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    Anyone else not feel "the grind"

    If you need an 11 or lower to hit, then switching to 2d10 increases your chance of hitting. However, if you need a 13 or higher to hit then switching to 2d10 decreases your chance of hitting. If you needed to roll a 15 to hit, for example, that's happening 21% of the time in 2d10, versus 30% of...
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    So, about defenses aka. PHB2 defenses feats

    I agree with this sentiment, but Illusory Assault is in Arcane Power, according to people who already have the book. So it's going to be pretty standard on wizard builds in the future. It's not a total wash for light armor, since AC is attacked much more often than each FRW. If AC and each...
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    Solos, Status Effects, and a House Rule

    I mentioned this in my initial post. However, see my post above this one for a solution that doesn't have this problem. This is only against solos, where these powers are already at their strongest, because they affect 5 monster-equivalents. As I mentioned, even under this change these...
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    So, about defenses aka. PHB2 defenses feats

    Another point I forgot to mention: the Wizard with Illusory Ambush will almost surely have Psychic Lock by epic levels, making it a -4 penalty. This is only going to add -0.7 more on average, though. On a related note, if PCs are trying to avoid being hit vs. AC, even with a strategy of...
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    So, about defenses aka. PHB2 defenses feats

    At level 25, 1/2 level is +12. However, assuming +6 items at level 25 is probably a little generous, so figure that's worth -0.5 or so :) Also, against most non-flying solos there should be a pretty good chance that each character has combat advantage, particularly at higher levels where...
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    Solos, Status Effects, and a House Rule

    I'm assuming you'd do this as: only the beginning of round saves worked on until end of turn effects. You get saves at the beginning and end of rounds against (save-ends) effect. This would add more saves to what I've got now. Since you're less likely to save against until end of turn...
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    D&D Solos - just not that threatening

    I started a thread in the house rules forum about potential fixes for the "debuffs affect solos too much" problem. The thread is http://www.enworld.org/forum/4e-fan-creations-house-rules/254080-solos-status-effects-house-rule.html#post4747567. The most appealing fix I've come up with so far...
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    Solos, Status Effects, and a House Rule

    The http://www.enworld.org/forum/d-d-4th-edition-rules/253587-d-d-solos-just-not-threatening.html thread in the Rules Forum had me thinking about a major design problems with solos: debuff effects (Stun, Daze, Weaken, attack penalties etc.) effect a solo very similarly to non-solos, but their...
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    So, about defenses aka. PHB2 defenses feats

    You seem to be discussing this in the context of solos. I think it's pretty well known (see the thread: http://www.enworld.org/forum/d-d-4th-edition-rules/253587-d-d-solos-just-not-threatening.html) that solos are poorly designed in that many status effects are too effective against them, and...
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    Will Ultimate Power be reprinted?

    Green Ronin has announced they're going to be releasing Pocket Ultimate power soon. See here: Green Ronin Online Store: Pocket Ultimate Power
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    So, about defenses aka. PHB2 defenses feats

    (bolding mine) WotC is going to have an article on the Expertise feats at some point relatively soon, I believe. I would be very surprised if they gave this rationale for the feats. "The game could use an 'easy mode', so we introduced these overpowered feats, but don't take them if you're...
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    Alternatives to the feat-tax solution to to-hit and F/R/W defenses

    This solution ends up very similar in terms of to-hit and defenses to my solution above. The difference is that I remove MW light armors and scale down MW heavy armors, both of which take effect at high levels (+4 armor for light armor, +5 for heavy armor) and prevents AC from scaling faster...
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    Alternatives to the feat-tax solution to to-hit and F/R/W defenses

    You'd need to adjust all Masterwork Armors. At the moment, AC gains +27 over 29 levels, but this would increase that to +32 over 29 levels, which gives PCs a significant advantage in the default progression. Characters end up 1 point ahead on attack and strong FRWs, not 2 points. In general...
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    Alternatives to the feat-tax solution to to-hit and F/R/W defenses

    Proposals that increase your highest two ability scores suffer from two problems. 1) This increases AC for light armor characters (who boost Dex/Int), which means that these characters' ACs are both too high relative to the monster's scaling and too high relative to heavy armor users. If you...
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    So, about defenses aka. PHB2 defenses feats

    I'm most familiar with Warlords among leaders, since I've played one. Shake it Off is a level 2 encounter utility, and for a 16-18 Cha Warlord has a 70-75% chance of success at that level; scaling doesn't impact the power's overall effectiveness much. The PH Warlord doesn't have that many good...
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    D&D Solos - just not that threatening

    Using certain debuff effects on solos is too effective. Stun attacks are the most obvious example, but Dazed, Weakened, attack penalties, and so on are all particularly strong when used on solos. The bonus to saves that solos get isn't enough to compensate for this because many of these...
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    Alternatives to the feat-tax solution to to-hit and F/R/W defenses

    This has the advantage of being a smaller fix (in terms of the balance between characters) than adding to three ability scores. However, it would probably be less intuitive in practice, as it's a specific exception from the way even the HR fix works in general. You'd also need a different...
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    So, about defenses aka. PHB2 defenses feats

    It seems quite unlikely it was an accident, given that every other feat granting just static FRW bonuses has been a feat bonus (that I'm aware of). I agree that if the monster's attack bonus=your FRW, and you get hit on a 2+, but now Epic FRW means you get hit on a 4, the feat doesn't look...
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    So, about defenses aka. PHB2 defenses feats

    I agree. My point is that "using feats to fix the game's math problems, if it has math problems, is a bad idea; so WotC wouldn't do it, which means that the existence of these feats doesn’t indicate that WotC believes there to be math problems" isn't a good argument in light of Expertise. In...
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    Alternatives to the feat-tax solution to to-hit and F/R/W defenses

    I agree with the implied criticism that +1 to three attributes favors some classes more than others. Str/Dex/Wis Rangers are one example; it would be possible to create a Ranger/Pit Fighter without spending a feat to get heavy armor, and you'd have better scaling Stealth/ranged attacks as well...
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