Scales of War #1 Rescue at Rivenroar IC

OOC: Using 4 two hour shifts allows for everyone to get their needed rest in 8 hours. Viator can actively cover during two of the shifts. So, we have 7 effective people to assign to the shifts, allowing us to cover three shifts in pairs with a tranced Viator serving as a backup during the other shift.

If we use three shifts, it will take us 9 hours of total rest, but we'd have better coverage during each shift.

Perception scores: (note: if the guards stay within 5 squares of Kyalia, they get +1 Perception, even if she's asleep)
Kyalia: +11
Ah-shahran: +10
Kali: +8
Viator: +8
Freggo: +1
Velani: +0

Proposed 4 shift lineup:
Kyalia
Ah-shahran + Velani
Viator + Kali
Viator + Freggo

Proposed 3 shift lineup:
Kyalia + Velani
Ah-shahran + Freggo (+Viator after 1 hour)
Kali + Viator

Thoughts?

As far as a detailed plan of where we rest, precautions, etc., I'm having difficulty envisioning the immediate area around the stairs and I'm a bit sketchy on the overall layout of the first level. This makes it hard for me to give relevant input.

Are the stairs to the west of the spider room the only exit we haven't explored?

Where exactly do the stairs down from the Fire Fly map chamber go? You said we fought goblins in the room below? Which fight?

And on a sort of related note, where's the updated To Do list located? I didn't see it when I poked around Obsidian Portal, and the post on Goonalan's blog hasn't been updated as far as I can tell.

Note to Goonalan: if we're all going to take part in a legitimate discussion about this--and if it's going to be our standard template, we probably do want to discuss--it might take a couple of RL days. Please be patient :)
 

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OOC: Freggo will vote for whichever plan gets us rested the fastest. So the 4 shift lineup that tiornys suggested sounds best to him (assuming his own 7.5 hour plan is not favored). Keep in mind that Viator is aware even if he's trancing so Kyalia won't be entirely on her own for that first shift.
 
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OOC: Using 4 two hour shifts allows for everyone to get their needed rest in 8 hours. Viator can actively cover during two of the shifts. So, we have 7 effective people to assign to the shifts, allowing us to cover three shifts in pairs with a tranced Viator serving as a backup during the other shift.

If we use three shifts, it will take us 9 hours of total rest, but we'd have better coverage during each shift.

Perception scores: (note: if the guards stay within 5 squares of Kyalia, they get +1 Perception, even if she's asleep)
Kyalia: +11
Ah-shahran: +10
Kali: +8
Viator: +8
Freggo: +1
Velani: +0

Proposed 4 shift lineup:
Kyalia
Ah-shahran + Velani
Viator + Kali
Viator + Freggo

Proposed 3 shift lineup:
Kyalia + Velani
Ah-shahran + Freggo (+Viator after 1 hour)
Kali + Viator

Thoughts?

As far as a detailed plan of where we rest, precautions, etc., I'm having difficulty envisioning the immediate area around the stairs and I'm a bit sketchy on the overall layout of the first level. This makes it hard for me to give relevant input.

Are the stairs to the west of the spider room the only exit we haven't explored?

Where exactly do the stairs down from the Fire Fly map chamber go? You said we fought goblins in the room below? Which fight?

And on a sort of related note, where's the updated To Do list located? I didn't see it when I poked around Obsidian Portal, and the post on Goonalan's blog hasn't been updated as far as I can tell.

Note to Goonalan: if we're all going to take part in a legitimate discussion about this--and if it's going to be our standard template, we probably do want to discuss--it might take a couple of RL days. Please be patient :)

No problems- I be patient, LOL.

As to the area-

To the north are a set of metal doors- remarkably clear of cobwebs, they seem to have been used recently, and frequently- the floor is likewise clear of webs and obstructions.

To the west also are a set of stairs heading down, ancient stone steps- they go deep, there must be over fifty, perhaps nearer a hundred, feet of stairs going down... to a lit chamber.

