Search results

  1. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (Tomb) As predicted, the party is able to easily cut away and excavate a path through the cave-in due to its current state as soft clay. After about an hour of labour, you walk through the previously blocked hallway wiping the chalky mud from your hands and weapons. The chamber...
  2. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Hrimr can affect 50 squares with this spell. You can easily cut away the soft clay with your weapons and make enough room to walk through the hallway. This would probably take you under an hour or so.
  3. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (south hallway, cave-in) Bannock, with some exertion, you are able to move a rather large stone out of the way, by dragging it back and out of the way. You can see, now that Arnir has brought the light, that the cave-in, while not an insurmountable task, would take the party...
  4. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (south hallway, cave-in) Hrimr, the cave-in is literally filling the hallway and blocking progress. You figure it is filling about 15 feet of hallway. You also figure that there are tonnes of crumbled stone in the way. Short of removing the cave-in, there is no obvious or...
  5. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (south hallway, cave-in) Hrimr, the hallway ends at a cave-in that blocks all progress to the South. The ceiling and walls sag and are fractured and cracked here. Just before the cave-in there is a branch in the hallway to the West. The westerly hallway continues for 15 or so...
  6. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (burial chamber) Alric, surprisingly you do not need to put much strength into opening the standing sarcophagus; the door-lid swings open quietly on grooved stone hinges. The ancient corpse of a half-man, half-serpent tumbles outward towards you in a cloud of dust, disintegrated...
  7. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (burial chamber) Hrimr, you don't see anything of interest beyond what is plainly obvious to you. Given the thickness and amount of webbing, combined with the fact that humanoids were the victims, it is highly probable that monstrous spiders are the culprits. These vermin can...
  8. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (burial chamber) Alric, you stand at the edge of Arnir's light, having only dim illumination for most of the room. The closer you stand to the sink hole, the more you smell the unmistakable stench of rotting flesh and something acrid, earthy and damp. The dried corpses of the...
  9. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (burial chamber) The door slides open with a deep screeching stone-on-stone sound. Despite its size, it opens fairly easily, but you still need to put your body into it. Musty air that carries the scent of old death rushes to greet your nostrils when you step into the room...
  10. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (entry chamber) Hrimr, you stare at the door and see nothing of interest: no locks or handles. You can tell that the door is hinged somewhere to the left of the door and it looks like it opens into the next room. You also hear nothing from the other side.
  11. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (entry chamber) The burst of light from Arnir's spell allows you all to now see what Hrimr has been viewing. The spider markings and paintings on the wall have been slathered on with what looks like blood, now dried and reddish black. Kirio, there is not much specific or...
  12. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves Hrimr, the chamber you are standing in is devoid of furnishings. The walls are smooth stone and have been plastered with spider motifs that have been relatively recently painted on. The four cosmetic pillars in the corners of room resemble the bodies of snakes, rising up from...
  13. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Kirio there is insufficient light in the room for you to discern details, let alone search for traps. Moreover, the hallways are drenched in shadow. You'll need light to see as you continue on.
  14. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Goblin Camp / Cave Kirio, despite the obvious ancient age of the stairs, the portal and the carved snake-themed edifice of the stone, everything looks sound and stable. You do notice some fault lines running through the rock, hinting at previous cracking and potential cave-ins or...
  15. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Goblin Camp Kirio, there is a curious absence of any valuables in the single large hut. There is a large sleeping pallet which presumably was used by the Ogre, as well as a smaller one surrounded by strange spider fetishes carved from wood and stone. Some sacks of weevil-infested...
  16. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Goblin Camp Kirio, nothing in the camp registers a magical aura, save for the lingering presence of the recently cast spells. Also, you do not find anything of value, asides from the mundane weapons and armor, on the corpses of the goblins, the shaman and the Ogre.
  17. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Combat Over ******** Goblin Camp Arnir's scorching ray causes horrible third degree burns across the Ogre's face and neck. Bubbling charred flesh weeps blood and pus and the beasts eyes roll back into its skull. Its smashed knee gives out and more blood pours from the wound on its inner...
  18. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Alric cuts a deep gash in the Ogre's arm. Though bloody and winded, the Ogre still shows signs of staying in the fight. Despite the presence of their boss, the remaining goblins drop their weapons and flee to the back of the camp, hoping to climb over the back wall and scatter.
  19. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Goblin Camp With an audible grumble of grinding rock, the small elemental smashes its stony limbs into the Ogre with a bone cracking slam. The Ogre's knee buckles from the unexpected impact and grunts in pain as he prepares to continue the battle. Ignoring the warrior with the...
  20. G

    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Goblin Camp - Round 3 ******** Goblin Camp Bannock, before you're able to strike, you find that you have stepped into Hrimr's ongoing spell of whirling gravel and rocks. They pelt you when you move into position and hamper your movement. Your attack also clangs harmlessly off the ogre's...
Top