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    Rules Question: Non-Good Half Celestial

    Hmm, you're right, true lycanthropy is inherited as well, so you could apply the two templates in any order, and applying lycantrophy before half-celestial makes it valid even by RAW since lycanthropes are still humanoids, just ones with the shapechanger subtype. The result would "Outsider...
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    Pathfinder 1E Alchemist/Wizard free spells

    It doesn't mention scrolls but there are dozens of texts about how scrolls and spellbooks are similar, so think I'll allow copying from scrolls if they can decipher them with a spellcraft check. Thank you all for the input. I am glad to have some extra opinions backing up what I thought was how...
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    Rules Question: Non-Good Half Celestial

    In the Half-Celestial template, under alignment it says "Always good (any)". Being good is what makes the half-celestial half-celestial, if he isn't good then he isn't celestial at all. Only when it's watered down to Aasimar level it becomes "Usually good (any)". Detect Evil isn't a Good spell...
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    Pathfinder 1E Alchemist/Wizard free spells

    This particular players also happens to be one that insisted on playing an Alchemist, even though I said that the game would be Core Rulebook only. The reason behind my restriction was that this is our first Pathfinder game, and I didn't want to barrage the players with hundreds of new options...
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    Wish

    A nymph with Druid levels does progress the spell-casting, but all other abilities are the same as a level 1 Druid. Look at it as if it was a Druid with levels in a prestige class that progresses spellcasting. That's where Level Adjustment comes into play, even a level 1 half-celestial isn't...
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    DUNGEON MASTERS: How do you do your session plans!?

    4-6 hours is a lot less than my prep time, so I am afraid I can't help you cut that down. Of course I am currently running an adventure that is written for 3.5 that I have to convert to Pathfinder piece by piece. In addition I am a perfectionist and like to have things at the table go the way I...
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    Rules Question: Non-Good Half Celestial

    Normally Half-Celestials have to be Good and the spell-like ability assumes this. If they are not good, perhaps replace the ability with a similar ability that does match, Dictum or Word of Chaos perhaps, replacing Smite Evil, Detect Evil, Holy Smite, Dispel Evil, Protection from Evil, Holy...
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    Pathfinder 1E Alchemist/Wizard free spells

    Me and one of my player's have had an argument about how to read the following sentence and was wondering what the average opinion was out in the world. "At each new alchemist level, he gains one new formula of any level that he can create." And the analogous entry for the wizard: "At each...
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    Forced to end movement in illegal space.

    I fully expect the zombies to be taken care of with ranged weapons, which is why the CR for them is lowered. But when the room is first entered, the pits are boarded over with significantly less than sturdy planks. So if one of the players is unfortunate or stupid enough to step on them, or if...
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    Forced to end movement in illegal space.

    In this case the bottom creature is a zombie that has been deprived of his favorite meal for centuries only to be sustained by the necromantic energy that makes it undead. It is so hungry it can basically smell the living creatures walking around above the trap and is eagerly waiting for one of...
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    Forced to end movement in illegal space.

    Squeezing sounds right. Now would you consider the first creature to be threatening the space above it? And would thus the second creature when it falls down and leaves the space above the first creature, provoke an attack of opportunity?
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    Forced to end movement in illegal space.

    I have a very specific example for this but was wondering for the general rule as well. The game I am currently playing is Pathfinder, but think this applies to all versions of D&D as well. Consider the following example: a 5-ft-square pit trap drops a creature into a deep shaft. The bottom of...
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    Quick question on the ghost template.

    I know it's an old thread, but couldn't let a wrong answer remain there. "A ghost retains all the attacks of the base creature, although those relying on physical contact do not affect creatures that are not ethereal." and "Against nonethereal creatures, the ghost usually cannot deal...
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    Is it a standard action to hold onto a net?

    Another reason why holding on to a net shouldn't cost any actions: Doing it without the net doesn't require any. When you're in a grapple, you don't need to spend an action to maintain the grapple, you spend an action to escape it. Holding on to a rope should be easier than holding on to...
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    Item pricing (a potin and a rod)

    A Greater Rod of Heighten Spell +1 would cost 24500gp. Giving this rod infinite charges would multiply it by 5/3 for 40833 gp. The spell failure thing is similar to the Twilight ability which is worth a +1 armor bonus, it's slightly less powerful so let's assume we can get it at it's cheapest...
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    Is it a standard action to hold onto a net?

    How about making holding on to a net cost no actions but the one in the net gets a free Strength check whenever the one holding the net would provoke an attack of opportunity. Also consider the fact that if they're holding the net with their off-hand they only get half their Strength bonus. If...
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    Item pricing (a potin and a rod)

    I found the Psionatrix, which is an amulet that grants +1 to DC's of one psionic discipline for 8000gp. So this rod is gonna be something really expensive. Then again, something that boosts Intelligence by 4 would also boost all saves by 2 and would only cost 16000gp.
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    Item pricing (a potin and a rod)

    I got the following two items, in two different campaigns and have trouble figuring out the items price A potion that grants DR 3/- Extrapolating from Heavy adamantine armour I would guess something like 150 gp, but that seems cheap. I could not find any spell that grants DR/-, and I am not...
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    Is it a standard action to hold onto a net?

    Bracing when holding on to a rope is no more of an action then blocking in incoming attack with your shield, it doesn't require you to ready an action. It is assumed you do so, and the attack of opportunity mechanic takes care of situations where you are unable to do so properly. I'd say the...
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    D&D 3E/3.5 3.5e: DR of Stoneskin or similar spells

    Rules as intendd are probably that both spells try to prevent the damage and both are used up for the full 8 damage. Its entirely the DM's call though, you could try visualising it, stoneskin toughens the skin, armor that prevents the arrow from coming trough by virtue of DR should logically...
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