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  1. 5

    D&D 5E Party Balanced

    "But more importantly, if these kinds of situations are coming up all the time then you are giving darkvision far to much weight." Like all things, the frequency and choice of challeges by the GM is what sets up or tears down "balance". A lot deoends on whether the GM is doing 5e vision RAW...
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    Breaking out of the "paladin trap."

    Most of them deal with the why of the oath/deal. I mean, in my ecperience ths most common type is "was regular sane guy, evil big evil came in and did really bad, deal made to survive and get power for revenge or attonement" Attonrment also often follows second chance redemption- where was...
  3. 5

    D&D 5E Party Balanced

    "Half Elf Devotion paladin (Defense fighting style) Half Orc Battlemaster fighter (GWF fighting style) Hill Dwarf Life Cleric Either a Feral Tiefling Arcane Trickster Rogue or a Lightfoot Halfling Lore Bard Human Abjuration Wizard" Does each character bring unique strengths to the gtroup? Yup...
  4. 5

    Consent in Gaming - Free Guidebook

    The key, I think, with this book perhaps but others is YES a group can choose to use a given content and a player could choose to not be involved but those decisions should be made well before play into that content. These choices cannot be made pre-conflict without communication and that us...
  5. 5

    D&D 5E Balance of the College of Whispers Bard

    Yup. My group of players has valor bard, lore bard, barbarian, ranger and druid. Current level is 8th with 9th only a few sessions away. The high damage dealers are the latter three but the first two pretty much are the ones that really drive the outcomes of the big fights. Last major fight...
  6. 5

    D&D 5E Consequences of Failure

    It's not deemed awkward - the player expresses the "action of the character" by references to game mechanics being used... in this case the language of the game has "cast a spell" as the name of a game mechanic - an action. But the references to spell slots is clearly also a reference to game...
  7. 5

    D&D 5E Consequences of Failure

    Yeah, as stated before, many time already... in actual play the context of the scene and timing provides more info than a million forum posts seem to want to. Solving the "problem" of the contextless mystery fatherless call for a skill check and such is just not worth me putting anything into...
  8. 5

    D&D 5E Balance of the College of Whispers Bard

    I have not played wit high level CoW bard, but as a class it's not one as focused on damage dealing thru melee as the others - valor or sword. That said, an argument that hinges on a bard is dropping behind in melee when he has not chosen spells for offense, chose CoW and chooses not to use...
  9. 5

    D&D 5E Multiclass question

    Yup cuz everybody knows all thosecrlves devoted to the path of the ancients and protecting beauty give up on those elven bows and shortswords and agility cuz beefy muscle bro is needed for that "flavor"!!!
  10. 5

    D&D 5E Multiclass question

    There are an infinite number of "why didnt they build it this other way" questions. Sine most of us were not there in the final decision stages of the ddv, web likely dont know. So, maybe a bit more answerable would be "what would happen if instead we do it this way in our campaign?" In my...
  11. 5

    D&D 5E Charm Person 5e vs Older

    Actually, in one of my 3.5 campaigns, the PCs had been marching and Stomping their way up the food chain of a villainous organization and as they approached the city the mastermind was centered in... The villain through an intermediary setup a rescue and relief mission to a neighboring area in...
  12. 5

    D&D 5E Consequences of Failure

    As far as it relates to that answer to that post, no. I was replying and noted specifically to a portion of a post that wasnt sbout consequence of failure but whether and how the issue of a problem existing between player sees roll and character action etc exists. It was specifically not...
  13. 5

    D&D 5E Charm Person 5e vs Older

    I agree, that is where " practically" comes into play. It also varies a lot with the style of game. Much different flavor in Esper, Vampire, mystery etc. But what you are describing seems more along the lines of suggestion rather than domination.
  14. 5

    D&D 5E Charm Person 5e vs Older

    My house rule is to allow an end of dpell save to see if you realize you were charmed. But you may have advsntsge or disadvantage depending on if the things done were against charscter trsits, with character traits or neutral. That means the manipulator is best served with more subtle uses on...
  15. 5

    D&D General Campaign Idea

    I ran a supers-apocalypse mash-up where the premisexwas that Magneto in X2 won - his reverse Cerebro killed all non-mutants, "activated" all latent mutants and left a world with a minute fraction of its people left - the vast majority now with brsnd new fledgling powers. Problem in addition to...
  16. 5

    D&D 5E Charm Person 5e vs Older

    Regarding use of custom mind conttol vs PCs, I have always found the best use for custom long term abilities in rpg is against NPCs, established as an over-time feature and as a means of creating an extra layer of paranoia, uncertainty and risk. Using it directly on PCs practically never plays...
  17. 5

    D&D 5E Charm Person 5e vs Older

    The power of Charm Person is shown in the DMG in the rules for resolving social checks. In those resolutions the DCs (and even possibilities you can gain) shift by 10 for going from indifferent to friendly. Even more for hostile to friendly. Note that the save vs charm is only getting disad if...
  18. 5

    D&D 5E Consequences of Failure

    In my experience in actual play the choice to experiment through say four options trying safer bets first is often a bit less effective than just relying on your strengths. Leading with a cantrip is a good eample where if it wasnt opposite then going cantrip first slows your progress towards...
  19. 5

    D&D 5E Consequences of Failure

    "You character has heard a lot about creatures like this but the rumors have been mixed, often contradictory. Some have listed it as vulnerable to lightning, others fire and some have listed it as resistant to non-silvered weapons and another said it was difficult to affect with spells - some...
  20. 5

    D&D 5E Consequences of Failure

    I want to disagree with this part about the possibility of getting false or wrong info in poor checks for PC knowledge... "And, many find this outcome very problem causing. For one, the player likely knows they rolled poorly, so they know the information is bad but have to act otherwise. This...
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