Search results

  1. Lorehead

    Taking your time and being careful

    Taking your time and being careful is the default. The game imposes a penalty if you try to rush. For example, using Diplomacy normally takes a minute, but you can attempt it as a full-round action, at a -10 penalty, and you can Climb at normal speed instead of half speed, at a -5 penalty.
  2. Lorehead

    Welcome to Stone Bridge's first annual Golf Tournament

    The characters' ability scores, and possibly BAB, should influence the outcome.
  3. Lorehead

    The bigger they are, the harder they are to kill

    Hmm. DR 5/Large, perhaps?
  4. Lorehead

    Level adjustment

    The spell power class feature of some classes can raise your caster level, although it won't give you your new spells any sooner. If you focus on spells that kill or incapacitate anyone who fails a saving throw, your +2 to your key ability score will cancel out your +2 LA when it comes to the...
  5. Lorehead

    Pronouns

    If you're about to say, "And just imagine how this must make male nurses feel," then I congratulate you on a splendid piece of satire. You are of course the sole and arbitrary judge of what "is ungrammatical in my idiolect," but you can hardly expect anyone else to take that seriously as a...
  6. Lorehead

    Pronouns

    The "each" in your example, while grammatically singular, is semantically plural: replacing it with "all" wouldn't change the meaning. (Edit: That's the traditional usage of singular their, not so much the current one.) I strongly suspect that most native speakers would say "they" rather than...
  7. Lorehead

    Pronouns

    It can be, I hope, if we focus on linguistics and refrain from speculation about each other's motives. I would recommend Henry Churchyard's linguistics page as an excellent secondary source. The author is a linguist, but he cites his evidence rather than shouting that he has a Ph.D. In...
  8. Lorehead

    Scavenging and Loot

    So, not only do the other party members get more treasure than they should at their level, the next character starts with nothing? The deceased PC's gear is normally worth more than the starting wealth of a new character of the same level or below, is it not? Or have I misunderstood? I'm...
  9. Lorehead

    If you twin a spell, do you pay xp Twice?

    I think Hypersmurf is right on the money. The errata for the incantratrix class appear to have closed this particular avenue of abuse. Divine Metamagic breaks the game when combined with several different non-core feats; possible fixes include limiting divine metamagic to an effective spell...
  10. Lorehead

    Scavenging and Loot

    This is, I acknowledge, true within the broadest meaning of the word "could," but it strikes me as heavy-handed. The game has mostly moved away from pronouncements that "you can't do that" because of the arbitrary whims of the gods. A similar idea you might consider is to adopt the ancient...
  11. Lorehead

    Scavenging and Loot

    Do you have a reference for this?
  12. Lorehead

    Scavenging and Loot

    Depending on where you've set the campaign, and who the deceased was, you might tell the players that the equipment now belongs to the rightful heir. That person might agree that the slain PC's closest friends should each receive some bequest to remember him by. If the players respond by...
  13. Lorehead

    Evaluate My Multiclass Rules

    I'll start you off: how does this new system handle the XP cost of spells and crafted items? And how does this solve the problem I pointed out? Increasing the gap between the XP cost of low levels and the XP cost of higher levels makes the situation worse, not better. It makes the cost of one...
  14. Lorehead

    Natural Attacks and the Monk's Class Abilities

    In fact, Savage Species says, "Those [monsters] with natural attacks can deal their natural weapon damage with the monk's higher unarmed attack rate, or they can deal the monk's unarmed combat damage, whichever is higher." (106) This refers to the 3.0 monk rules, but you could use it in 3.5 if...
  15. Lorehead

    Which DND God would you worship?

    When Faiths and Pantheons came out, the same fellow who came up with my nickname brought this line, on page 38, to my attention: "Helm harbors ill feelings toward the Morninglord that date back to the Dawn Cataclysm, when Lathander indirectly casued the destruction of Helm's lover Murdane, a...
  16. Lorehead

    Template/Race, adding cha to AC

    For wizards, a better comparison is the gnome. -2 Str is not a significant penalty to a wizard. Gnomes get the same Con bonus as hobgoblins, and their Small size grants an attack, AC and Hide bonus equivalent to what the hobgoblins get. Other than that, the hobgoblin gets higher base speed...
  17. Lorehead

    Epic feats at 1st

    Well, let's see. Epic Spellcasting is a badly-designed system that learned nothing from Hero or GURPS. As a result, a seventh-level character can cast overpowered spells by loading them with mitigating factors. This is more of a long-term bet, unless you rule that the first-level character...
  18. Lorehead

    Proposed replacements for turn undead

    You can find some of my ideas in this repost of a post I wrote before the crash.
  19. Lorehead

    Vorpal Missile

    I hesitate to nitpick a joke post, but—wait, what am I saying? I never hesitate to nitpick. ;) This should be "Effect: Disk of force" for consistency, and to avoid various undesirable rules interactions. I would avoid, in most cases, damage that doesn't scale; this makes more sense for...
  20. Lorehead

    Evaluate My Multiclass Rules

    I understand, but thank you for explaining. What I mean is that such a system does not work in 3E, because it destroys the relationship between XP earned and character power. You have implicitly based it on the lower levels of the AD&D XP charts (although, in AD&D, allowing a player to turn...
Top