Scales of War #1 Rescue at Rivenroar IC

Velani

OOC: i've tried on 2 occasions to post now from our place in mexico... the page itself takes nearly 2 minutes just to load... gonna just keep this short and hope 3rd time's a charm...

looks like i'm too far to move and attack, not even sure i can move and charge. assuming i can, please move and make it happen, rolls to follow.

btw - vacation is awesome - super fun, super tired at night, but still trying to keep up with you guys... :)
 

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Velani moves up

Velani

OOC: i've tried on 2 occasions to post now from our place in mexico... the page itself takes nearly 2 minutes just to load... gonna just keep this short and hope 3rd time's a charm...

looks like i'm too far to move and attack, not even sure i can move and charge. assuming i can, please move and make it happen, rolls to follow.

btw - vacation is awesome - super fun, super tired at night, but still trying to keep up with you guys... :)
OOC: It's a surprise round, so only 1 action. I'll move Velani closer for you. Keep enjoying that vacation!
Velani rounds the corner and moves up near Kali, ready to close on the remaining goblin.

[sblock=Mechanics]Velani moves to F8 (speed 5, right?)

Normal immediate actions apply.[/sblock]
 

Ah-shahran follows the sergeant, with Gorm moving even closer to the goblin. As he takes in the situation, he turns and says, Viator! Can you put the goblin on top of the ettercap?

[sblock=Mechanics]Move: Ah-shahran to G10, Gorm to G7[/sblock]

[sblock=Combat Status]HP: 33/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 20
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 

Viator! Can you put the goblin on top of the ettercap?

As you command...

Viator looks round from the corner and locks on his target. Shaping the unfettered power to his will to avoid the swordmage and his sprite, causes the air to shudder around the goblin...

Without even thinking, he reaches to the depths of his stored power and focuses it at the enemy. She cries out as her body is rearranged and appears in-between the majority of his companions.

He smiles as he wipes the blood away and rests against the wall.

[sblock=Actions]Surprise = Dimensional Scramble (Augmented 2) at F5: Female Goblin - HIT for 12 dmg and teleported to F7
Use Adept's Insight if needed[/sblock]
 
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Velani

OOC: i've tried on 2 occasions to post now from our place in mexico... the page itself takes nearly 2 minutes just to load... gonna just keep this short and hope 3rd time's a charm...

looks like i'm too far to move and attack, not even sure i can move and charge. assuming i can, please move and make it happen, rolls to follow.

btw - vacation is awesome - super fun, super tired at night, but still trying to keep up with you guys... :)

OOC: It's a surprise round, so only 1 action. I'll move Velani closer for you. Keep enjoying that vacation!
Velani rounds the corner and moves up near Kali, ready to close on the remaining goblin.

[sblock=Mechanics]Velani moves to F8 (speed 5, right?)

Normal immediate actions apply.[/sblock]

Velani scurries forward, hoping to get the Goblin next time...

[sblock=Combat]

Encounter #14 From below

Turn: 1 (Surprise)

Initiative (* = Next to play)

28 Kali
24 Kyalia
20 Velani
18 Freggo*
14 Ah-shahran
7 Viator

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/6.
Freggo 33/33 Surges 9/9.
Kalimaru 30/30 Surges 8/6.
Kyalia 31/31 Surges 8/8.
Velani 39/39 Surges 10/2.
Viator 30/30 Surges 8/8.

Monsters
Hobgoblin #1- 12 HP damage taken- DEAD.
Hobgoblin #2- 17 HP damage taken- DEAD.
Hobgoblin #3- 10 HP damage taken- DEAD.
Hobgoblin #4- 10 HP damage taken- DEAD.
Female Goblin-

Actions To Date

Turn #1 (Surprise)

Kali- Battleaxe CA Hobgoblin #2- Hit 17 damage- DEAD & Dual Weapon Attack CA Hobgoblin #1- 12 damage- DEAD. Shift E7 (I think).

Kyalia- Twin Strike Hobgoblin #4- Crit 10 damage- DEAD & Hobgoblin #3- Hit 10 damage- DEAD.

Velani- Move F8.

Freggo-

Ah-shahran-

Viator-

[/sblock]

New Map to follow.

Next up Freggo.
 

Freggo runs forward with every intention of charging the goblins, but most are dead and he has to navigate a rather awkward sharp turn to the right.

[sblock=Mechanics]
Standard: Move to F:6
[/sblock]

GM: I've changed it back to a charge- I thought that was your intention... If you can move to F6, which you can with only 4 movement- E8-F8-G7-F6, none of them difficult terrain- then certainly you can charge to the same spot. In-game, well see below. Is there anything that says you need to be able to see the enemy you are charging at?


Freggo, longsword waving furiously, charges blindly around the corner and straight at the female Goblin...

GM: If this wasn't your intention then I'll retcon, I just figure you said you were charging?


Alas, off-balance, from the difficult corner he fails to make a mark.

[sblock=Combat]

Encounter #14 From below

Turn: 1 (Surprise)

Initiative (* = Next to play)

28 Kali
24 Kyalia
20 Velani
18 Freggo
14 Ah-shahran*
7 Viator

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/6.
Freggo 33/33 Surges 9/9.
Kalimaru 30/30 Surges 8/6.
Kyalia 31/31 Surges 8/8.
Velani 39/39 Surges 10/2.
Viator 30/30 Surges 8/8.

