Scales of War #1 Rescue at Rivenroar IC

Kyalia lowers her bow for now, keeping a close eye on the goblin witch.

“You clearly underestimate us, witch. You are not even close to ending anything here, but your own life. But you are right. You do have information, that is more valuable for us than spilling your blood over these webs. So, tell us what you know, and you are free to go. Outside, and away from this place.”

GM: I'm going to presume that as Kyalia has said so then all PCs are in agreement...


The Goblin Witch speaks only after a majority of the adventurers have lowered their weapons and given their word to leave her be...

"I'll tell you what I know, and then good luck to you- in truth all is madness below anyway..."

The Witch tries to staunch the flow of blood from her head wound.

"Sinruth is not himself, at least... there have been communications- before the attack on Fallcrest, which was a stupid idea. I used to have his ear, he used to listen to me... but now someone else is filling his head with foolishness. And before you ask - no, I have no idea who, or how, or why, or..."

The Witch tales off and growls- clearly unhappy.

"But now?" She shrugs.

"The Red Hand - Sinruth knew nothing of the Red Hand three months past when we were ambushing caravans on the Trade Road, nor would he have cared about such a thing. He has changed, and look what good it has done him, we lost easily half our Warriors in the raid on your city, and for what- a bunch of junk- nothing of power, or value. And now, now he sits alone in one of the crypts and sulks, like a youngling- his warriors are dead, and the Gnome, the one who now calls himself Lord Frazzle, he has been talking with the undead creatures down there... ah!"

The Goblin Witch slaps her hand against the wall hard, still clearly angry.

"Sinruth sacrificed everything we had built up- for nothing, and he knows it, as I said earlier- look for him in one of the crypts, I know not which one- but he's on his own and angry."

"In truth there are few of his left down there, the Goblins are over in this place- I spit on them and leave them to your mercy- the fools."

That's all the the Goblin Witch has to say about Sinruth and his situation, you direct her next to tell what she knows about Lord Frazzle.

"The mad Gnome is further in, he came to Sinruth in the catacombs a week before the raid- again I know not how this came to pass, Sinruth seemed to be expecting him- I don't know the truth of it. The Gnome helped us to move through the sewers in your city, to attack the Hall and steal the treasures there. But with Sinruth much weakened the Gnome started to call himself Lord- the old Sinruth would have killed him for his impudence..."

Again the Goblin Witch scowls.

"Frazzle has his own men, not Gnomes- men, but dirty and violent- they came with him- his bodyguards. Somewhere deep in the crypt he encountered the Undead Lord- struck a deal, one of the crypts was trapped- somehow, Frazzle learnt how to undo the trap in some way- or else to use its energy to summon a guardian. Now the bastard Gnome has a Demon for a follower, I attempted to take back control of the crypt- for Sinruth, to honour my Lord and put the stupid Gnome in his place. But the Demon ran amok, killed six of my Hobgoblins without harm- two more fell to swarms of rats, we retreated."

The Goblin Witch sighs.

"And so this Frazzle lairs there still- doing deals with the Undead Lord... for what I do not know- but all the while he gathers power."

That concludes everything the Goblin Witch knows about Lord Frazzle, next you ask about the Undead Lord, alas she has few details.

"Sinruth dealt with the creature, I have never seen it- it dwells in some sort of throne room- it has servants aplenty, again I do not know what sort or shape these spirits take. It is the true master here perhaps- one of the old families that was interred here. I know Sinruth feared it a little, it has power, or else powerful servants- my Lord paid tribute to it, one of the prisoners- the little one, the son of the fool who tried to escape was locked inside the place where the undead roam- fresh food..."

The Goblin Witch shrugs again.

"It is a timeless creature- it sits and broods, has done for centuries perhaps... Sinruth said it had treasure though, not coin but items of power."

The Goblin Witch runs out of breath- it has told you all it knows... unless you have any further questions?
 

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Where will you be going if we let you go? And what's to say you won't support another fool to attack the village again? And what has become of the young boy?! Is he still alive?
 

Where will you be going if we let you go? And what's to say you won't support another fool to attack the village again? And what has become of the young boy?! Is he still alive?

"Where I go is my concern, however I will not stray long here... this place and this area of the Vale is not for me."

The Goblin Witch shakes her head and gets that far-away look.

