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    Herbalism [low magic] [long]

    I have Shaun Hately's Guide to Herbs in RPG's, and used it in my 2e campaigns. While a straight conversion is not easy (most herbs are greatly underpowered in 3e terms when you can easily buy many potions), I tried to make similar rules: I randomly generated a list of 400 herbs, divided...
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    Herbalism [low magic] [long]

    Here is a simple herbalism system I created (possibly to use it in a very low magic setting). General ideas - This system is designed for low-magical worlds, where healing through divine magic is rare. - It allows a small amount of healing through natural means (herbs). - It is good for rangers...
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    Alternate History Idea

    Seems more like d20 modern than D&D: maybe you should cross-post this to the d20 modern board if you want some practical suggestions. About the alternate history in general: interesting idea. Kinda like the Terminator film for the time-trick (you could have some paradoxes, but actually who...
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    Magic house rules [short]

    I was considering, to make spellcasters more versatile, to try the following house rules: Sorcerers: all as PHB except for the following: - instead of having Spell Slots per Day they use PP as psions (but of course they're not psionics). They use the Charisma as base ability modifier to get the...
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    And it comes full circle....

    I'm interested too. For the religions: I'll keep also the clericts without deity, allowed in the PHB but not in FR, as I like the idea. We'll go for multiple small pantheons (for the various races/cultures + some general deities) or one unified? I wold like very much to add something like...
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    [Sorta FR] Does this idea sound any good? (All please read and comment)

    A bit like mystra hid part of his power inside midnight during the Times of Troubles (in the FR books) Mixing all together: two weeks later the PCs meet again the old sick man (that they have buried): he is now stronger, no longer sick, and has gained much power: actually part of Thalos spirit...
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    Planes campaign: suggestions ?

    I'm writing a planes campaign (using the standard planes from MotP): The first levels are still on the material plane (but they will meet an increasing number of outsiders/elementals), then they'll go abroad. PCs will start at 7th level. A powerful (13th level) good old wizard gives them a...
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    Researching spells from magic items

    Maybe Staff DC 20, Ring DC 25 instead of vice versa, because a Staff is simply a bigger wand with more spells, and so simpler in concept than a use activated item such as a ring. Anyway this is only IMHO. The rulings are good, but I don't know if it's worth a feat (you can simply seek for some...
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    house rules for sorcerers

    I was considering to give them Knowledge:The Planes as a class skill (I am preparing a plane-based campaign). I read about somebody thinking you should add some cha-based skills to the Sorceror but I'm quite reluctant on this; perhaps only Intimidate (but is a skill that has lots of...
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    [Sorta FR] Does this idea sound any good? (All please read and comment)

    Interesting Some suggestions: when the ritual goes wrong the temple begin to collapse. The players have a very limited time to get out of it before begin buried alive. The BB remains stunned for a little time (let's say one session or two): the players think he's dead and are starting on some...
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    a few questions about adding levels to monsters

    I'll try to answer to your questions (not fully sure of the answers, anyway) First with the easy one: Just keep the better one (20/+2) The only exception are those DR like the barbarian or the Dwarven Defender (X/-) that stack together and so (2/-) plus (4/-) becomes (6/-) Well, it depens...
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    New Renaissance world [low magic]

    [I haven't posted anything else yet because the post seemed to have drawn no attention] I was trying to keep the chuch aside from the PC for the first levels (so that they couldn't start as a divinel class). Anyway a possible continuation could be: following some quest like pursuing an...
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    Metamagic feat mostly for fighter/mages

    This should avoid to be able to cast two spells with a double move action. I think it's good, and probably balanced too: casting stil provokes AoO and if you want to be able to use the secondary action as a melee attack you should already be in the threatened area (supposing you disallow a 5 ft...
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    Alternate Psionic Combat system

    Considering that I don't like the normal psionic combat rules (ineffective, it's mostly a waste of PP). I was thinking of a possible alternate psionic combat system using rules similar to those in the Skills & Powers: Psionics (a NetBook for the 2nd edition). Here is a very basic beta version...
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    A lone planeswalker ?

    I was wondering what could be the best build for a lone character in a plane-based campaign (starting about lvl 8). Considering for the "lone" I thought of a human cleric. Domains (from PHB only): travel (need teleport or when you plane:):):):) at 400km from your destination it's a hell) and...
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    Flying Donkey ?

    I'm creating a slightly mad Wizard that wants a flying donkey as mount (awakened, so that it can also speak). For what concernes the awakening there is no problem (just need to find a 5th level druid, explain him the situaton and pay some cash), but I was wondering on how to make it fly I...
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    The Broadsword

    Ok. I'll keep it like it was, with no disarm bonus. Thanks to everybody.
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    Modifying Heavy Crossbow

    I have changed the heavy crossbow damage to 2d6 (as the normal size increment: d6 goes d8, d8 goes 2d6) and also added the Double Crossbow (up to heavy) and the Repeating Crossbow (hand or light) to be able to make more attacks; these are exotic weapons, but the gnomes (and maybe the dwarves, if...
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    The Broadsword

    I was considering the following weapons: Broadsword: medium-sized martial slashing weapon, damage 2d4, critical x2, price 10 gp, weight 6 lb (2.7 kg) Large broadsword: large martial slashing weapon, damage 3d4, critical x2, price 30 gp, weight 20 lb (9 kg). The blades have the same hardness of...
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    Going Astral ?

    I'm not sure on how you can actually go in the astral plane Correct me if I'm wrong: - Astral Projection (9th): go in the astral plane as an astral form and not physically. - Planeshift (7th for arcanes, 5th for divines): you can go in the astral plane (but arriving at 8d100 km from the true...
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