I blast it with my particle acceleration rifle. Now let's run back to the Transmogrifier Box...
Wow! Not having any rules makes this game easier than explaining quantum physics simply!
1) Rules are for running the system. Agreements are the contract between players and between players and the gm.
2) As a GM, I hold myself to--the four of us in our group attempt to measure to--the (platinum is more valuable than gold, so I suppose it's a Platinum Rule) standard of presenting...
I grew up (ages 10-17) as a Southern Slav foreigner in Soviet Poland.
The biggest culture influence on my gaming is the eternal battle of authenticity over artifice. And characters who, in modern settings at least, invariably don't trust talking about anything secret while inside any building...
X Marks the Spot. That's really where they're at.
It's a lively, witty pub round the way--but does have its peaks and valleys--where the coffee and tea are off the charts. Everyone's witty and shows a good moral compass. Except the folk at that table over in the corner who might as well be...
On one hand, there's the argument that dice and rules shouldn't prevent a satisfying game session.
On the other cephalopod--and as someone here already noted--there is also not holding onto expectations about what a story should do and allowing the story to unfold as it will, with player...
In Русский, български, & Српски it would be the same (since they are proper nouns):
Бахамут(а), Тиамат, и Нагамат
If Old Slavonic was wanted, the transliteration would change slightly, but that's probably not what you're after.
From at least several perspectives, yes.
A few personally relevant perspectives I can address are those of a teacher of cultural studies, a teacher of critical theory, a historical fiction teacher, as a gamer of predominantly historical and contemporaneous rpgs, and a demographic that has been...
GDW did an incredible job with thin book rule sets for the original Traveller LBBs as well as T2k's 50 total pages combined for both player's and referee's books.
As decades go on, thin books are, perhaps, less meaningful, because so many of the single page games and such rely on accepted...
Our T2k games--for those who haven't experienced the world's RL horrors ranging from removing non-survivors from a fatal house fire to surviving genocide as our core group has--would probably be an X-card from the moment it began. The events depicted in our game world are never salacious, but...
Plenty of games cater to pulp fantasy. Zombies, magic, and psionic flairs simply isn't the game described on the box.
T2k needs nothing beyond its desperate realism.