Into the Dragon's Lair.

hero4hire said:
OOC: There *might* be a cart left, but the horses took off into the woods, one was very wounded and oozing puss. We should retieve them and then think about resting since we have been in two fights and travelling w/o rest. Plus Absalom is a bit scorched. ;)

{Oops, I forgot about all that. I'm willing to rest if the party is, though I think Odis is good for one more fight.}

"Hey, where did our horses go?! Absalom, Kuma let me tend to your wounds."

Brother Odis CSW on Absalom (3d8+10=29)
Brother Odis CLW on Absalom (1d8+5=6)

Brother Odis CSW on Kuma (3d8+10=25)
Brother Odis CLW on Kuma (1d8+5=9)
 
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Kuma submits stoically to the healing magic, and the burned flesh over his body regrows pink and new; a little out of place against the tanned areas where his skin hadn't been damaged.

He nods gratefully at Odis and rumbles, "I'll go after the horses and cart. With luck, they will be salvageable."

With that, he lopes off into the woods at a surprisingly fast gait.
 

Absalom also submitted to his ally's healing touch.
"As always, Tymora's gift to you is a boon to us all. My thanks Brother Odis." he said to the the Luckbringer after balming the Necro's burns with a few short prayers.
 

After being healed, Kuma darts off into the woods surveying his surroundings for the ran-away cart and its captors. Unfortunately, to his dismay, one of the horses did not pull through. Its wound obviously the cause of death. It's partner, on the other hand, is a bit dusty and frazzled.. but completely unharmed. It turns to look at Kuma approaching and stomps the ground impatiently.
 

The warrior grins at the horse and strokes its nose placatingly. "Easy there. Lets get your friend taken care of first..."

He grimly unhitches the dead horse from the wagon and allows it to fall to the ground. The forest, he reasons, will provide mouths to feed on it...their party would not need to resort to horsemeat for survival. Even so, it's a bit of a pang to just throw it away.

Once that's done, he starts guiding the remaining horse back to the road, even shouldering some of the cart's weight if he must to get it moving.
 

( As I haven't been told anything else.. I'll move the game on after a night's rest.)

The remainder of the night passes without any interruption. With some minor rigging, the lone horse is hitched to the cart and you are set and ready to travel on to Eveningstar to find a man with some information on said Dragon's Lair.
 

Absalom briefly considered animating the poor beast of burden to help pull the cart but quickly dismissed the random thought. Not only would the other horse probably have nothing to do with an undead partner, it may also cause some...stress at Eveningstar.

Absalom thought again of Eveningstar and the last time he passed through there. He found it to be a wretched place, but some views vary.

He kept silent, his opinions to himself as they wheeled thier way towards thier destination.
 

Brother Odis notices that look in Absalom eyes... Oh, Tymora, he isn't going to offer to animate the horse, is he?!

But after he sees the necro head back to the cart without comment, Odis thinks to himself with great relief: Whew, horses stink enough when they are alive! Well, on to Eveningstar.
 

Nothing eventful happens on the remainder of the ride to Eveningstar; the party enters the gates by mid-afternoon the next day. This town too looks as though its been assaulted by goblins, many of the buildings lay in ruin. Nonetheless, the town remains an important way station along the dangerous High Road during this time of chaos. A tavern greets travelers as the cross over the Starwater River; the Welcoming Hand, properly named.

[sblock=Absalom]
Common knowledge to Absalom: The Welcoming Hand is run by two sons of the original owner, all hope that this inn becomes as well known as the original. The cost to stay at the inn is 2gp.. or at least was the last time he came through here.

He also knows that town's Lord is Tessaril Winter, and that there is a large temple devoted to Lathander.

[/sblock]
 

Brother Odis leads the group into the Welcoming Hand. He seeks out the inn keeper.

"Good Sir, we seek a friend of an acquaintance, one by the name of Gurrand Rannar. Do you know of him?"
 

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