larryfinnjr
First Post
The first arrow doesn't stop, not even for the Hobgoblin, although the creature's neck does slow the projectile down a little. The Hobgoblin slumps to the floor... the second arrow is not needed.
There's a shout from within the chamber- although only a noise from your position on the stairs, the goblin tongue though...
GM: Velani you have a chance to re-post if you wish... there's nothing to see from where you are, and you think you're Intimidate may be wasted unless you shout incredibly loud- it's up to you though.
[sblock=Combat]
Encounter #15 The Descent
Turn: 1
Initiative (* = Next to play)
25 Kyalia
25 Velani*
22 Freggo*
17 Viator*
16 Kali*
4 Ah-shahran*
HP & Conditions
PCs
Ah-shahran 35/35 Surges 8/8.
Freggo 33/33 Surges 9/9.
Kalimaru 30/30 Surges 8/8.
Kyalia 31/31 Surges 8/8.
Velani 39/39 Surges 10/10.
Viator 30/30 Surges 8/8.
Monsters
Hobgoblin #1- 11 HP damage taken- DEAD!
Actions To Date
Turn #1 (Surprise)
Kyalia- Twin Strike CA Hobgoblin #1 Crit & Miss- 11 damage- DEAD.
Velani-
Freggo-
Viator-
Kali-
Ah-shahran-
[/sblock]
New Map-
182 The Descent- Ex-Hobgoblin
Anyone can go really- one action, this is a surprise round- there's certainly another Goblinoid in the chamber but not in sight, and not in init- so over to you guys.
Well, given the chance to retcon and my outstanding roll on that intim check, let's just go with "Velani runs 7 down the stairs."
Also - she speaks Goblin - what'd she hear them say? (percep roll if needed) (or, maybe not........... LOL)