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  1. Empirate

    D&D 3.x 3.5 Half-Orc Ranger build help

    Sizing Weapon enchantment? To also make better use of it when enlarged/expanded? (still not a great feat, but there are some things you can do with it)
  2. Empirate

    Non-standard rewards for DMs to use

    [EDIT: Thread should be called "Non-standard rewards for DMs to use", obviously. Sorry for that.] What kinds of non-standard rewards have you used as a DM? Gold, XP, items etc. are fine and dandy, but there are times when you want to give the PCs something special, something not usually...
  3. Empirate

    New Warlock Invocations

    Actually, I'd try to base it on existing material (which also makes it easier to adjudicate). How about making it a least invocation that functions exactly as Death Knell? That way, it takes an action to use it, it has a limited duration, and it can only be used on dying creatures. Maybe also...
  4. Empirate

    Some things I've learned as a journeyman Dungeon Master.

    I wasn't trying to bash the OP or this thread at all, to be clear. I just think there has been so much work done already, and we in this thread couldn't hope to compare to the magnificence that is this classic thread, for example, that maybe one micht want to pare down one's scope.
  5. Empirate

    Some things I've learned as a journeyman Dungeon Master.

    Agree on all points, and well written, too. But isn't this common knowledge to most DMs out there by now? Instead of taking such a broad view, maybe focusing on the details of how you handle this-or-that situation, what you can do to provide this-or-that atmosphere, how you can handle a...
  6. Empirate

    Favorite templates for DMs?

    If your players have seen all the monsters taken straight from the book, templates provide an easy remedy to make a monster feel new and fresh. Some templates are more complicated than others, some more interesting than others. So which do you like to apply to your monsters? What are your...
  7. Empirate

    Expanded monster lore: The Basilisk

    Well, think about it this way: what kind of dynamic do you want to create with the encounter? Do you want your PCs to be proactive, to search out a monster in its own lair, to attack it in a heroic, headlong, foolhardily dangerous attack? Or do you want to terrify them once with a sudden...
  8. Empirate

    Expanded monster lore: The Basilisk

    Not convinced. The Basilisk is medium sized. Moving around in its "holes" ought to be as easy or difficult for it as it is for medium-sized PCs. Moving 10' isn't anything to write home about. A gaze attack needs line of sight, after all, so those holes would need to be pretty straight, which...
  9. Empirate

    New Warlock Invocations

    Unfortunately, this invocation would either be of limited use in a given adventure day (how often will you be in melee with something when it dies?), or it just begs for abuse (bag of tricks is your friend...).
  10. Empirate

    uncommon races, common classes

    The Monster Manual, p. 188 has complete stats for a Mind Flayer as a PC. It's more or less unplayable with its 8 aberration hit dice and level adjustment of +7 (i.e. your first class level would be your 16th character level...). Here you can find a homebrew Mind Flayer without racial HD and with...
  11. Empirate

    Expanded monster lore: The Basilisk

    If the Basilisk can dodge through a 3' hole without problems, then so can the PCs. Both are medium size. Hell, a Halfling or Gnome could even charge in there. Concerning Shot on the Run: no, that feat doesn't work that way either. It only allows a ranged attack, which the gaze is not. It also...
  12. Empirate

    Expanded monster lore: The Basilisk

    Spring Attack doesn't work that way: you may only move a total of your speed, adding the distance moved before and after attacking (so 20' in total, or: move 10', attack move back 10'). Also, you can't do anything but a melee attack in between movement, so no active gaze. You're free to change...
  13. Empirate

    Expanded monster lore: The Basilisk

    Very nice work - embedding fantastical monster in your game world's mythology should make any encounter with them more memorable, especially if some research can be done beforehand. My concern doesn't adress your background, but the actual mechanics of the fight itself. I.e., CR 5, AC 18, HP...
  14. Empirate

    Pathfinder 1E How do you make your game world more immersive?

    I think the DM has three tools at his disposal to further immersion: The first thing you need to do is creating a world that is interesting and just begs interaction. Even on a pre-created adventure path, you can introduce a lot of sandbox elements - and even in a pure sandbox campaign, your...
  15. Empirate

    D&D 3.x 3.5's Legacy

    I think the single most-used and most-loved book on my D&D shelf, aside from the core three, would be the the Forgotten Realms Campaign Setting. I was seriously low on money back when I spent what felt like a fortune on it, but I never regretted a single Euro I paid for this one. I greatly...
  16. Empirate

    Hexblade 10/AotS 10

    To become an Outsider, you can also be an elf and pick up the Otherworldly feat. Be a Star Elf to net yourself another +2 Cha, if you want it badly, but I'd go for a more melee-y subrace instead, like Wild Elf, so you don't take a Con penalty. Feat-wise, take your usual combat stuff (Power...
  17. Empirate

    Aunty Paladin's RPGs and Kid-Helping Extravaganza

    Wow, I'm tempted to leave the livestream on overnight. Just be careful not to slap those poor clean-chinned kids around too much with your fisty beard!
  18. Empirate

    Intelligent ooze

    You're correct, I only remembered the very ooze-y artwork. Sorry.
  19. Empirate

    Intelligent ooze

    Monsters of Faerûn has the Ghaunadar, an intelligent ooze that takes vaguely humanoid form (and can even use equipment iirc). 3.0, but easily updated. The Reason Stealer from MM2 can gain a semblance of intelligence by draining its victim of it, along with some of the victims skills and powers...
  20. Empirate

    Genetically Modified Humans

    I made a new race based on the idea of scientifically modified humans. The concept is that these guys (called metanthropoi - 'post-humans') don't only do eugenics, but also heavily employ nanites to make themselves 'better'. The genetic modifications are basically just there to create an...
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