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  1. DwarvenDog

    Improved Unarmed Strike and 2H weapons

    This question has just come up IMC: A fighter has Improved Unarmed Strike and Two-Weapon Fighting. He wields a greataxe. Can he use headbutts/kicks/stomps/etc. as his off-hand attack? If not, can he use it as a secondary natural attack? (like some monsters do who also wield weapons.)...
  2. DwarvenDog

    Age of Worms, Module #1 (SPOILERS)

    with 7 PC's I've had a couple of pure roleplaying sessions that have awarded "story" XP. Basically about 150 per character from this. But with 7 PC's I've had to watch XP gain very carefully. The way I've got it plotted out, the PC's will reach 3rd level immediately after So there should be...
  3. DwarvenDog

    [Age of Worms] - Getting the Party Together

    getting them together Took a lot of cues from the Diamond Lake backdrop. There are good suggestions in there. I got them all together in a huge bar brawl at the Spinning Giant bar. Many of them were either employed by, or on good terms with, the garrison. On this particular night, Deputy...
  4. DwarvenDog

    What have you done about Blasphemy, etc.

    My campaign is running into problems with these spells: Blasphemy/Dictum/HolyWord/WordOfChaos. I'm of a mind to fix them IMC, but I was wondering whether there was a body of work already done in this forum or elsewhere that I could mine for ideas. The Problems: 1. It's easier to boost...
  5. DwarvenDog

    Anyone got Dungeon 139 yet?

    new monsters SPOILERS ------- The Savage Tide's "There is No Honor" contains the rhagodessa. The Maure Castle installment introduces a new demon, the "soul demon" which has a glasslike, transparent skull with burning abyss-fire within. They are minions of Orcus.
  6. DwarvenDog

    CON-based abilities when undead

    Excellent! That's exactly what I was looking for. thanks!
  7. DwarvenDog

    CON-based abilities when undead

    If a monstrous humanoid with a CON-based special ability (say, poison) becomes a vampire, does that ability remain CON-based (no modifier) or does it become CHA-based? I am spinning my wheels at finding a specific rule for this, and would appreciate any help in tracking one down. thanks in...
  8. DwarvenDog

    How much bonus XP for player logs?

    In my monthly campaign, I've given out XP equal to what they would be awarded for an encounter of their level. So that makes journal writing just one more "encounter." that I account for in writing adventures. I modified that somewhat for my new Age-of-Worms campaign. Since we are using...
  9. DwarvenDog

    What are the 10 most important d20/OGL books?

    Hmmm. I've got five. 1.) Green Ronin's Advanced Bestiary: This is a monster book unlike all the others, in that it only provides templates to apply to other creatures. There is infinite variety here, and the quality of the templates is generally top-notch. 2.) Book of Eldritch Might: as the...
  10. DwarvenDog

    Best Adventure for 1st Level PCs?

    Going to agree with this. My PC's (6 of them) are in their third session of the W.C. dungeon and the only reason they are still alive is because of our use of "action points". Using action points has saved the lives of nearly every player. This module is awesome, but hard-core.
  11. DwarvenDog

    What level is appropriate to encounter save or die effects?

    As a general rule I only start including save-or-die effects when the PC's have a means of coping with them. I think in most cases this means between 7th and 10th level. - deadly poison? If used at lower levels I drop hints that there are poisonous plants/critters around in the hopes that a...
  12. DwarvenDog

    Is Heart of Nightfang Spire a well-designed adventure module?

    LOL. If not for the great DB crash of '06 I might have been up to, oh... 15 or so!!! But this is a fine thread to born-again post in. Thanks!
  13. DwarvenDog

    Is Heart of Nightfang Spire a well-designed adventure module?

    I have to vote NO on this one, despite it being the most memorable adventure of my 5+ year campaign. do I need spoilers? do these threads assume we'll talk about the module's content? - The dungeon itself is linear in the worst way. There is pretty much one path down which takes you...
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