"Fallcrest is safe from me- and it's a little more than a village, Sinruth was crazy to even think of attacking- particularly for no reward... Sinruth can rot here for all I care."

She looks suddenly straight at Viator.

"The youngling will have been eaten- he has no chance against the Undead. I would say the same for the woman- your priestess... If you are quick you will recover their bodies..."

She moves to leave.

"I have told you all I know... I go."

The Witch is as good as her word, she heads off, or else is accompanied to the exit

[sblock=HP & XP]

PCs
Ah-shahran 35/35 Surges 8/6.
Freggo 33/33 Surges 9/9.
Kalimaru 30/30 Surges 8/6.
Kyalia 31/31 Surges 8/8.
Velani 39/39 Surges 10/2.
Viator 30/30 Surges 8/8.

Viator and Freggo are fully rested, the rest of you require a hour-and-a-half more rest to say the same... can I presume that's what you are going to do. I want to get you all at the same point if possible- then we can move on properly.

XP

Encounter #14- only 302 XP in total, an easy encounter, which is what you deserved. That's just 50 XP each which should put you on 1,225 XP exactly.
[/sblock]

You search around the dead Hobgoblins, recover some coin, in total 49cp & 24sp. Wiki updated, here-

0 Rivenroar Loot | D&D 4E | Obsidian Portal

Two PCs agree and we'll spend the next ninety minutes resting so you're all on full.
 

Velani...

...bites her tongue while yet another creature of the dark gets a free pass for the deaths of her fellow citizens. She will certainly abide by the promises of another of her band, but the likelihood of anything else even remotely affiliated with these creatures will earn no further recompense from her. She is DONE allowing those personally responsible for the kidnapping of her people to go unpunished, unavenged.

"Go, witch. And know that your freedom comes at a price, one I will collect from you someday. Go."

OOC: and yep, good for the final rest before moving on...
 


Velani...

...bites her tongue while yet another creature of the dark gets a free pass for the deaths of her fellow citizens. She will certainly abide by the promises of another of her band, but the likelihood of anything else even remotely affiliated with these creatures will earn no further recompense from her. She is DONE allowing those personally responsible for the kidnapping of her people to go unpunished, unavenged.

"Go, witch. And know that your freedom comes at a price, one I will collect from you someday. Go."

OOC: and yep, good for the final rest before moving on...

Rest, companions. I shall watch with Freggo until you are refreshed.

And ponder the conundrum of goblins,


he thinks, sitting down slowly.

The hour and a half passes uneasily- Freggo and Viator taking it in turns to stare down the stairs in to the lit chamber below, and yet it passes peacefully. Soon enough it's rise and shine, and the adventurers are up and ready for action- after a hurried meal of cold tack.

GM: Extended Rest complete for all PCs.


Assembled you file back to the Von Jallach Crypt, remembering that for Mirtala, the cook, it will be a new day- and a chance to try to help her to escape the terrible disease that infects her- Filth Fever.

All is well in the Crypt, although the Gnomes and the Prisoners alike are looking forward to heading back to Fallcrest.

Mirtala is pale, barely conscious... she mumbles and every now and then shakes uncontrollably- she's also cold to the touch and yet sweats profusely. It's make or break you feel for the infected Mirtala.

Zerriksa wonders if she could help at all... she is skilled at Healing, or else someone can aid her- or she can aid one of you?

178 Mirtala is unwell

Either way Mirtala is desperate...

Over to you guys.
 

Velani

Kneeling down by Mirtala's side, Velani closes her eyes and reaches out to her goddess for guidance and resolve. "Oh Light in Dark Places, I know that I have oft forgotten to thank you for the times you have obviously interceded on my behalf and that I do not keep the holy days as I should. I ask you for help more than I remember you for when you have, and I am sorry. But, dear Lady, should you deem this woman worthy, I ask that you aid me in providing her some respite from this affliction. If she should remain and return to her family, or if she should now return to the Cradle of Souls, I ask your blessing."

Reaching down to apply her healing arts to Mirtala, Velani catches Zerriska's gaze. "Zerskie, you are well known in Fallcrest as a healer. Allow me to aid you?"
 

Ah-shahran lends his talents

Ah-shahran kneels next to Zerriksa, looks to her and then through her, sensing the currents of fate and fortune that swirl around her. Pleased with what he sees, he says, Please, do what you can for Mirtala. Working together I believe we can help. He takes up a position at the head of the pallet, head cocked slightly as if listening to an unseen presence as he prepares to help the herbalist.

