With Stadia you basically use their hardware to run games and then see the result streamed to your monitor/device. So yes, it is actually designed let you play games your hardware isn't able to handle.
It's basically Divinity Original Sin 2 with a loosely fitting 5e shell over it. Looks great, sounds great, feels entertaining, will sell really well, but doesn't much resemble past BG titles except for having those words in its name.
Well, MAD classes are balanced in part around the devs knowing you won't be able to max your key stats. So while I agree that making CON unnecessary helps MAD classes more than others, I'm not sure that should be considered an argument in favor of doing it.
My understanding is that EGG felt the kids' reliance on unusual magic items was taking the focus away from the AD&D ruleset and wanted to re-center the show on them using mechanics that would be more standard around the gaming table. Ironically, I'm not actually sure the show would have been...
Depends on what you mean when you say the setting doesn't have magic. Do you mean magic works fine but your characters happen to be the first ones in history with the desire/ability/knowledge to use it? Do you mean magic is blocked in your world but all other sources of "unrealistic" abilities...
How should one vote if the number of classes is too high but the number of well-designed classes is too low? That view doesn't mesh easily with the design of the poll but reflects how my group feels about 5e.
In particular we'd love to see WotC take a hard look at the bard, druid, ranger...
You put that better than I did but yes, that is what I was imperfectly trying to get at. No offense whatsoever intended to members of the 4e dev team or players who like PF2e.
No I am not saying that. The problem with PF2e is not the number of archetypes and feats, which are high, but the limited ways in which you are allowed to combine them in the name of protecting you from bad multiclassing decisions. Adding more archetypes, which the APG does a nice job of...
Our group adopted PF1e out of disenchantment with 4e and were initially very excited to see what PF2e would bring to the table. Some elements of PF2e turned out really well, like its action economy and its take on the sorcerer. However other changes brought back 4e innovations we'd strongly...
I'd add that a game like D&D is largely about thinking outside the box and coming up with creative ways to help people in the face of scenarios that at first glance may seem impossible to resolve satisfactorily. When you as a DM have a vested interest in seeing those creative options fail...
Full caster (9 levels), new thematic "occult" power source, a robust "composition" mechanic that lets them essentially create spell-like abilities on the fly, and an improved bardic lore ability. PF2e's sorcerer is really strong design-wise as well, in contrast to 5e. We've actually brought...
A lot of people prefer PF1e to PF2e and I think Paizo is wanting companies to use whatever ruleset they think will be more popular with the fanbase. I'll be sorry to miss out on PF2e's bard which I think is a big improvement, but I'm definitely glad to keep PF1e's multiclassing, skill point...
I enjoy both combat modes but TB makes Kingmaker much, much easier. The main reason is that Kingmaker's vanilla AI is coded to have monsters respond to potential AoEs by spreading out and/or charging your front-line once your casters start casting. That works OK as a strategy when you play...
I sympathize with the desire to play a variety of games but I'm not sure D&D's popularity is the reason why you haven't been able to do that. 5e has drawn a lot of people back into the hobby and even attracted some first-time players who were intrigued by 5e's growing presence in popular...
Ordinarily the point of role-playing would be to play someone who is different from yourself rather than rolling a character who is you with some character levels. When people act, which is basically what role-playing is, you wouldn't typically "break immersion" by failing to separate your mind...
Really need to clarify whether we're talking about poor design or lack of power. Sorcerers are badly designed but aren't "weak" whereas rangers are badly designed and need a boost.
Part of the issue is that people have different things they are seeking in an alignment system. Some want a two-word description that tells them how a character would act in every situation, which alignment fails to do. Others want a two-word description that just about everyone in the world...