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    Having Years in-game between adventures, Good/Stupid

    I don't think the DM was on the same page as the group :P great idea though
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    Having Years in-game between adventures, Good/Stupid

    good to know, in general I don't allow "evil" race PCs simply because it causes too many problems. @Minigiant Why was it going to be EXACTLY a decade before s/he or it came back? and you will cause a war, devil/idle hands/work :P
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    Having Years in-game between adventures, Good/Stupid

    That sounds awesomely funny but kinda awkward, I love it. Hardcore, yes that would be the first thing I mention, the players would know that they are essentially living through a flashback for the start of the campaign. I am unsure how to enforce the "noone goes on an adventure" part though, I...
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    Having Years in-game between adventures, Good/Stupid

    Thanks for all the advice, I have already considered many of those "problems" and dealt with them but some are particularly troubling. I will have to think if I can cover those eventualities without "railroading" the players too much. Two main issues are that 1) The world is...
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    Having Years in-game between adventures, Good/Stupid

    I am designing the start of a new campaign and I was wondering about starting at Level 1 and explaining some of the recent historical changes by having the player's characters be part of the events. This would allow the players to steer events how they will but it means several gaps of a year...
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    Need help with a Scifi Prison

    yea, that's a good idea. The facility manufactures security equipment and anything else the facility needs (such as Warforged) but it's goods are either teleported in from somewhere else or more likely just Replicated (created from thin-air for those who don't watch lots of Sci-fi). I like the...
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    Need help with a Scifi Prison

    I have a new campaign about to start and I have decided that the player's are going to run a small intro-adventure group before starting the campaign. The party are going to be a group of Warforged who were constructed in an underground Manufacturing plant which doubles as a Prison for the great...
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    Fire elementals 100 or 200% Fire resistance

    I like the idea of an Air Elemental getting Fast Healing when it is an environment with air (such as basically anywhere other than underwater) and Earth Elementals getting Fast Healing when they are in contact with Earth (Wood and Metal floors don't count), fighting Water Elementals when it's...
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    DMs Advice - Player's bad assumptions

    I realise that was poorly worded, what I meant was that the party are not going to die in the fight against the elementals they are just going to lose Hp/Heals/Action Points/Spells (whatever resources aid in battle) and then fight the Archmage and then die (if the final fight is against a human...
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    DMs Advice - Player's bad assumptions

    Sorry I haven't posted back I have been really busy, GSHamster you might have a point there billd91 and ExploderWizard I like that sometimes but I find that if the players never die when they are beaten then the players are quite happy to wade into combat regardless of their condition because...
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    DMs Advice - Player's bad assumptions

    I guess I have always been too hands-off, trying to avoid playing my adventure for them that I have distanced myself a little too much, thankfully the players don't seem to have noticed :P but I will try to remember to remind them of everything they have learned thus far, at least what can help...
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    DMs Advice - Player's bad assumptions

    What crushes my interest is when the players aren't doing anything, they continue to suggest the same thing, for example "Well the Dwarves must have had a way to command the Elementals so we will have to just kill them because we don't know how to disable the Dwarven runes" They can kill the...
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    DMs Advice - Player's bad assumptions

    The last three posts have been very helpful, Firstly @MarkB That is essentially the question I was asking but I asked it badly, do people generally tell the players "you're doing it wrong" or just leave them (I accept that if possible ANYTHING the players do that might work, does, just to get...
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    DMs Advice - Player's bad assumptions

    @delericho Thank you for answering the question, I kinda think that might have been the issue maybe the misunderstood something I said @Gilladian I wonder if either you have misunderstood something in my post or I am misunderstanding you, it is my fault because I have decided that the runes...
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    DMs Advice - Player's bad assumptions

    MarkB your posts seems contradictory. Knowledge checks are for remembering information that is common knowledge but if you want to look at something and think do I know anything about it then you have to roll another Knowledge check...it seems I have house ruled the first check is meaningless...
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    DMs Advice - Player's bad assumptions

    interesting, I read that to mean that Knowledge checks don't mean looking through a book for something, just look and think, but you have to think about it. I can't imagine that surface thoughts are enough to remember that 3000 year old Dwarven King's grand-nephew's name, you have to think...
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    DMs Advice - Player's bad assumptions

    I really like the last one but the first, to me, does sound very "yea, do that", which may not be bad but it seems strange. I will have to remember that in the future
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    DMs Advice - Player's bad assumptions

    to the best of my knowledge,Knowledge checks are "you looking at something and thinking back to when you could have learned or heard about such things" they are active checks. I guess you could say "Do I know anything about these runes" and just have an untrained knowledge check with a passive...
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    DMs Advice - Player's bad assumptions

    they are there as a distraction to the players while they make Arcana checks to dispel the magic to open the door. That's exactly my point is that there are runes that the players don't understand, they roll a Knowledge (Dungeoneering) check to decipher the Dwarven runes (except they aren't...
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    DMs Advice - Player's bad assumptions

    Now firstly I know that 99% of bad player assumptions are down to poor DM planning (maybe not 99% but a portion, to be determined later) but there are times where players see something and latch on to it and go in the wrong direction. An example of this is: "You enter a Dwarven Stronghold that...
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