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  1. Dyir

    Imbued Summoning and Swarms

    Technically, the Imbued Summoning feat does not say that the caster actually touches the summoned creature. Nor does it specifically state that it only applies to a single creature if multiple creatures are summoned. So it could be argued that the benefits of the "buff spell" could apply to...
  2. Dyir

    Making superhero gear make sense (mostly Marvel related)

    I once had a superhero setting where there was a superhuman subculture, and the "costumes" were actually a fashion style that they created. In that setting, nearly all superhumans were physically perfect and attractive, so skin-tight clothing with garish colors was a way of flaunting their...
  3. Dyir

    WoW Cataclysm VS 4e Forgotten Realms

    What I've never understood about the changes made to the 4e version of FR is why Wizards just didn't create a new campaign setting, rather than radically altering the FR. If you were someone that enjoyed the level of detail and the involved NPCs, why couldn't they have just left the FR alone...
  4. Dyir

    Thoughts on the edition treadmill

    Couldn't the fact that our culture seems to expect near-constant change in software and the like also affect the idea that tabletop RPGs should "evolve" over time? Editions are given numbers, but they aren't "sequels" like a video game or a movie: they are like version numbers for software...
  5. Dyir

    Pathfinder 1E Pathfinder Epic level conventions?

    For me, Epic level D&D really clicked when I got into Exalted: the point isn't so much challenging the player characters, as it is creating meaningful consequences for what they do. As mentioned upthread, Epic level characters can climb up any wall, so rather than trying to prevent this, and...
  6. Dyir

    Five Alignments?

    IMO some of this notion came from pre-4E philosophies of alignment; specifically, that "Neutral Good" and "Neutral Evil" where the "true" alignments of Good and Evil. I, myself, found this notion to be a little overmuch, but I definitely recall that attitude being present in Planescape and...
  7. Dyir

    What were your 2e houserules?

    The house rule I had that I always thought was interesting was that i flipped THAC0 and AC around long before I had even considered 3rd edition. I thought that turning THAC0 into a bonus and rolling over a Armor Class made so much more sense and the math seemed to work out better...turns out I...
  8. Dyir

    Poll: PC Death

    I used to "pull punches" all the time to prevent PC death. But then I started using the Hero Point system from Mutants and Masterminds, and then i stopped. I figure if the players are concerned with their characters dying, they'll save the Hero Points to save 'em...and if they don't, that's...
  9. Dyir

    The degrees of D&D - levels of character or levels of magic?

    I think some of the high-powered feel is due to skills as much as magic (and thus, from class levels). Characters with ridiculously high bonuses to certain skills can certainly make the game feel closer to the "wuxia/superhero" (such as Jump checks allowing the character to leap unrealistic...
  10. Dyir

    Free Craft and Profession Skills!

    In my game, I gave each of the players 1 free Craft or Profession skill of their choice, which is always 3 + Hit Dice in ranks. I also use the Upkeep variant rule from the DMG. Thus, in between quests the players make Craft or Profession skill checks to determine how much money they made to...
  11. Dyir

    D&D 3E/3.5 3.0 Haste in 3.5

    Actually, I still use a version of 3.0 Haste...but one addendum: the extra action cannot be spent performing the same kind of action twice in a round (with the exception of moment). Thus, a character could attack and cast a spell, but would be completely prevented from casting two spells with...
  12. Dyir

    Have you ever seen a wizard not maxed out?

    Actually, when I revised the spellcasting classes for my game (to give them all a slightly different mechanical feel), one of the things I eliminated was the minimum ability score requirements for a given spell level. And it had no effect upon what scores my players picked (using point-buy)...
  13. Dyir

    How Much of a Railroader Are You?

    I railroad all the time, but the tracks are invisible. My players generally willingly follow the "hook of the week" but after that they railroad themselves. See, I've been playing with pretty much the same group for almost a decade (since high school) and they're by best friends, and I've...
  14. Dyir

    Best epic rules

    I voted "other" since the Epic Level Handbook is connected to 3.X. For me, I simply play 21+ the same way I've run levels 1 through 20: BAB, saves, skills, feats and such all continue normally. For spellcasters, I've simply extended the spell slots into 10th and higher level spells; for 10th+...
  15. Dyir

    Video game influences on my D&D

    Recently i made a couple of house rules to my D&D game that were both (for the most part) inspired by video game-style mechanics. Firstly, i tried to emulate an "action bar"-type mechanic from Chronotrigger to control when players acted, because i found that may players were simply not paying...
  16. Dyir

    Party NPCs

    IMC we play "troupe-style" where every player picks their character for the adventure from a roster. And, because i enjoy interacting with the other characters sometimes, i allow them to select 1 character to act as a GM-PC. It's never been an issue because the selected character could become...
  17. Dyir

    Who here has bought Transhuman Space?

    The books from Transhuman Space line are the only GURPS products that I own (and I had to collect them all), and it has completely replaced any cyberpunk-aspects of any setting that i run. Currently, I'm running a game that's based on the NWOD's Mage (using M&M), but the "normal world" is...
  18. Dyir

    Resenting superheroes, and the real world

    Actually, I always assumed that repairing property damage and stuff was what occupied the time of all the super genius superheroes, and prevented them from developing super-tech that would cause the DC/Marvel/etc Earth's from reaching Star Trek tech in a single generation. One thing I liked...
  19. Dyir

    Describe your homebrew in one sentence.

    I'm almost embarrassed to admit mine: Metroid Prime replaces Lavos in a game of Chrono-trigger and mutant horror in D&D. None of my players were aware of this basis when we started, and shockingly (considering that they are all avid video gamers) after five or six months are still blissfully...
  20. Dyir

    MM III Which are your favourites?

    The Summoning Ooze for me! My players hate me now (it took them forever to figure out what was summoning all of the baddies)!
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