Search results

  1. J

    The Pros and Cons of flat attack progression

    I like a more "heroic/gritty" campaign where humans and humanoids are the main threats. Much more interesting to me, personally. Let's me focus on story, motivations, intrigue rather than who's moving from plane to plane or using portals, etc. Fighting one or two epic enemies is awesome, but...
  2. J

    The Pros and Cons of flat attack progression

    Regarding attacks and damage, I'd like to see Attacks scale at a slower linear incline (+1 every 3-5 levels maybe), and damage not scale at all or maybe very little (+1 every 10 levels). After all, a martial character is going to get more accurate with their strikes, hitting more often, but a...
  3. J

    In a world where the quadratic wizard could exist, the quadratic wizard wouldn't...

    The charm spell comment was tongue in cheek, just the same as my OP. A little levity never hurt anyone. I think that both outcomes are plausible, based on the fact that I'm familiar with both settings and didn't think that either was far-fetched (in terms of Fantasy that is). But if the...
  4. J

    In a world where the quadratic wizard could exist, the quadratic wizard wouldn't...

    Mo' money, mo' problems. I suppose no one would ever be jealous, threatened, or spiteful toward the wizard that is enthralling this town (probably with some sort of charm spell).
  5. J

    In a world where the quadratic wizard could exist, the quadratic wizard wouldn't...

    But a higher level class (or just as likely a mob) can take out a level 1 wizard pretty easily. And if what you are saying is the case, that's all the more incentive to kill any wizard, druid, artificer, etc at birth or early childhood. This is part of the plot in Dragon Age, and the same...
  6. J

    In a world where the quadratic wizard could exist, the quadratic wizard wouldn't...

    exist. If wizards can ascend to "godlike" power, then they would constantly be hunted down and either regulated or eliminated. It doesn't make sense for all of the PC races to let a small subset hold exponential power over the vast majority. I'd imagine that in a world where monsters, undead...
  7. J

    The One Hour Game, continued (BD&D as a baseline)

    I would actually take a bit of a reverse engineering approach. I would take 4E Essentials and refine that system so that I could play BD&D. This would remove the clunky elements of 4E (battlegrid, conditions, triggers, etc) while retaining the class balance, action economy, ease of DMing, and...
  8. J

    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    I believe that the biggest chunk of players that would have played 4e are playing Pathfinder instead. Those players still playing B/X, 1e, etc are probably going to continue playing those systems. Pathfinder is still a "modern" game, in fact its design goals aren't that different than 4E...
  9. J

    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    I haven't seen much mention of essentials in this thread. The post-Essentials materials for 4E is superior to the earlier materials and should be the blueprint for 5E. As much as WotC wants to appeal to legacy players, they need to realize if they don't produce a "modern" game, their success...
  10. J

    Just ran the first half of Reavers of Harkenwold in 4 1/2 hours!

    I like many of the changes that you've adapted. Had a question though, the party ever in danger during the combat encounters?
  11. J

    Are adventures/modules more important than system?

    Drunken, we're all entitled to our own opinion, but there's no need for derogatory language such as liars, lazy, incompetent because someone chooses to enjoy a hobby in a different way than you do. Besides there are several excellent DMs who use adventures and other printed material within their...
  12. J

    Are adventures/modules more important than system?

    I think they are at least somewhat related, after all a player is running a PC. I'm not saying that the player has to go home and eat, sleep, or breathe the game, but should have some idea of what their character's wants, interests, or motivations are when they sit down at the table. I think...
  13. J

    Are adventures/modules more important than system?

    In 2012, it seems like more and more players (especially players who play the game 2 times a month and don't think about it much otherwise) expect to be led by DMs or modules. Anecdotal example, after we recently finished an adventure the PCs exited the crypt and I told them that they are...
  14. J

    Are adventures/modules more important than system?

    I'd guess that most players making the transition in 2008/2009 from 3.5 to 4e probably started by playing KotS. I have the feeling that many people purchase a new system and want to play with the adventure material that's immediately available to them. I know that I learn best by doing, rather...
  15. J

    Dragon Age RPG and D&D Next - What are your Thoughts?

    Recently, they did an extensive Diablo hack as well.
  16. J

    Are adventures/modules more important than system?

    What about Keep on the Borderlands? That adventure nearly defines B/X, which is beloved to this day (although B2 was released before B/X, they were packaged together when B/X was released). Which begs the question, should it be the aim of WotC to release an Iconic entry adventure with Next...
  17. J

    Are adventures/modules more important than system?

    would you like for system/setting agnostic hooks, inns, towns/cities/villages, npcs, factions, etc? is that material useful to you to cherry pick, or do you completely ignore it? for example, as a continuation of Reavers of Harkenworld, I reskinned the Neverwinter setting to create Sarthel...
  18. J

    Are adventures/modules more important than system?

    I guess I didn't consider that the Next system could be terrible :p I like all the D&D systems for the most part, they all have strong points and weak points, I don't consider any of them unusable. that being said I choose to run 4e (mostly essentials at this point), because its easier for me...
  19. J

    The Definition of Hit Points--is it really a deal-breaker?

    I have no idea how to implement this to be fun in a tabletop game, but ideally, i'd rather have combat and essentially work like this. If you have two equally matched combatants in a sword fight, the fight may last a few seconds to a few minutes. The bulk of the fight will be parrying...
  20. J

    What is Gold used for?

    I try to put out some interesting adventure seeds with merchants in towns. Recently, a character noticed a helm in an armorer's shop, that's missing 7 slots. They had the Helm of Seven Deaths in their wish list. So now they can buy the helm at 1/2 price and go on an adventure to find the 7...
Top