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  1. O

    Help Improving "fetch" quests

    That relies on the players to be ingenious :P I like the idea of disrupting the rivals rather than just killing them, which is difficult since they are essentially equal to the party, one lucky shot could result in them being beaten and being unable to complete the ritual. Providing problems...
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    Help Improving "fetch" quests

    @nomotog wow, I hadn't thought of that, I don't know that hiding the ingredient in the gears of a trap will end up as a success, I imagine my players wandering around looking for it...FOREVER :P @ MichealSomething the second link seems a bit redundant, since it appears in the video, but...
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    Help Improving "fetch" quests

    I am designing a quest that requires the party gather the items needed for a ritual, at large I haven't decided on the ingredients because they are going to be "go and get the seeds from this tree guarded by X monster" but I was wondering if anyone had any ideas how to make them less routine and...
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    Tripping and TWF

    oh yea, I didn't see that
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    Tripping and TWF

    I was under the impression that you couldn't Trip someone using the vast majority of weapons, and those you could were two-handed... that notwithstanding IF you could then the wording implies you have to use the weapon you tripped with since you are reusing that attack as an attack rather than...
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    Revealing character background information

    I have thought about it and drawn very few ideas, even fewer I think would be fun/appropriate but... 1) The Humans can easily detect Shapeshifters the same way they are detected in Star Trek: Deep Space Nine, if blood, saliva or tissue is severed from the body then it reverts to a liquid state...
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    Revealing character background information

    hmmm, I hadn't thought of that, I will take the night to think it over and see what I come up with, but I was thinking that because they are Human they are programmed to eat and sleep despite not needing it, maybe starving them or having time pass without them realising it. any ideas on the...
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    Revealing character background information

    I know the players will either catch on quickly or not at all, I think a natural approach would be fun though
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    Revealing character background information

    ok, ok, ok Shapeshifter is like the Doppleganger, can change it's form freely because it is made a liquid like material I don't really know but I guess they are born as a liquid and are either taught to assume other forms or instinctively turn into other things until they age enough to control...
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    Revealing character background information

    err...yea that would be a no, and I do want to surprise them I like the idea of them shapeshifting without meaning to but isn't that a little obvious? I like the rapid healing/lack of death from an arrow to the chest (or continuing to adventure after an arrow to the knee ;) ) I will work that...
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    Revealing character background information

    I want to start by saying the party are OK with this, I made their character backstories with them. The party are all Human soldiers in a wasteland area, far from their home, but really are Shapeshifters that have come to believe they are Human, if anyone has played Prototype 1 then that sort...
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    Balancing a particular encounter

    I meant 30" (6 tiles not 60"), my bad I like it, I will be testing it once I have the party composition but I might tailor its powers a bit more Thanks for your help EDIT: That might be misunderstood a bit, I'm not going to change the monster completely but I might tweak it a bit if a...
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    Balancing a particular encounter

    I love that, I'm thinking it gains +1 to Hit for every 10" it moves (what should its movement be? 60"?)
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    Balancing a particular encounter

    We tend to House Rule "Bloodied" in, it is one of the few things 4e came up with that we really like (although it does seem to show the party that they are damaging a strong monster, some monsters have custom abilities that activate when Bloodied) but yea, I just have to decide "yea, this is...
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    Balancing a particular encounter

    The main problem is that the monster is designed to strike unseen, taking that away makes it too weak... What level of Hp is reasonable, I thought 50 was good but I don't know what sort of damage the party will be able to do I should point out (I thought I had but clearly I have missed TWO...
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    Balancing a particular encounter

    I thought I had already responded, sorry. I like the idea of lowering its Strength but if I give it Weapon Finesse then its combat bonuses haven't changed, just swapping 12 Strength for 12 Dexterity I think it should have a more instinctive Intelligence but I will look up...Savage Species, I...
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    Balancing a particular encounter

    That's not straightforward, I will look at it later but it does look like, once I have a proper look, it will be helpful Yea, THAT'S what I was thinking, High Dexterity AND High Strength would allow the creature to high every time and deal lots of flat damage (before rolling the dice) that...
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    Balancing a particular encounter

    Two important points, 1) I know the monster is over-powered, I want to weaken it without losing the concept and 2) The Carbuncle is a bit weak, 22 Hp and 9 AC, and dealing 1 damage per turn is pointless with Armour Health (which I should have mentioned we use, sorry) which basically gives you...
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    Balancing a particular encounter

    to those who posted in my earlier post, I decided to abandon the idea of having large gaps between the first few adventures but I will have medium gaps of a month or so between them Now, I want to have a rather difficult encounter to reward brains over brawn (well, still brawn because it is a...
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    Having Years in-game between adventures, Good/Stupid

    sorry I haven't replied, I have been ill Sword of Spirit I often have the adventures take several days to work, waiting for NPCs or crafting or whatever the player's want to do, for example say a player wants a Ring of Protection, the merchant says "I wouldn't bring that to my shop in case...
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