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  1. J

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    Just curious, how similar will the Combat Engineer be to the Field Engineer you released a while back? And if you can spoil a little, will Grinding Cog have a similar mechanic to Viper's Fangs of expending single or limited use items (such as alchemist's fire or healer's satchel) for a related...
  2. J

    3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!

    Very understandable. I hope that my feedback managed to stay in the productive realm. ^-^ I'm very much looking forward to all of your future products!
  3. J

    3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!

    That is... fairly potent. As long as the Psi dice last that can potentially be at will healing. But that also seems to contradict the clause stating "If your target has no hit dice available, in either case, this power has no effect" near the end of the power description before the Augments...
  4. J

    3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!

    Follow up question regarding that: I interpreted the Restoration Augment as giving the recipient extra dice on top of what they spend from their personal Hit Die pool, is that correct? So going into an example: Esper uses three psi dice on Chirurgery on a Berserker ally, spending one on Deep...
  5. J

    3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!

    I think Unfettered Emotions is fine as it currently is, at least within the context of the abilities as a whole. While it does muck about with the theoretical ebb and flow of Psionic Energy (Psi Dice), keep in mind it only lasts a minute and they only get one free use per short rest. If they...
  6. J

    3PP Release New 3PP Release: Manual of Adventurous Resources: Battlemages!

    Also minor thing I noticed, A5e Counterspell has a clause that the person who was counter spelled can spend reaction to weave the frayed magic together and cast a new spell (at half original level) using that energy. So counterspells aren't the absolute no's they used to be in O5e. "I cast...
  7. J

    3PP Release New 3PP Release: Manual of Adventurous Resources: Battlemages!

    I see your point, though I don't quite agree completely. Yes, it would suck to attempt do something only to have it fizzle out, however chunk of groups I've played with would still consider the above examples technically net positives since you're forcing the enemy to expend more resources to...
  8. J

    3PP Release New 3PP Release: Manual of Adventurous Resources: Battlemages!

    Huh, my only follow up question for that first part is where is the lock down clause? Cause I'm not finding it on the tools site. That does sound reminiscent of the swift and immediate actions from 3.5/PF but I was unaware of that clause for A/5e. Understood. Was just a bit curious, and I...
  9. J

    3PP Release New 3PP Release: Manual of Adventurous Resources: Battlemages!

    For the Cutting Omen's Martial Caster Stance, is it supposed to be for spells cast as an action that are higher level than a cantrip? Cause I started scouring the rules as soon as I saw that and only restriction I found regarding casting multiple spells in a round with bonus action spells is...
  10. J

    Level Up (A5E) Pricing on the spellcasting foci, Grimoire?

    I think the only catch is that foci need to be on hand for casting, so instead of their spell book being safe in bag or extradimensional space it's out in the open where it can potentially be stolen or destroyed in the midst of combat. But if your GM isn't playing hard ball like that then yeah...
  11. J

    Level Up (A5E) Where does A5e still need support?

    I'll add to the tally of requesting more combat traditions. Viper's Fangs from Purple Martin Games was also a nice addition that I think did a decent job presenting a semi out of the box idea; requiring an additional component for maneuvers besides the weapon in question. And yeah, I think more...
  12. J

    Level Up (A5E) Questions Regarding Martial Arts Die & Nightstaker tree

    Hrm, something that has come up in the musings of this build is a semantics question. Nightstalker grants the character a bonus equal to their Wisdom modifier to Acrobatics, Deception, and Stealth. Would this qualify Acrobatics and Stealth for the second martial arts die coming from the Tranquil...
  13. J

    Level Up (A5E) Questions Regarding Martial Arts Die & Nightstaker tree

    The Tranquil Master is an Adept archetype from the Gate Pass Gazette #3 in the Paths of Courtly Intrigue article. Essentially an Adept focused on tea ceremonies and interacting with others that also eventually gets some divination abilities.
  14. J

    Level Up (A5E) Questions Regarding Martial Arts Die & Nightstaker tree

    Neat! I do find it a little amusing we both thought of using Courtier for the rogue archetype for Night Stalker. Though for me it was more of a toss up between that the Investigator Archetype. I do love the potential level of customization, since you can swap things around and get similar...
  15. J

    Level Up (A5E) Questions Regarding Martial Arts Die & Nightstaker tree

    Greetings Internet! So while doing a little theorycraft with some of the given synergy combos and I've come across an odd little interaction with the Tranquil Master Adept and the Subtly Skilled feat. TMA can gain their martial arts die on any INT, WIS, of CHA check and Subtly Skilled grants...
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