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  1. Irda Ranger

    D&D 5E (2014) Lore Bard Magical Secret Picks

    As a general bit of advice, check out the "build" guides for all the other spellcasters and see what the best 1st-3rd level spells are considered to be. That just helps you narrow down your options. One of the questions has to be: Is there anything the party really needs given the campaign...
  2. Irda Ranger

    D&D 5E (2014) Suggest a House Rule for flexible Sorcerer spells known

    That's almost worse than the current system, which allows you to change any spell (not just your theme spells) when you level up. I was thinking something that allowed a sorcerer to change spells without having to level up.
  3. Irda Ranger

    D&D 5E (2014) Suggest a House Rule for flexible Sorcerer spells known

    Hmmm. Maybe make use of the Wild Magic table. Allow a Sorcerer to replace a spell between levels, but the new spell gets Wild Magic results for a couple days.
  4. Irda Ranger

    D&D 5E (2014) XP Per Adventuring Day Per Player is Ridiculous

    From a "D&D's a game" perspective, no. Players like leveling up and getting stuff. From a "D&D tells a story that should take place in and produce an internally consistent game world", yeah, it's ludicrous. A solution could be to (1) throw out the XP awards for combat and replace it with story...
  5. Irda Ranger

    D&D 5E (2014) Suggest a House Rule for flexible Sorcerer spells known

    I admit this is a matter of personal taste, but I HATE the very concept of limited spells known. Detest it, and detest classes that are built that way. Every class has a big, beautiful spell list (some more than others, but that's neither here nor there), and a player of a limited-spells-known...
  6. Irda Ranger

    D&D 5E (2014) How well does a warlock do after level 11?

    One house rule I've implemented when I'm DM is that the Mystic Arcanum slots are just normal spell slots that regenerate after a long rest. So you can cast one of your lower-level spells using a level 6-9 slot, or cast one of you level 6-9 spells more than once per day. As for multiclassing...
  7. Irda Ranger

    D&D 5E (2014) Need ideas for a city straddling two planes!

    The Keepers of the Green live in the arid world and maintain glass greenhouses (made from local sand and glass made by concentrating the heat of the local sun, but with water imported from the swamp world). They grow plants from both worlds and do a brisk business with herbalists. The Ankali...
  8. Irda Ranger

    D&D 5E (2014) Why Lichdom?

    Sorry, but I don't acknowledge any of the "official" FR timelines after the Grey Box.
  9. Irda Ranger

    D&D 5E (2014) Survey Three Subclasses

    This is ... word for word exactly the same thing I said in the Survey. I hope they get the message on Brute and Invention.
  10. Irda Ranger

    D&D 5E (2014) Why Lichdom?

    True. This is actually a reason to prefer Cloning as a means of immortality. Enemies only need to destroy one Phylactery to kill a Lich. Killing Manshoon requires finding all of his clones. And note that the Clone spell doesn't even require the Clone be on the same plane of existence. A Clone...
  11. Irda Ranger

    D&D 5E (2014) What Nonstandard/Untraditional Races do you wish would return?

    I'm of several minds here. On the one hand, there's two things I'm not a fan of: 1) Race options that are divorced from the campaign setting and have no setting context. For instance, I like all the races in Dragonlance and Dark Sun and Eberron because I know the setting and the stories. Races...
  12. Irda Ranger

    D&D 5E (2014) Best Character Sheet App?

    Notepad I'm not kidding. No automated sheet out there will perfectly reflect your house rules or campaign. They'll also contain information you don't need, or be missing fields you do need. Multiclassing is rarely supported well. I've even tried making my own character sheets in MS Word or...
  13. Irda Ranger

    D&D 5E (2014) Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?

    I think of it like choice funnels. Having 20 classes to choose from is paralyzing. Having 4 classes to choose from is more manageable. Honestly, 5E is already at the number of classes where I find it hard to keep it all in my head, and I've been playing this game since AD&D. For instance, you...
  14. Irda Ranger

    D&D 5E (2014) New Monk Sublasses: Wuxia and Druid

    This post has three sections: Design Goals, The Rules, and Balance Discussion Part I. Design Goals The design goal for the Way of Clouds monk was to imagine how you could make a monk that recreated the sense of Wuxia movies and the Ninja Gaiden video game. Namely, wire work, jumping absurdly...
  15. Irda Ranger

    D&D 5E (2014) What's your #1 wish from the D&D community in 2018?

    Rather than going around and around again on how the Champion or Blade Pact warlock is weak, I'd like to see the community find consensus on a "revised" version of the classes or sub-classes everyone agrees need a tweak or boost. Waiting for the "official" Revised Ranger has been painful. Let's...
  16. Irda Ranger

    D&D 5E (2014) What's your #1 wish from the D&D community in 2018?

    The "opening up" would have to come from Wizards, not the community, but this would be great. Maybe they could start small and give permission to update adventures. See who does a good job updating each setting, and then in 2019 do a Guild Adept type thing where they promote the best people to...
  17. Irda Ranger

    D&D 5E (2014) Semi-final Revised Cleric

    Clerics are already "full" spellcasters with the full spell list to choose from. I would not give them access to any more spells. Also I would note that a player in my Curse of Strahd campaign played a Knowledge cleric with 8 Strength and didn't wear any armor; he was fine. He just hung out at...
  18. Irda Ranger

    D&D 5E (2014) Wizard Spells

    Lots of good advice above. I agree with it. Side quests are fun too. But I also want to say "Don't worry TOO much about it either." The wizard class is balanced based on the number of spells they can prepare each morning. The spells in the spellbook allow a wizard to tailor their prepared...
  19. Irda Ranger

    Unearthed Arcana Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses

    I guess. You're still limited to 10' range on the HoS though, so if you're zombies start killing people (which is the point, right?) you don't get those as allies. Anyway, free ally. I'm not against the idea. I like it! I guess I'd have to actually run a playtest for a while before deciding how...
  20. Irda Ranger

    Unearthed Arcana Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses

    I'm looking at these sub-classes from a number of angles. Circle of Spores Overall Rating: 4/5 Thematic: Fantastic. The standard Druids we have seen so far are "animal kingdom" druids. Let's have a fungus druid. It's great. Lots of themes to work with. Rules: Some great ideas. Circle Spells...
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