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  1. sans

    Into the Dragon's Lair.

    "Stable Master, your generosity is duly noted. However, my party and I have means to pay so pay we will." Brother Odis hitches up the horses and heads back to the group. A joke is formulating in his head. Things have been too serious of late. ---- OOC: I'm assuming 1 light horse to pull the...
  2. sans

    Into the Dragon's Lair.

    Brother Odis addresses the n00bs, "You are all brave and adventerous, qualities which Tymora admires. I must first run some errands. After I return to my companions, I will tell them of your offer of aid. We will discuss and determine what is best for the mission. I thank you for offer." Odis...
  3. sans

    Into the Dragon's Lair.

    "While you guys track down Gurrand's friend. I will purchase a horse for our wagon." Brother Odis heads outside and takes the party's remaining horse and wagon in search of a horse dealer. Odis will try to purchase a horse of a different color so he can easily tell them apart. ----- OOC: I...
  4. sans

    Into the Dragon's Lair.

    Brother Odis addresses his friends with a sad look, "My dear long time companions, Arthur came to me just before dawn. He was troubled and spoke in an uncharacteristically trembling voice. Last night had visions of the underdark. He saw images of a great evil… a drow lich queen who threatened...
  5. sans

    Into the Dragon's Lair.

    "Do not worry, Lady Veya," replies Odis, "I have a spare symbol in my pack. I've had it for years though I have never used it. As you can see, the one you hold in your hands is well worn. I will miss it but a symbol's true power is in the faith of the holder. "Also, we will be hear for the rest...
  6. sans

    Into the Dragon's Lair.

    Brother Odis shakes his head seriously "We are sorry for your loss, Lady Veya. You have been a great help to us. If we cross paths with this red head, we will make sure justice is served. Here, take one of my well-worn holy symbols of Tymora. It will serve as an anchor." {OOC1: Does each party...
  7. sans

    Into the Dragon's Lair.

    Brother Odis retreives Lady Kestral's jeweled ring from a pouch. He offers the proof on the palm of his hand, "Our Lady's signet."
  8. sans

    Into the Dragon's Lair.

    Before the boys leaves, Odis tosses him a silver piece and says, "There is a depressed dwarf sitting on a wagon outside. Please bring him here." "Master Gurrand, please excuse our hastiness, but the grieving Lady Kestral has bid us to seek you out. She has told us you may have information...
  9. sans

    Into the Dragon's Lair.

    Odis looks at the kid and tries to acertain his motivations, "Tell Rannar we are here at the behest of the wife of his friend, Olaf." Brother Odis Sense Motive (1d20+9=26) EDIT: grammar
  10. sans

    Into the Dragon's Lair.

    Brother Odis leads the group into the Welcoming Hand. He seeks out the inn keeper. "Good Sir, we seek a friend of an acquaintance, one by the name of Gurrand Rannar. Do you know of him?"
  11. sans

    Into the Dragon's Lair.

    Brother Odis notices that look in Absalom eyes... Oh, Tymora, he isn't going to offer to animate the horse, is he?! But after he sees the necro head back to the cart without comment, Odis thinks to himself with great relief: Whew, horses stink enough when they are alive! Well, on to Eveningstar.
  12. sans

    Into the Dragon's Lair.

    {Oops, I forgot about all that. I'm willing to rest if the party is, though I think Odis is good for one more fight.} "Hey, where did our horses go?! Absalom, Kuma let me tend to your wounds." Brother Odis CSW on Absalom (3d8+10=29) Brother Odis CLW on Absalom (1d8+5=6) Brother Odis CSW on...
  13. sans

    Into the Dragon's Lair.

    Brother Odis gets back on the cart. "All aboard!" And continues down the road.
  14. sans

    Into the Dragon's Lair.

    "You can't make me..." but then Odis sees the wizard's gaze turn to the fallen madman. "Oh, gottcha. Uh, no, that's ok. Thanks for the idea. Kuma can take care of the gear. Beside, the family might be further traumatized. " Odis walks to the family and hands them the pouch full of rubies. "This...
  15. sans

    Into the Dragon's Lair.

    Brother Odis calls over the rest of the group to the body of the cleric. He asks that the family stay back. "Looks like we have a cleric of Talos here. The battleaxe, banded mail may be magical. And there's a pouch containing a whole lot of rubies {ooc: 20@50gp each}. "I say we give the rubies...
  16. sans

    Into the Dragon's Lair.

    Odis examines the family for injury. If any are hurt, he casts cure light wounds on them. EDIT: After making sure the family is ok, Odis examines the dead cleric for any interesting items as well as clues to his affiliation and purpse (Brother Odis knowledge(religion) (1d20+5=12))
  17. sans

    Into the Dragon's Lair.

    ooc: assuming we are back in non-combat mode: Brother Odis returns from the forest where he just spent the last half-a-minute running for his life. Trying to cover his embarrasment, he looks everyone in the eye and glares at them with a dont-ever-mention-this-again look. But then Odis sees Kuma...
  18. sans

    Into the Dragon's Lair.

    OMG, natural 1 :confused: Brother Odis WILL save (1d20+17=18) EDIT: Also, is my Prayer spell in effect? If so, everyone who was in range gets a +1 to saves. Sorry to keep mentioning it.
  19. sans

    Into the Dragon's Lair.

    Handle Animal (1d20=3) + 2 CHA = 5 (I dont have any ranks in Handle Animal, a trained only skill, so I probably fail no matter what) Relfex Save (1d20+7=16) Did Odis successfully cast Prayer? Odis acts before the beastie in the given init order. If so, please add +1 to the above rolls. Also...
  20. sans

    Into the Dragon's Lair.

    "Tymora, aid us in our fight against this raving, fire-happy lunatic servant of some god who obviously didn't have a happy childhood." ooc: Cast Prayer- The following applies to Odis and all allies and foes within 40' of Odis: Allies gain a +1 luck bonus on attack rolls, weapon damage rolls...
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