Monsters
Hobgoblin #1- 12 HP damage taken- DEAD.
Hobgoblin #2- 17 HP damage taken- DEAD.
Hobgoblin #3- 10 HP damage taken- DEAD.
Hobgoblin #4- 10 HP damage taken- DEAD.
Female Goblin-

Actions To Date

Turn #1 (Surprise)

Kali- Battleaxe CA Hobgoblin #2- Hit 17 damage- DEAD & Dual Weapon Attack CA Hobgoblin #1- 12 damage- DEAD. Shift E7 (I think).

Kyalia- Twin Strike Hobgoblin #4- Crit 10 damage- DEAD & Hobgoblin #3- Hit 10 damage- DEAD.

Velani- Move F8.

Freggo- Charge Female Goblin- Miss.

Ah-shahran-

Viator-

[/sblock]

New Map to follow.

Next up Ah-shahran.
 
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Ah-shahran follows the sergeant, with Gorm moving even closer to the goblin. As he takes in the situation, he turns and says, Viator! Can you put the goblin on top of the ettercap?

[sblock=Mechanics]Move: Ah-shahran to G10, Gorm to G7[/sblock]

[sblock=Combat Status]HP: 33/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 20
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

Ah-shahran and Gorm move towards the fray...

[sblock=Combat]

Encounter #14 From below

Turn: 1 (Surprise)

Initiative (* = Next to play)

28 Kali
24 Kyalia
20 Velani
18 Freggo
14 Ah-shahran
7 Viator*

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/6.
Freggo 33/33 Surges 9/9.
Kalimaru 30/30 Surges 8/6.
Kyalia 31/31 Surges 8/8.
Velani 39/39 Surges 10/2.
Viator 30/30 Surges 8/8.

Monsters
Hobgoblin #1- 12 HP damage taken- DEAD.
Hobgoblin #2- 17 HP damage taken- DEAD.
Hobgoblin #3- 10 HP damage taken- DEAD.
Hobgoblin #4- 10 HP damage taken- DEAD.
Female Goblin-

Actions To Date

Turn #1 (Surprise)

Kali- Battleaxe CA Hobgoblin #2- Hit 17 damage- DEAD & Dual Weapon Attack CA Hobgoblin #1- 12 damage- DEAD. Shift E7 (I think).

Kyalia- Twin Strike Hobgoblin #4- Crit 10 damage- DEAD & Hobgoblin #3- Hit 10 damage- DEAD.

Velani- Move F8.

Freggo- Charge Female Goblin- Miss.

Ah-shahran- Move G10. Move Gorm G7.

Viator-

[/sblock]

New Map to follow.

Next up Viator.
 

As you command...

Viator looks round from the corner and locks on his target. Shaping the unfettered power to his will to avoid the swordmage and his sprite, causes the air to shudder around the goblin...

Without even thinking, he reaches to the depths of his stored power and focuses it at the enemy. She cries out as her body is rearranged and appears in-between the majority of his companions.

He smiles as he wipes the blood away and rests against the wall.

[sblock=Actions]Surprise = Dimensional Scramble (Augmented 2) at F5: Female Goblin - HIT for 12 dmg and teleported to F7
Use Adept's Insight if needed[/sblock]

GM: Adept's Insight not needed, however...


Viator peeps around the corner, concentrates hard, while spying on the lone female Goblin- who is suddenly engulfed in a hazy mist...

The Goblin cringes as if in pain, clutches at her temple and <Blink> disappears- reappears less than a second later...

GM: And this is the bit I don't get, you've been using the Ettercap Fang Guard as a decoy- a lure for your trap, therefore it is stood up and occupying the square F7. Can you therefore teleport a creature in to the same space... I'm inclined to say no. If the dead Ettercap was Prone then... so where do you teleport the female Goblin too- if at all? Please note the female Goblin next moves on Initiative 6- that's after all of you go again... I'd be inclined to not worry too much- I think she's dead meat.


[sblock=Combat]

Encounter #14 From below

Turn: 1 (Surprise)

Initiative (* = Next to play)

28 Kali*
24 Kyalia
20 Velani
18 Freggo
14 Ah-shahran
7 Viator
6 Female Goblin

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/6.
Freggo 33/33 Surges 9/9.
Kalimaru 30/30 Surges 8/6.
Kyalia 31/31 Surges 8/8.
Velani 39/39 Surges 10/2.
Viator 30/30 Surges 8/8.

Monsters
Hobgoblin #1- 12 HP damage taken- DEAD.
Hobgoblin #2- 17 HP damage taken- DEAD.
Hobgoblin #3- 10 HP damage taken- DEAD.
Hobgoblin #4- 10 HP damage taken- DEAD.
Female Goblin- 12 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Kali- Battleaxe CA Hobgoblin #2- Hit 17 damage- DEAD & Dual Weapon Attack CA Hobgoblin #1- 12 damage- DEAD. Shift E7 (I think).

Kyalia- Twin Strike Hobgoblin #4- Crit 10 damage- DEAD & Hobgoblin #3- Hit 10 damage- DEAD.

Velani- Move F8.

Freggo- Charge Female Goblin- Miss.

Ah-shahran- Move G10. Move Gorm G7.

Viator- Dimensional Scramble Female Goblin- Hit 12 damage and teleported to...

[/sblock]

New Map- such as it is, maybe the female Goblin to teleport yet?

175 From below- Warning Slow Goblin

Next up Viator (again) if he wants to teleport the female Goblin, otherwise Kali, Kyalia and then Velani.
 


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