Remathilis
Legend
A munckin is a gamer who plays to win, and only to win. They want power, but do not want to work for it. They want the maximum benefit with minimum effort. Most importantly, they fear loosing (aka PC death or failure of mission goals.) so they make sure they're PC can do everything adequately, and his primary focus better than anyone. They work poorly in groups unless they are the leader/focus and the rest act as lackeys/henchmen.
A munchkin can be detected by one or more of the following:
1.) Absurdly high ability scores, done through point manipulation, cheating, or both. (Luck is not an option to a munchkin.)
2.) Very cherry-picked class levels, usually using multiple prestige classes, and rarely more than 5 levels in any one class.
3.) Exceptionally good hp for a character of that level.
4.) More Treasure than a character twice his level should have.
5.) Mathamatical errors on the character sheet, always in his favor.
6.) More than half of all attacks critical hits or or threats.
7.) Declarations of "I hit", even if the AC of a foe is unknown.
8.) Lots of contingencies, ranging from powerful magic, to not knowing that the dragon was ancient, to rules-lawyering.
9.) Manages to take less hp damage from mutliple attacks than the other party members do from one.
10.) "Lucky" sucess on checks or abilities that are not his forte, commonly doing better than the "trained" specialist in the field.
11.) Playing a ECL character lower than the normally "agreed" upon ECL for the race.
12.) Constant whining for X spell/feat/item from Y supplement, even after the DM says no.
13.) Bleeds information like a sieve, often aware of PC notes, MM stats, and info his character has no business knowing. Often teleports from area to area whenever a die roll needs to be made (like a spot check), just to roll better than the PC the check was made for.
DM's can be munchkins too. These are players who become disenchanted with being the star of a game, and want to rule there own planet. They make games they would want to play in. That means they are a hodge-podge of settings, ideas, etc with little rhyme or reason but because it was "cool."
Noteable DM munchkin traits include:
1.) High and low tech living next to each other with no rhyme or reason.
2.) Very powerful races with low or no ECL.
3.) Lots or powerful treasure and magic.
4.) Invincible NPCs, some being former munchkin PCs.
5.) Encounter WAYY above normal PC challenger ratings, won by higher magic or NPC involvment.
6.) heckling of PCs when they fail to overcome a DMs Plot/Task/whatnot.
7.) Reminders they can be whiped out at any moment the DM chooses, constantly.
A munchkin can be detected by one or more of the following:
1.) Absurdly high ability scores, done through point manipulation, cheating, or both. (Luck is not an option to a munchkin.)
2.) Very cherry-picked class levels, usually using multiple prestige classes, and rarely more than 5 levels in any one class.
3.) Exceptionally good hp for a character of that level.
4.) More Treasure than a character twice his level should have.
5.) Mathamatical errors on the character sheet, always in his favor.
6.) More than half of all attacks critical hits or or threats.
7.) Declarations of "I hit", even if the AC of a foe is unknown.
8.) Lots of contingencies, ranging from powerful magic, to not knowing that the dragon was ancient, to rules-lawyering.
9.) Manages to take less hp damage from mutliple attacks than the other party members do from one.
10.) "Lucky" sucess on checks or abilities that are not his forte, commonly doing better than the "trained" specialist in the field.
11.) Playing a ECL character lower than the normally "agreed" upon ECL for the race.
12.) Constant whining for X spell/feat/item from Y supplement, even after the DM says no.
13.) Bleeds information like a sieve, often aware of PC notes, MM stats, and info his character has no business knowing. Often teleports from area to area whenever a die roll needs to be made (like a spot check), just to roll better than the PC the check was made for.
DM's can be munchkins too. These are players who become disenchanted with being the star of a game, and want to rule there own planet. They make games they would want to play in. That means they are a hodge-podge of settings, ideas, etc with little rhyme or reason but because it was "cool."
Noteable DM munchkin traits include:
1.) High and low tech living next to each other with no rhyme or reason.
2.) Very powerful races with low or no ECL.
3.) Lots or powerful treasure and magic.
4.) Invincible NPCs, some being former munchkin PCs.
5.) Encounter WAYY above normal PC challenger ratings, won by higher magic or NPC involvment.
6.) heckling of PCs when they fail to overcome a DMs Plot/Task/whatnot.
7.) Reminders they can be whiped out at any moment the DM chooses, constantly.