Irda Ranger
First Post
I admit this is a matter of personal taste, but I HATE the very concept of limited spells known. Detest it, and detest classes that are built that way. Every class has a big, beautiful spell list (some more than others, but that's neither here nor there), and a player of a limited-spells-known class will never get to use most of them. It's a waste. It also limits my (as a DM) flexibility, because I can't count on the characters having access to any particular magic when I make my adventures.
So.
I have made house rules that allow for some flexibility in the classes that don't have it per the PHB. Bards have a "song book" that mostly works like a Wizard spellbook (except it's written in a idiosyncratic musical notation, get it?), and they prepare spells with daily music practice. Warlocks can "borrow" 2-3 spells (in addition to their regular Spells Known) from their patron at the end of a long rest, and can cast them using a regular spell slot or Mystic Arcanum slot.
But what about Sorcerers? I'm struggling to think of a house rule that would allow for some flexibility while being consistent with the classes' concept of a natural, intuitive spellcaster. Any ideas? Has anyone implemented a similar rule?
(Please no replies of "Don't do this" or "That isn't what the Sorcerer is". I don't care. I'd rather just nix the class entirely than have a class with limited spells known. Solutions only, please. Thanks.)
So.
I have made house rules that allow for some flexibility in the classes that don't have it per the PHB. Bards have a "song book" that mostly works like a Wizard spellbook (except it's written in a idiosyncratic musical notation, get it?), and they prepare spells with daily music practice. Warlocks can "borrow" 2-3 spells (in addition to their regular Spells Known) from their patron at the end of a long rest, and can cast them using a regular spell slot or Mystic Arcanum slot.
But what about Sorcerers? I'm struggling to think of a house rule that would allow for some flexibility while being consistent with the classes' concept of a natural, intuitive spellcaster. Any ideas? Has anyone implemented a similar rule?
(Please no replies of "Don't do this" or "That isn't what the Sorcerer is". I don't care. I'd rather just nix the class entirely than have a class with limited spells known. Solutions only, please. Thanks.)