Velani
"Gods! What...is, was...? MIRTALA!"
OOC:
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Unsheathing her dagger, Velani plans to run the blade right through where Mirtala's mouth ought be unless someone stops her. I think that's what she would do in the face of such a bizzare moment.
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As Velani pulls her dagger, Ah-shahran snaps out a set of crisp orders.
Good Velani! If any demon manifests, be ready to strike it! Zerriksa! If you have herbs that might help, use them! Viator! See if you can detect--and disrupt!--any magical influences! Direction given, Ah-shahran turns to the divine, calling on Bahamut to protect Mirtala, Pelor to drive back the dark forces assaulting her, and Avandra to grant her freedom from this curse.
OOC:
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Hopefully that's enough to turn Velani from her rash idea
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[sblock=Mechanics]Religion to counter the forces attacking Mirtala.[/sblock]
[sblock=Combat Status]
HP: 35/35 Surges: 8/8 Surge Value: 8
AC: 17
Fortitude: 12
Reflex: 15
Will: 17
Resist: 6 necrotic, 6 radiant
Saving Throw mods: none
Speed: 6
Initiative: (+3)
Passive Insight: 20
Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind
[][][] Failed Death Saves
Current Status:
Actions:
[]Standard
[]Move
[]Minor
[]Immediate
Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing
[/sblock]
Staying clear of the flurry of activity around Mirtala, Kali sweeps his gaze across the rest of the room, looking for signs that the assault on Mirtala might be linked to something or someone in the room, and staying on guard in case the assault is a distraction to conceal something even more dire.
[sblock=mechanics]Perception on the rest of the room
[/sblock]
[sblock=Kali quick reference]For my convenience:
HP: 30 Surge value: 7 Surges left: 8/8
MBA (battleaxe): +9 vs. AC; 1d10+9
DWA (handaxe): +9 vs. AC; 1d6+7
Power Strike, Razorclaw Shifting, Invigorating Stride
Assassin's Shroud [][]
Action Points [][/sblock]
Viator is already moving as Ah-shahran calls to him. Sitting cross legged with Mirtala's head in his lap, he seems completely unaffected by the sudden manifestation. Instead his hands carve lines in the air, tracing her body, his ice blue eyes locked in a firm gaze into the middle distance. His unseen power mimics his left hand that reaches and probes, while his right hand pulls together, fingers extended and tense, ready to sever any malign connection he finds.
[sblock=Actions]Arcana to discover and disrupt the possession
Adept's Insight ready to boost any roll that looks like it needs an extra +1 (Augmented for 1d4 + 1 if needed)[/sblock]
Many things happen at once, the first is Ah-shahran calling on a trio of deities to help Mirtala's predicament- it seems the gods are listening. Mirtala suddenly stiffens, she seems to glow a little, regardless her panic is over- he eyes flicker and still register terror, but the quivering and shaking panic has passed.
Furthermore the cook's face loses its pallor- she looks flushed, full of life- she nods her head at the Deva, now perfectly calm, although still lacking a mouth and nostrils.
Kali meanwhiles sweeps the room, scans each of the Gnomes for signs that they are somehow involved, the same for those rescued- but nothing, all of the other inhabitants of the crypt are equally horrified by the event.
Kali finds himself looking elsewhere, around the chamber, it's... everywhere, the power seems to be coming from the walls, the ceiling, the floor, the very air of the crypt- Rivenroar itself is the source of the attack.
Finally Viator sits and rocks back and forth- his hands chopping and cutting through a myriad strands of silvery black power that only he can see- in Viator's sight reality warps and stretches. The crypt casts spidery webs of necrotic energies set to capture and consume Mirtala... Viator moves quickly- again and again clearing the cook's mouth and nostrils, until... until the strands and webs cease their attack...
Mirtala's mouth suddenly reappears- she sucks in breath, moments later her nostrils are clear- they too reappear.
Mirtala is out of danger.
She laughs, just once, and then cries a little in Viator's arms.
[Sblock=XP]
That was a Skill Challenge, a very minor affair but a nice piece of atmosphere, that was Encounter #15 for 100 XP- that's 16 XP each, that's 1241 XP each. Your first encounter of the day is complete already.
[/sblock]
Mirtala is soon full recovered, and eager to tell you what she knows- although much of her information is now no-longer useful, as you have already recovered Adronsius and Sertanian... the cook knew where these two were being kept.
Her last piece of information is about Kartenix, she worries that he was planning to free himself and take on the Goblins, she fears the Guard Captain had become a little unhinged after his young son was taken away from him...
Mirtala is not aware that Kartenix's body lies a little to the north- her warning has come too late.
Before you head back in to action, the ex-prisoners and the Gnomes take a moment or two to shake your hand, or else pat you on the back- the rescued citizens of Fallcrest are very aware of how close they came to...
With that in mind Ah-shahran is sought out by Sertanian, the curator of The Hall of Great Valour wishes to thank the Deva again, and pass over a token of his appreciation. The old man gives over his staff to Ah-shahran, stating that the Deva will have more use for it, the staff looks to be nothing special. Sertanian however explains that the item has a small amount of power- it is purported to increase the wielder's accuracy- a simple magic but one that will serve Ah-shahran well, he hopes.
Likewise Kali is sought out by Zerriksa, in a quiet moment, and between Kali's grunts, the old woman palms a small vial in to the the Shifter's hand- explains quickly and succinctly- "Carrion Crawler Brain Juice", she nods and allows the information to sink in, "enough for two uses..." She adds and then stalks off.
A little while later, unless there is anything further you wish to do here, the adventurers troop back to the top of the stairs, nothing has changed here...
The stairs lead a way down in to a chamber that is clearly lit.
What next?
I'll update the wiki in a moment.