These are the steps to the west that accompany the map in the previous post but can be seen in all the maps in the Webbed Chamber encounter (Maps 157 to 168). You entered the chamber from the south- Freggo's little run after the Fire Fly was to the north.

Here's the map for Level 1-

170 The Big Picture- Level 1

I think Map 155 shows the entire layout as well, save for the two rooms you have just encountered.

Stairs to the west are indeed the only place yet to be explored, the level is cleared.

The spiral stairs that Freggo explored go down to the Rivenroar Crypt, see new map, you fought Deadeye there.

Updated To Do List is on Wiki page at Obsidian Portal, marked "Rivenroar To Do List", hang on-

Scales of War | Main Page | Obsidian Portal

If you have problems finding it then tell me, I've no idea how these things work at all- I'm a PC imbecile, I just type stuff up.

If there's anymore info you need then don't hesitate to ask...

Take as long as you need to get it right, however I would like your answer with the Shift 1 and names etc. format, I'll add the finished article as a wiki page.

Cheers PDR
 

OOC: Thanks for the new map and the link!

Somehow, I had myself convinced that an extended rest had to last at least 8 hours even if all the sleeping were done in less time. That's not the case, so Freggo's 7.5 hour idea (Viator effectively always on watch while rotating the other 5 on 1.5 hour shifts) is another solid plan. In that case, I'd propose this order:

Kyalia
Velani
Ah-shahran
Kali
Freggo

I think we should use the 7.5 hour plan as our "standard" resting template, but also have the 9 hour plan as our "hostile territory" template. And I think our current situation counts as hostile territory.

Regardless of which pattern we use, I think we want one guard to be in square D7 (using map 168) and one guard in square H11. Neither can be easily seen from the stairs, and both can see anyone coming up the stairs. The guard at H11 can also see anyone coming from the two approaches on the current level, just in case someone enters the crypt from outside. C10 is where I'd put a third person on guard.

Where do we want the sleeping party members? I-J:11-12, per Goken100's idea? And have Viator in H11 so he can wake the rest of the party?

I think we should clear some webs from the center of the chamber, but leave the ones near the stair intact, and leave some scattered through the rest of the room that our defenders could use to restrict enemy mobility.

I also think we should put the least damaged spider or ettercap corpse in G8, arranged in a menacing posture, to hopefully scare off anyone thinking about coming upstairs.
 

OOC: We can also take the room north of the spider room to rest. Then one guard can watch the room through the doorway, and another can keep an eye on the spiral staircase. Since it is most likely, that if someone or something interrupts us, it will come up the stairs in the west of the spider room, our guard would be well-hidden that way.
 

OOC: Thanks for the new map and the link!

Somehow, I had myself convinced that an extended rest had to last at least 8 hours even if all the sleeping were done in less time. That's not the case, so Freggo's 7.5 hour idea (Viator effectively always on watch while rotating the other 5 on 1.5 hour shifts) is another solid plan. In that case, I'd propose this order:

Kyalia
Velani
Ah-shahran
Kali
Freggo

I think we should use the 7.5 hour plan as our "standard" resting template, but also have the 9 hour plan as our "hostile territory" template. And I think our current situation counts as hostile territory.

Regardless of which pattern we use, I think we want one guard to be in square D7 (using map 168) and one guard in square H11. Neither can be easily seen from the stairs, and both can see anyone coming up the stairs. The guard at H11 can also see anyone coming from the two approaches on the current level, just in case someone enters the crypt from outside. C10 is where I'd put a third person on guard.

Where do we want the sleeping party members? I-J:11-12, per Goken100's idea? And have Viator in H11 so he can wake the rest of the party?

I think we should clear some webs from the center of the chamber, but leave the ones near the stair intact, and leave some scattered through the rest of the room that our defenders could use to restrict enemy mobility.

I also think we should put the least damaged spider or ettercap corpse in G8, arranged in a menacing posture, to hopefully scare off anyone thinking about coming upstairs.

GM: I'll use the above for your extended rest.


