Search results

  1. H

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 20 Battle Master (F) 20 - 2 = 18 Cavalier (F) 19 Kensei (M) 20 Mastermind (R) 9 Open Hand (M) 26 Samurai (F) 7 + 1 = 8 Scout (R) 18 Shadow (M) 23 Storm Herald (B) 16 Sun Soul (M) 14 Swashbuckler (R) 19 Thief (R) 13 Totem Warrior (B) 20
  2. H

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 21 Battle Master (F) 21 - 2 = 19 Cavalier (F) 19 Champion (F) 1 Inquisitive (R) 6 Kensei (M) 22 Mastermind (R) 21 Open Hand (M) 24 Samurai (F) 18 + 1 = 19 Scout (R) 22 Shadow (M) 25 Storm Herald (B) 16 Sun Soul (M) 18 Swashbuckler (R) 20 Thief (R) 15 Totem Warrior (B) 16
  3. H

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 20 Assassin (R) 11 Battle Master (F) 25-2 = 23 Cavalier (F) 21 Champion (F) 12 Inquisitive (R) 18 Kensei (M) 22 Mastermind (R) 21 Open Hand (M) 27 Samurai (F) 18+1 = 19 Scout (R) 21 Shadow (M) 24 Storm Herald (B) 18 Sun Soul (M) 21 Swashbucwkler (R) 24 Thief (R) 20 Totem...
  4. H

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 22 Assassin (R) 12 Battle Master (F) 26 - 2 = 24 - ugh! Berserker (B) 12 Cavalier (F) 23 Champion (F) 20 Inquisitive (R) 20 Kensei (M) 21 Mastermind (R) 21 Open Hand (M) 27 Samurai (F) 20 + 1 = 21 elegant fighter Scout (R) 20 Shadow (M) 25 Storm Herald (B) 20 Sun Soul (M)...
  5. H

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 23 Assassin (R) 23 Battle Master (F) 24 - 2 = 22 Battlerager (B) 10 Berserker (B) 18 Cavalier (F) 20 Champion (F) 19 Drunken Master (M) 9 Inquisitive (R) 19 Kensei (M) 20 Long Death (M) 18 Mastermind (R) 21 Open Hand (M) 27 Purple Dragon Knight (F) 12 Samurai (F) 17 + 1 =...
  6. H

    D&D 5E [GUIDE] Battle On: The Fighter Guide

    We usually start at close combat. What's make me want pick sentinel was when I saw a fighter making a flying enemy don't fly away because opportunity attack.
  7. H

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 21 Arcane Archer (F) 1 Assassin (R) 23 Battle Master (F) 24-2= 22 Battlerager (B) 20 Berserker (B) 18 Cavalier (F) 19 Champion (F) 20 Drunken Master (M) 15 Four Elements (M) 8 Inquisitive (R) 19 Kensei (M) 20 Long Death (M) 18 Mastermind (R) 20 Open Hand (M) 24 Purple...
  8. H

    D&D 5E [GUIDE] Battle On: The Fighter Guide

    Alert or Sentinel? Which is better pick for a level 14 STR Samurai?
  9. H

    D&D 5E [GUIDE] Battle On: The Fighter Guide

    I made a Variant Human Samurai for my character. He's stats is: STR 15 +1 (Heavy Armor Master) DEX 10 CON 13 +1 (Variant Human) INT 10 WIS 13 +1 (Variant Human) CHA 12 At level 4, you can use your ASI bonus to take Polearm Master feat. As you mention, Samurais have Elegant Courtier, so you...
  10. H

    D&D 5E Quarterstaff, shield and polearm master

    The strange case of the quarterstaff. Quarterstaff: 1d6 (versatile 1d8) + STR. Using with a one hand, you can apply the Fighting Style Dueling that gives +2 bonus to damage roll. In addition, it is possible to apply the Polearm Master feat, which makes you use your bonus action to make an extra...
  11. H

    D&D 5E [GUIDE] The Art of War: A Fighter Guide

    update the guide pleaseeeeeeeeee :o
  12. H

    D&D 5E (OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS

    First of all, If you consider an NPC having magic items, then you will have to consider PCs having too, which will generate endless speculation. They'll have Luck Blade, Holy Avenger, Vorpal Sword, Shield+3, Armor +3, Mantle of Spell Resistance, Wings of Flying, Ring of Invisibility, and keep...
  13. H

    D&D 5E [GUIDE] Battle On: The Fighter Guide

    I changed my Champion to Samurai. Fighter Samurai (lvl15) STR 20 / DEX 10 / CON 16 / INT 10 / WIS 14 / CHA 12 Feats. HAM, GWM, Alert. Skills. Athletics, Stealth, History, Insight, Perception, Persuasion. For a Fighting Style I choose Defense. GWF is ok, but don't give you a better damage, just...
  14. H

    Xanathar's Guide Shows Up In The Wild!

    Please tell me about Samurai.
  15. H

    D&D 5E Buffing the Champion Fighter

    Just give to him these buffs: - at lvl3 +1 on damage rolls; - at lvl7 + athletics proficiency; - at lvl15 superior critical (17-20).
  16. H

    D&D 5E +1 sword or Flame Tongue- or both?

    +2 Greatsword is always better than Flame Tongue Greatsword. Because having +2 on hit is equal to hit two times when you wouldn't hit. Flame Tongue is a great item for a fighter, but even on him I prefer a +1 weapon with minor propriety like Beacon (the bearer can use a bonus action to cause...
  17. H

    D&D 5E Having a Wyvern as a mount

    What should I need to have a Wyvern as a mount? Mounted Combatant is a must have, but Animal Handling is really necessary? Can I use Persuation, like using on a Pegasus, to calm and trainning them?
  18. H

    D&D 5E Buffing the Champion Fighter

    A GWM Fighter deals more damage than GWM Battle Master. At high lvls, you can crit 3x more. Let's make a calcule: - 20 on die = GWM Champion deals 4d6+5 + one attack as bonus action (2d6+5). GWM Battle Master deals 4d6+5 +2d12 (maneuvers) + one attack as bonus action and 1d12 as maneuvers. - 19...
  19. H

    D&D 5E [GUIDE] Battle On: The Fighter Guide

    I have one question. My character is lvl 19 Human Champion. My stats: STR 20; DEX 14; CON 18; INT 11; WIS 12; CHA 12. HP: 194 AC: 20 Saves: STR +13; DEX +4; CON +12; INT +2; WIS +9; CHA +4. Fighting Style: Great Weapon Fighting and Archery Feats: Resilient (Wisdom); Great Weapon Master...
Top