DND_Reborn
The High Aldwin
In order to multiclass, you are required to have 13 or better in certain ability scores, both for your initial class and any new classes you take.
Example. Cleric to Wizard. RAW a Cleric needs WIS 13 and then INT 13 for the Wizard.
While I can certainly understand the requirement for new classes you take (you need "good" ability to pick up the class quickly is my understanding), I do NOT see why you would need to have a 13 or better in your starting class.
Example. Cleric to Wizard. Cleric with WIS 10 decides to learn arcane magic and has INT 13 to quickly learn how to be a Wizard.
Other than "game balance" or some other excuse, is there a justifiable reason for the initial class requirement?
Also, why not let a character pick up a new class with downtime rules? Maybe if you don't have the ability score of 13, it requires 250 days of training per point below?
I know we can certainly house-rule it but I am really just posing the question for the sake of debate/ argument.
Example. Cleric to Wizard. RAW a Cleric needs WIS 13 and then INT 13 for the Wizard.
While I can certainly understand the requirement for new classes you take (you need "good" ability to pick up the class quickly is my understanding), I do NOT see why you would need to have a 13 or better in your starting class.
Example. Cleric to Wizard. Cleric with WIS 10 decides to learn arcane magic and has INT 13 to quickly learn how to be a Wizard.
Other than "game balance" or some other excuse, is there a justifiable reason for the initial class requirement?
Also, why not let a character pick up a new class with downtime rules? Maybe if you don't have the ability score of 13, it requires 250 days of training per point below?
I know we can certainly house-rule it but I am really just posing the question for the sake of debate/ argument.