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    Paladin Codes

    paladin codes....this can be a hard one. I think you have to go on this on a case-by-case basis depending on what the paladin champions, or what their religion is. I think for most religious, lawful good paladins, that first ten commandments code is fine, if supplemented with a bit of flavor...
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    And the mystery race is...hated

    Dragonborn. Ugh. Just....ugh. Maybe it'll be cool and lizardy. But hell, I'm sick of dragons, the overdone, overbred, overpowered hunks of scaled flesh.
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    Homebrewed Spell: True Critical

    I'll agree. This spell looks weak. It's 1st level spell material. But....I like the idea of a True Strike series of spells. True Strike itself is one of the most popular spells used in my gaming circle.
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    So...this is the new Ettercap?:(

    Cliffwalk archer. Elves with moustaches. Mmm. Angel of Vengeance? really cool. That cyclops is also good. Its a sort of regression to a more classical look. And....I don't know what you guys are talking about. Black Woods dryad looks friggin' AWESOME. I get the image of this organic...
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    So, about those halflings...

    I like current halflings. There's a lot of things that hobbits have right, and there's a lot of things that kender have right. 3e halflings are a blend. Which is fine. You still get a tight-knit race that is heavy on community, genealogy, and living comfortably. You also get a race that is...
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    Sectumsempra's Severing Slash

    A severed limb shouldn't be too hard to adjudicate. Here's an option as to how the rules could be. But writing them out instead or relying on DM adjudication(far better), makes for a huge block of text. Loss of a limb causes loss of function for that appendage. Losing a leg puts most...
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    Sectumsempra's Severing Slash

    That works too, of course. And actually....now that I think about it, its more like what...a 7.5% chance of death?(being lazy on math here). Its probably fun if either result screws the enemy, now that I think about it, and its still less powerful than polymorph any object.
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    Sectumsempra's Severing Slash

    But there -are- core rules dealing with severing limbs. See the entry on Hydras, for instance. It isn't much, but its -something-. Anyways, there aren't very many core rules dealing with As for modifiers given, that's harder to deal with. And con damage makes this spell a whole different...
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    Sectumsempra's Severing Slash

    I actually considered that too, but erased it, thinking a 10% chance of decapitation was too much. In my opinion though, if you roll a 20, no save should be allowed. The target's just that screwed.
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    Sectumsempra's Severing Slash

    I like this spell. The flavor, anyways. Its flashy, but more in the slice-and-dice way, and not the ZOMG KABOOM way that most high level spells are. Anyways, I don't think its overpowered to choose the limb that's severed. But I do think that a touch attack is a bit much, considering that...
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    Attn Pkitty and other DMs of high-level games: encounters on the road at high-level?

    T-rex on the plains. All I have to say. T-rexes on the plains.
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    Craft RAW Sucks... Are There Other Systems?

    I hardly think this is absurd. Joe, the human fighter is a blacksmith. He learned it from his father, and has been taught blacksmithing his whole life(skill focus). And he completed his apprenticeship(4 ranks) while learning how to fight. Joe is a little smarter than others(13 int), too. He...
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    Spells per encounter instead of per day??

    Well you certainly -could- fatigue fighters, but you'd need some sort of system to do it. And any system that fatigues fighters adds a whole new dimension to the class, as fighters are a class based upon consistency, whereas caster classes have a resource-management flavor. And really...
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    Spells per encounter instead of per day??

    Couldn't this be solved via a 'soft' encounter-based system? This has the advantage of fixing stuff without making a lot of changes which increases balance issues. Something like: Casters get half their usual spell slots. This is done by capping spell gain on the chart, rather than taking...
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    Your favorite unusual spells

    Since people are talking about 4th level spells....here's my favorite from the spell compendium. Defenestrating sphere. Makes a little ball of wind that stays around for a few rounds. You can move it around each round as a move action to attack something to deal some damage. if the creature...
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    Races for a homebrew game.

    There. Made a few adjustments. Elves get an additional feat now. Dwarves get a constitution bonus and their mental bonus is higher. They also now have another option in their initial feat selection to make up for their mental deficiency somewhat.
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    Races for a homebrew game.

    edited. Gave them standard dwarf armor-ness.
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    What if every round was a suprise round

    Are you still allowing full-round actions? Because without them, archers don't have to fear being charged. What about readying actions?
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    What if every round was a suprise round

    If you do this, suddenly AOO's become more important than they already are. It becomes very hard to deal damage and stay mobile. Spiked chains get more godly, spring attack and shot on the run, mounted combat and such get really powerful....
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    Races for a homebrew game.

    These are three races for a homebrew game I'm running. I'd just like balance advice, and any comments/observations anyone might make. I wanted every race to get some kind of stat bonus, wanted to avoid a lot of writing of racial characteristics, and wanted every character to also have an NPC...
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