What were your 2e houserules?


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Our houserules were so significant and fleshed out, we had our own powerpoint slideshow with art, and we called it 2.5 Edition. No kidding.
 

The house rule I had that I always thought was interesting was that i flipped THAC0 and AC around long before I had even considered 3rd edition. I thought that turning THAC0 into a bonus and rolling over a Armor Class made so much more sense and the math seemed to work out better...turns out I was right.
 

From an old document:

• Change: Wpn Damage of light X-bow to 1-6/1-8 and hvy X-bow to 1-10/1-10 and give reduce armor rating of armor by 2 at medium range and reduce armor rating by 5 at short range (minimum of AC 10)
• Cure Moderate Wounds Spell from Tome of Magic(Cleric 2nd level spell)
• Rangers get 1E giant class bonus

I had lots of other stuff - but it was like custom deities and their spheres, special magic items, etc.
 

Too many to count, really. I never actually played AD&D RAW but, rather, an uneasy hybrid of AD&D 1e and 2e, as well as BD&D (e.g., several classes and monsters from AD&D 1e, magic from AD&D 2e, a house-ruled system for skill checks based on the system from BD&D that first appeared in the Hollow World set, etc).
 


A strange thing: my group used to play 2E almost straight from the core books; I can't even remember any house rule we used. Once the various Player's Options came out, though, we started reworking the way we had been playing the game for years, using the new material from the series, except for the point buy stuff, that we never touched, and with a focus on Combat and Tactics, our favorite.

Cheers,
 

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