And so it coms to pass, some 5 hours later that Freggo and Viator, who are on shift become aware of creatures approaching... Neither sentry has to listen hard - the creatures coming up the stairs are shouting up, a bit of a giveaway really.

Actually it's only one of the creatures doing the shouting, a female Goblin by the sound of the voice. Viator has plenty of time to wake his friends - clearly the Goblins are taking it easy, not moving quickly up the stairs.

Velani, once awake, quickly translates the female Goblin's words...

"Oh Spider Queen it is us... the Red Hand, we beg passage by the right of our Lord Sinruth..."

"Spider Queen..."

"Lady of the nets most sticky - I beg a sign that we may pass..."

"Look - Sinruth says it's time to change the guards, I see you watching me - we're coming up!"

Viator spies around the corner, there are clearly four larger Hobgoblins dressed in leather armour, and armed with light shields and drawn longswords. In the midst of the pack is a small Goblin- the speaker. The female wears a badly designed and stitched dress- lumpy in all the wrong places, she leans heavily on a short staff.

[sblock=Extended Rest]
Note Viator and Freggo have completed their Extended Rest, alas the rest of you need another hour's rest.

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/6.
Freggo 33/33 Surges 9/9.
Kalimaru 30/30 Surges 8/6.
Kyalia 31/31 Surges 8/8.
Velani 39/39 Surges 10/2.
Viator 30/30 Surges 8/8.
[/sblock]

The Goblins have reached the webs- they're coming through, although slowly- they're trying to avoid the Fang Guard you have propped up against a wall...

New Map-

171 From below- Goblins

[sblock=Combat]

Encounter #14 From below

Turn: 1 (Surprise)

Initiative (* = Next to play)

28 Kali*
24 Kyalia
20 Velani
18 Freggo
14 Ah-shahran
7 Viator

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/6.
Freggo 33/33 Surges 9/9.
Kalimaru 30/30 Surges 8/6.
Kyalia 31/31 Surges 8/8.
Velani 39/39 Surges 10/2.
Viator 30/30 Surges 8/8.

Monsters
Hobgoblin #1-
Hobgoblin #2-
Hobgoblin #3-
Hobgoblin #4-
Female Goblin-

Actions To Date

Turn #1 (Surprise)

Kali-

Kyalia-

Velani-

Freggo-

Ah-shahran-

Viator-

[/sblock]

What do you wish to do? As it stands you have a surprise round... that said should the Goblins get too close to the Fang Guard... the set up wont last.

[Sblock=Leather Bracers identified]
The set of leather bracers are an ancient but well-preserved set of Bracers of Mighty Striking, perhaps Kartenix's ancestors were northern barbarians- these items were certainly manufactured by the war-loving men of the north.

Note these items appear on Kali's wish-list, they could have been distributed before this encounter.
[/sblock]
 
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Freggo puts the hi in hide

OOC: Good plan, tiornys! The I'd certainly be happy with Kali taking the bracers prior to sleepy time.


Freggo hides for now, waiting to see what action to take while the enemies are still likely to be surprised, depending on what his friends do.
 

Viator lowers his voice and turns to the others.

I suggest we draw them in so that they cannot go back and alert the others. Either that or we cleverly get them to turn back. I, however, cannot speak goblin.
 

Kyalia

“I will try to make them follow me...” Kyalia whispers, then the elf suddenly leaps up and darts through the room, shouting:

“Hah! You will never catch me alive! Long live the yellow circle!”


[SBLOCK=OOC]Standard: Move to B11[/SBLOCK]
 

OOC: Kali will indeed have the new bracers equipped.


*I'll try to cut them off!* whispers Kali, who then ghosts across the chamber, taking advantage of Kyalia's distraction to reposition himself behind the dead Ettercap.

[sblock=mechanics]Move to E8 with stealth[/sblock]

[sblock=Kali quick reference]For my convenience:
MBA (battleaxe): +9 vs. AC; 1d10+9
DWA (handaxe): +9 vs. AC; 1d6+7

Power Strike, Razorclaw Shifting, Invigorating Stride
Assassin's Shroud [][]
Action Points []
[/sblock]
 

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