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    Idea for a Fantasy Nation

    This is a fantastic idea. There are all sorts of possibilities here: -The Epic Exploration Campaign: The king of this small kingdom may not have much of an army, but he probably has good sea power. And he'll put that sea power to use by searching out new resources, new alliances, new trade...
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    Does 3E/3.5 dictate a certain style of play?

    That's what I just said. It's not the system's fault by itself-the rules might lean in that direction, but WotC is responding to market shifts, sad as those shifts may be. I wasn't faulting 3E or WotC for doing so.
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    What's the lamest monster you've seen made cool, and how?

    Well, how about using them in booby traps? Open the door without setting the trap, you get gray ooze dumped on you. The DM could be highly justified in saying that the unlucky PCs are automatically surprised and hit, and their armor and flesh are disintegrated by the ooze's toxic touch...
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    Does 3E/3.5 dictate a certain style of play?

    After reading comments like this in the 1,000 post-plus [Edition WARZ] thread, I think I've hit the crux of my annoyance-the trends that lead to min-maxing of multiclassing, feats and prestige classes, characters with bizarre combinations of templates and abilities with no rhyme or reason, and...
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    Does 3E/3.5 dictate a certain style of play?

    When I wrote "dictate", I meant that the system required characters to have a higher number of magical items and powers to ensure reasonable chances for success on the part of the players. I had read elsewhere that 3E/3.5E relied heavily on magical equipment to balance out the different...
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    Does 3E/3.5 dictate a certain style of play?

    I hope this will not be taken as hijacking the thread, but I would like to respond if I may: I never intended to denigrate powergamers. I was merely asking whether 3E/3.5 required a certain amount of "power-gaming" with the need for numerous magic items to balance out encounters, and the...
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    Alternate idea for turning undead?

    This is just a random idea for turning undead, which I've noticed people complaining about in another thread. Keep in mind that it's a spur-of-the-moment thing, and I'm not all that big on the crunchy parts of 3E, so be nice, alright? Could there just be a Will saving throw on the part of...
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    What's the lamest monster you've seen made cool, and how?

    Well, exactly which monsters are "lame"? I think most monsters could be a credible threat if handled properly, and for some of those that aren't really threats (almir'ajs, or flumphs, to name some of the weirder Fiend Folio monsters, perhaps)...well, who says a monster exists only for the PCs...
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    Does 3E/3.5 dictate a certain style of play?

    Heh, too true. And thanks to everyone who suggested the Iron Heroes supplement. Just to clarify, is that a supplement for a grimmer, lower style of D20/D&D, or a different system altogether? Another thought crossed my mind about advancement and XP-and again, this is just an idea-but would...
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    Does 3E/3.5 dictate a certain style of play?

    Just for the record, I think the part about "routinely high CRs" was misinterpreted. I meant monsters that have class levels, like giants, aboleth, mind flayers, and other sentient creatures that could have class abilities. If a fire giant king like Snurre Iron Belly was a fifth level fighter...
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    Does 3E/3.5 dictate a certain style of play?

    Interesting responses all around. It's quite a relief to see that my fears are apparently unfounded, for the most part. I've also noticed that I'm much better at the fluff parts of RPGs-background, stories, personalities, etc.-than the crunchy nuts and bolts. I admit that what works in games...
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    Does 3E/3.5 dictate a certain style of play?

    Lots of interesting food for thought. I must admit that I'd feel more comfortable dramatically raising the levels needed to acquire the feats to craft magic items-given that you need to be 18th level to craft a permanent magic item, and 12th level or thereabouts to craft a magic wand, that...
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    The party patron as a miserable SOB

    Another possibility is to hint at or show just why the character is a miserable SOB to begin with. Maybe he was bullied as a child, and has become antisocial and mistrusting as a result. Maybe he climbed his way up fang and claw from the bottom, and had to sacrifice and work like hell to get...
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    The party patron as a miserable SOB

    Aside from Sherlock Holmes, another example that might work is the character of Eckley from CSI: Crime Scene Investigation. He's the lab supervisor, who got to his position by being an ambitious master of office politics. He's not opely rude or denigrating towards the CSIs (who are in a sense...
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    Does 3E/3.5 dictate a certain style of play?

    This was said in response to something I posted on another thread, about how 6th level being exceptional and magic items scarce, as EGG wrote in the late 1970s, were major factors in shaping my views on D&D. It was pointed out by another contributor that 3E/3.5 is designed to allow players...
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    Villains who do foolish things?

    Perhaps I overstated my examples here. I never meant to say that higher-level villains aren't often capable and competent; what I meant to point out was that even high-level villains aren't immune to making mistakes and letting their ego or their emotions sometimes dictate their reactions...
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    Villains who do foolish things?

    I recall reading Skip Williams' DM's Option: High Level Campaigns book many moons ago, and I recall my irritation with Williams' apparent assumption that while PCs can be expected to fly off the handle and act rashly or foolishly if the villain goes after their allies or loved ones, villains are...
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    How dungeons have changed in Dungeons and Dragons

    A very interesting thread, and I'll sum up my responses to the various points mentioned in this thread: Dungeons in general: Some posters have mentioned how dungeons run the risk of becoming stale and stagnant if they're just underground constructions of rooms and tunnels, but I think the...
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