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  1. Teo Twawki

    Rules Aren't Important

    Stories do have rules... as any good editor or author can talk about. When stories break their own rules, they become not-very-good-stories.
  2. Teo Twawki

    Rules Aren't Important

    I blast it with my particle acceleration rifle. Now let's run back to the Transmogrifier Box... Wow! Not having any rules makes this game easier than explaining quantum physics simply!
  3. Teo Twawki

    Worlds of Design: Golden Rules for RPGs

    1) Rules are for running the system. Agreements are the contract between players and between players and the gm. 2) As a GM, I hold myself to--the four of us in our group attempt to measure to--the (platinum is more valuable than gold, so I suppose it's a Platinum Rule) standard of presenting...
  4. Teo Twawki

    Lore Isn't Important

    The pitch for a hagiography. And, like such things, very untrue. Too often, they are. The only Canon is what happens at the table.
  5. Teo Twawki

    Jamison Stone & Satine Phoenix's Apotheosis Studio To Wind Down [UPDATED]

    How we do anything is how we do everything. 🤷‍♀️
  6. Teo Twawki

    Dumbest rpg idea ever?

    Star Frontiers: New Genesis (or whatever that flaming dumpster beta version is called).
  7. Teo Twawki

    How many fantasy worlds are there anyways? Post one.

    Self-deleted for suggesting an SF setting. 😎
  8. Teo Twawki

    Cultural influences in roleplaying

    I grew up (ages 10-17) as a Southern Slav foreigner in Soviet Poland. The biggest culture influence on my gaming is the eternal battle of authenticity over artifice. And characters who, in modern settings at least, invariably don't trust talking about anything secret while inside any building...
  9. Teo Twawki

    Jamison Stone & Satine Phoenix's Apotheosis Studio To Wind Down [UPDATED]

    A summer vacation paid for by the work of others?
  10. Teo Twawki

    Where do publishers get maps? And more map questions!

    X Marks the Spot. That's really where they're at. It's a lively, witty pub round the way--but does have its peaks and valleys--where the coffee and tea are off the charts. Everyone's witty and shows a good moral compass. Except the folk at that table over in the corner who might as well be...
  11. Teo Twawki

    GM Partiality. To be, or not to be...

    On one hand, there's the argument that dice and rules shouldn't prevent a satisfying game session. On the other cephalopod--and as someone here already noted--there is also not holding onto expectations about what a story should do and allowing the story to unfold as it will, with player...
  12. Teo Twawki

    Any translation assistance?

    In Русский, български, & Српски it would be the same (since they are proper nouns): Бахамут(а), Тиамат, и Нагамат If Old Slavonic was wanted, the transliteration would change slightly, but that's probably not what you're after.
  13. Teo Twawki

    Historical periods, Problematic Elements, Gameplay, and Fun

    From at least several perspectives, yes. A few personally relevant perspectives I can address are those of a teacher of cultural studies, a teacher of critical theory, a historical fiction teacher, as a gamer of predominantly historical and contemporaneous rpgs, and a demographic that has been...
  14. Teo Twawki

    Basic/Simple/Good alternative to Pendragon?

    Osprey Games somewhat recently published Romance of the Perilous Lands; a mashup of the Arthurian and Robin Hood mythologies.
  15. Teo Twawki

    Best/Favorite Thin RPG Core Book

    GDW did an incredible job with thin book rule sets for the original Traveller LBBs as well as T2k's 50 total pages combined for both player's and referee's books. As decades go on, thin books are, perhaps, less meaningful, because so many of the single page games and such rely on accepted...
  16. Teo Twawki

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    Our T2k games--for those who haven't experienced the world's RL horrors ranging from removing non-survivors from a fatal house fire to surviving genocide as our core group has--would probably be an X-card from the moment it began. The events depicted in our game world are never salacious, but...
  17. Teo Twawki

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    Plenty of games cater to pulp fantasy. Zombies, magic, and psionic flairs simply isn't the game described on the box. T2k needs nothing beyond its desperate realism.
  18. Teo Twawki

    What Fantasy RPG Matches These Preferences

    Symbaroum would certainly be the top of almost any list of games with those qualifiers.
  19. Teo Twawki

    I am craving cool dice! Recommend me your favorite cool dice!

    These aren't my dice. I think they're Jenny's dice.
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    20190703_181431-1 copy.png

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