Into the Dragon's Lair.

Arthur decides that the cleric is the greatest threat to the party and moves towards him as close as he can get (up to 20 ft). He summons a ball of acid to his hand and throws it at his target.

OOC: Hes going to cast Acid Orb at the cleric. Since he's invisible right now, he should be able to catch the cleric without his dex (unless he can see invis of course).

Attack Roll = 20 (7 bonus + 13 roll ) http://invisiblecastle.com/find.py?id=619057

Damage Roll = 29 http://invisiblecastle.com/find.py?id=619059

Sneak Attack Damage Roll (if applicable) = 8 http://invisiblecastle.com/find.py?id=619063
 

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OOC: Eww sorry guys. Odis was the only one I wasnt worried about making it. :(
This was Absalom's version of panicking since another attack would probably have killed the Necro and a crit and a spell only had the Priest cackling.
 

( Ouch. Well, I'm going to give the others a little bit to respond with their wills.. and if I don't hear from them by tonight, I'll roll 'em to move the game along. Arthur does in fact get to react before Absalom casts the spell, but its easier for me to know what all is going on before I post. That way I can include everything. :) )
 


Shayuri said:
(lol...mind those AOE's man. That radius is nuts! :))
.

OOC: Yeah I was calculating the spell effects for a globe as I was posting and was like.."Ooops thats a big area!" But since I had already committed to the spell and Absalom wanting to cover his @$$" I am sure you all have seen him cast it before. I wish there was a way to make it a bit more selective.
 

Arroch continues to mumble and create sigils in the air, that is until Lord Rath intervenes. Slamming the cleric with his greatsword, not only did it steal the wind from his sails.. it also cost the evil man his spell. Growling with rage, beady eyes narrow and his hands lift again to quickly cast yet another spell when his flesh begins to melt from his bones. Crying out in pain as Arthur hits him with the ball of acid, instantly ending his life. It's now when things begin to get a bit hairy. The fire has reached the sod built house, catching a-light the exterior and causing even more panic induced screams from within. The necromancer, unsure of what else may be dropping in out of thin air to join the battle, casts a spell of his own. From the depths of the abyss spew spirits to create his protective dome; their bone chilling wails and ghastly appearance startle not only the bearded devil, but the party's own Brother Odis. After tumbling to his feet, the horses staggering.. one still oozing blood and puss.. take off for the woods at a full out run, Brother Odis joins in the choas - he too breaking into a full run. Unfortunately for the devil, Kuma had changed his mind and after charging in to attack the denzien and brutally wounding him.. he cleaves the beast in half as it turns to make its retreat. This leaves poor Duthayer, who always seems to be just a moment too late. Panting and grunting he arrives to fight his foe .. who is now only a puddle of acidic goo.
 

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