rollers on Obsidian Portal! So you could do pretty much everything all on that site, couldn't you? Well, other than recruit and put the game together I guess.
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    Scales of War #1 Rescue at Rivenroar IC

    E5? Kali can move through solid stone? (Perhaps you mean E7?)
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    Scales of War #1 Rescue at Rivenroar IC

    Freggo leaps out from the deepest of shadows... the bright kind of shadows Freggo picks up on Kyalia's ruse and leaps forward. "There's too many of them! I will sacrifice myself so you may escape! For the yellow circle!" He does his best to get himself surrounded and cause his enemies to...
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    Scales of War #1 Rescue at Rivenroar IC

    Freggo puts the hi in hide Good plan, tiornys! The I'd certainly be happy with Kali taking the bracers prior to sleepy time. Freggo hides for now, waiting to see what action to take while the enemies are still likely to be surprised, depending on what his friends do.
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    Scales of War #1 Rescue at Rivenroar IC

    Freggo will vote for whichever plan gets us rested the fastest. So the 4 shift lineup that tiornys suggested sounds best to him (assuming his own 7.5 hour plan is not favored). Keep in mind that Viator is aware even if he's trancing so Kyalia won't be entirely on her own for that first shift.
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