Search results

  1. Jhyrryl

    Grappling for Dummies

    If it's a ranged attack, roll randomly to see who is being attacked. Regardless of who is getting attacked, and whether it's a melee or ranged attack, someone involved in a grapple looses his Dex bonus to AC.
  2. Jhyrryl

    Abusing Cloudkill

    More Questions I got myself thinking...dangerous business, I know. Would a cloudkill that hits the end of a wall of force split and move on both sides? If so, what if the wall was at an angle to the direction of the cloud's direction of travel, would the cloud form two pieces that are now...
  3. Jhyrryl

    Touch of Idiocy - 3 dice or 1?

    When this spell is successfully against a target, does the caster roll a seperate d6 for each ability, or just a single d6 that is applied to all 3 ability scores? Also, does the penalty actually result in a loss of memorized spells, or simply the ability to cast those spells? What about...
  4. Jhyrryl

    Abusing Cloudkill

    Heh. Thanks for the opinions. :)
  5. Jhyrryl

    Abusing Cloudkill

    What happens when cloudkill hits a barrier? Does it change direction or stop? Does the angle of the barrier matter?
  6. Jhyrryl

    Joint item creation

    Here we go, 3.0 DMG p. 241: That language has not changed in 3.5. And boots of the winterland no longer require multiple spellcasters (all the required spells are now on the Druid spell list), but eyes of doom still do, even though its required spells changed a little.
  7. Jhyrryl

    Joint item creation

    Actually this was in 3.0. In fact, there are several items that require this kind of cooperation, because they have spell requirements from multiple classes. I don't have my books handy to find where it was in 3.0, or where it is in 3.5, but I believe that boots of the winterland are an...
  8. Jhyrryl

    Spell Focus - too weak now?

    Heh, and I thought I was generous allowing any character to contribute the XP towards item creation costs, so long as that character is present for the entire creation time. Even that wouldn't have yielded three +6 items for any 12th-level characters in my campaigns. Two if the player was...
  9. Jhyrryl

    Dumb (but effective) Fighters

    I'm thinking that looks like Kingdoms of Kalamar Player's Guide.
  10. Jhyrryl

    Spell Focus - too weak now?

    The +2 save feats are weak, IMO. I'd like to see them scale a little with level, something along the lines of +1 plus 1 per 6 character levels.
  11. Jhyrryl

    Dumb (but effective) Fighters

    In D&D terms, Intelligence is the ability to learn a concept, while Wisdom plays the role of common sense decision-making, so play him with a low Wisdom instead of a low Intelligence. Since simply being Intelligent doesn't make the character educated, it should be easy for you to play out...
  12. Jhyrryl

    Spell Focus - too weak now?

    I've ruled Spellfocus to be +2, and don't allow Greater Spell Focus. The 12th-level druid in one of my games has a DC 24 flame strike (10 +4 spell level +2 Spellfocus +8 Wisdom mod). The character started with a 16 Wis, has boosted it 3 times through leveling, gained a +1 inherent bonus from...
  13. Jhyrryl

    Siege problems with Power Attack

    Blech! That section also goes on to say that each +1 of enhancement adds 1 to the hardness and hit points, in direct contradiction to what the PH says about each plus adding 2 to the hardness, and +10 hp (which I overlooked in my previous response). One or the other is definitely wrong, and...
  14. Jhyrryl

    Siege problems with Power Attack

    That's a 3.0 rule, and it was a poor one at that. ;) It effectively meant that plussed items had DR infinite/plus. In 3.5, each plus of an item adds 2 to its hardness (see page PH 165). And that's it -- your +3 weapon is no longer immune to being sundered by a measly little, normal longsword...
  15. Jhyrryl

    Siege problems with Power Attack

    For every action... I've often considered applying the "for every action, there is an equal and opposite reaction" law of physics to these kinds of attacks. For every point of damage the attack does to the wall, have the wall do that much damage back to the weapon, before applying hardness in...
  16. Jhyrryl

    Etherealness, ethereal jaunt, others...

    Red flag. If the DMG and adventure modules need to provide special assistance to a DM in order to adjudicate and defend her NPCs against this single ability, then it must be a difficult thing to do. If it's a difficult thing to do, it must be a high-level ability. I won't allow people to use...
  17. Jhyrryl

    Define Munchkin ! and How do you see them effecting the game ?

    And then there's the humor... See: Munchkin(tm). I'm currently converting Munchkin D20 over to 3.5 (and doing a little balancing as I go along), and will then be converting WG7: Castle Greyhawk to that. I'll be putting stuff on a website once I've got stuff going and the campaign gets under...
  18. Jhyrryl

    Feats that require stats and stat decreases?

    Any time your character does not meet the requirements for a feat that s/he has, s/he losses access to the benefits of that feat, or may not use them as the case may be.
  19. Jhyrryl

    Bugbear PC - Help please

    MM Example I'll note that if you look at the Harpy and Harpy Archer entries in the MM, the Harpy Archer was allowed to replace all of its standard racial feats with feats appropriate to the creature's intended function. But it (and every other advanced-by-class example creature) still had to...
  20. Jhyrryl

    [OT] Sleep Apnea, Limes, Folic Acid and Weight Loss

    For most people, this is the most effective, and safest route to go. My wife lost over 60 pounds by putting together a diet based on recommendations from eDiets.com, and excercise. It takes some time, and you really have to make both a regular part of your life, or you just gain the weight back.
Top