[sblock=Mechanics]Cast Fortune on Zerriksa--For her next 3 significant d20 rolls, she will use 17, 13, and 8, in that order. Her next significant die roll should be the attempt to help Mirtala, so I'll will aid her rather than the other way around.

Speak With Spirits, and Aid another on Zerriksa's heal check[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 8/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 
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Viator stands, watching impotently as his companions tend to the woman holding on to life. Quietly, he kneels by her head and kisses her forehead. He breathes and a gentle light seems to flow from him into her,

Your body is just a shell. Your mind controls your body. Tell it what to do now and heal.

Standing quickly he moves over to the gnomes.

Derek, Tony. Can you tell us more about Frazzle? He seems to have summoned a demon. We need to defeat him and swiftly.
 

Velani

Kneeling down by Mirtala's side, Velani closes her eyes and reaches out to her goddess for guidance and resolve. "Oh Light in Dark Places, I know that I have oft forgotten to thank you for the times you have obviously interceded on my behalf and that I do not keep the holy days as I should. I ask you for help more than I remember you for when you have, and I am sorry. But, dear Lady, should you deem this woman worthy, I ask that you aid me in providing her some respite from this affliction. If she should remain and return to her family, or if she should now return to the Cradle of Souls, I ask your blessing."

Reaching down to apply her healing arts to Mirtala, Velani catches Zerriska's gaze. "Zerskie, you are well known in Fallcrest as a healer. Allow me to aid you?"

Ah-shahran kneels next to Zerriksa, looks to her and then through her, sensing the currents of fate and fortune that swirl around her. Pleased with what he sees, he says, Please, do what you can for Mirtala. Working together I believe we can help. He takes up a position at the head of the pallet, head cocked slightly as if listening to an unseen presence as he prepares to help the herbalist.

[sblock=Mechanics]Cast Fortune on Zerriksa--For her next 3 significant d20 rolls, she will use 17, 13, and 8, in that order. Her next significant die roll should be the attempt to help Mirtala, so I'll will aid her rather than the other way around.

Speak With Spirits, and Aid another on Zerriksa's heal check[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 8/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

With your help Zerriksa lowers herself down on to the cold floor of the crypt besides Mirtala- the cook is growing increasingly pale and wan, it's as if all the blood has drained from her face- the shakes come more often now also.

Zerriksa rubs her hands together furiously, all the time muttering a deep atonal chant- the wise-woman's eye tight shut, slowly she reaches out to touch the cook...

It's like an electric shock.

Mirtala's body arcs and dancers- shakes furiously, her head- against the wall, slips down, Viator dives in quickly arrests the woman's fall, gently lies her down, as best he can. Mirtala continues to shake and quiver.

Zerriksa's chant reaches a rumbling climax and...

GM: Zerriksa's heal check = +6 (3 x aid another) +9 (Zerriksa'a skill bonus) +17 roll = 32- success.


Mirtala opens her eyes, her face flushes as the blood runs back in, she smiles- brings one hand up up to stifle her laughter...

She cannot- she laughs.

It's infectious, you smile back at the woman.

Mirtala, laughs some more, throaty- hilarious.

Your endeavour to keep your own smiles in place- to reassure the woman, and yet... the moment for laughter seems to have passed.

And yet, uncontrollably Mirtala squeals with delight, roars with joy- and with each passing moment the blood again drains from her face, worse than before, the woman's skin becomes translucent.

Mirtala's skin is no longer visible at all, you are looking at a skull.

A laughing skull.

You all take a step back...

The skull stops laughing.

A great snaking red tongue flops out of Mirtala's mouth, the appendage is a good twelve inches long- it probes the air for a moment and then retreats back in to it's cave.

"This flesh is mine! It has been promised to me. You dare to interfere! I am the Lord of Rivenroar- I am waiting for you..."

Mirtala is suddenly normal again, the skull is gone- her flesh and face are restored- the laughter is gone, the tongue has gone, her mouth has gone...

Mirtala has no mouth, likewise the flesh at her nostrils is sealed over- the woman's eyes scream terror.

She cannot breath!

She's suffocating...

You have to act fast, or else Mirtala will die.

GM: RP and an associated Skill Check please, don't hesitate to call on Zerriksa...
 

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