Hairfoot said:Internesting. Which site?
ainatan said:My first D&D character was a hobbit. I want them back. IMO they have more interesting personality traits which are much better and challenging to roleplay.
Hairfoot said:I think those are great points to make, but the PHB will feature one type of halfling to dominate the 4E world, so it's a matter of taste, not anthropology.
Personally, I'd love a compaign in which adventurers get to encounter pockets of diversely-evolved races, but the homogenous tendencies of fantasy worlds mean that races get defined along quite narrow lines.
I completelly agree with you. IMO that's exactly the reason some races are being dropped or heavily modified and that's a pitty. At least we will have them in MM or other supplements.Celebrim said:I agree, but I don't ever get the impression that people want alternatives to the Tolkien 'Hobbit' because they want something more challenging to role-play. Rather, I think the driving force in Halfling redesign is to deliver more of the 'kewl'. Imagining yourself in the role of an adventuring portly hairfooted tweed-wearing country squire just doesn't have the same ego boosting properties as the alternatives.
I think what you have going in the D&D experience is largely the same attraction of modern vampires, larger than life action movie heroes, wuxia, anime, and comic book superheroes. I think that they are tapping into that most powerful ancient pagan experience - the notion of the bad-ass demi-god, particularly one that can violently impose his will. Essentially, this is all Hercules worship in a different form, and 'the Frodo' and all his cousins is most emphatically the anti-Hercules. So what the good professor was going for just runs completely counter to the majoritarian attraction of gaming, and his vehical is ill-suited to it. Naturally, its going to be scorned and abandoned in favor of something that brings more of the 'kewl'.
I think in the long run you are going to see Halflings go the way of gnomes and be dropped from the PH because they just don't bring the 'kewl' like tieflings, vampires, werewolves, warforged, and even elves (the problem with elves being that they so overtly bring the kewl that it makes people uncomfortable conscious of thier motivations).
Dragonhelm said:While mechanically the halfling of 3e is designed for adventure, I never felt that there was a reason to play one. They always came across to me as short humans. They don't have their own unique look, save for being smaller. Truthfully, I have never felt that the 3e halfling had an identity all its own.
I see where they took elements of other halfling-like races (notably kender) and implemented them. For example, they adopted the kender fearlessness to a degree since that stereotype is more inclined to adventure than a hobbit is. Yet the adventuring hobbit is not the average hobbit.
Does this mean the hobbit is the way to go? Well, not necessarily. The hobbit has a lot more flavor, but I can see there being intellectual property issues with the Tolkien estate, especially after the popularity of the movies.
I do think, though, that some efforts should have been made to keep halflings closer to their roots. Curly hair and hairy feet that don't need shoes being among them. And truthfully, I love the shire type of atmosphere. There could have been some development without treading too far away from their hobbity roots.
What I sort of envision as what the 3e halfling should have been is this great pic by Claudio Pozas:
![]()
Now, maybe he could have had the hairy feet (and perhaps he does under those boots!), but this looks like a halfling to me. While it is obviously influenced by its roots, it is modernized as well, providing a great archetype for the race.
Of course, from what I've seen of the 4e halfling art (and those nasty braids - blech!), I'm not quite certain I will like the 4e halfling.
To each their own, of course.![]()
If most humans aren't adventurers, why does what a non-adventuring hobbit is like matter when it comes to the adventuring ones?Wormwood said:I would be extremely disappointed if 4e took such a massive step backward as re-introducing the tweed-wearing country squire as an adventuring race.