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  1. GruTheWanderer

    [OOC] If Thoughts Could Kill

    You got 3 on both Endurances and 5 on Bull's Strength.
  2. GruTheWanderer

    [OOC] If Thoughts Could Kill

    Did you mean to include Con in the list of Animal Affinities cast? You got 5's on Str and Dex, 4 on Wis, and 2 on Con.
  3. GruTheWanderer

    NeMoren's Vault

    Ton's ears also perk up at the mention of a vault. It was a good sign when surface dwellers secured their valuables below ground. Too many of his recent "customers" kept them in flimsy wooden boxes, or in secret compartments in their closets. Whoever this baron was, he obviously had some smarts.
  4. GruTheWanderer

    Elven Navy Delta Squad: Thought Taker

    When you confront Thought Taker, the creature admits its hunger, but gives an oath that it will touch no member of the crew. It shows no remorse or embarrasment about disposing of the kobold's corpse. The only reason it dumped the remains in private was to spare the feelings of the crew, who...
  5. GruTheWanderer

    From Citadel to Bastion: The Sunless Citadel

    When its breath doesn't immediately drive you from the room, the white dragon ceases hissing and sizes you up. The dragon addresses you in Common, "Kobolds are weak. Goblins made better masters. But freedom is best of all. This one will leave immediately."
  6. GruTheWanderer

    Elven Navy Delta Squad: Thought Taker

    For the next ten days, Thought Taker seems happy on the few occasions he emerges from his cabin. After that, however, the illithid's movements become a little quicker and jerkier, and it keeps throwing long looks at members of the crew.
  7. GruTheWanderer

    The Banewarrens

    The lamia's tracks lead to west-facing door in the corridor. Stepping inside, you see a room dominated by a 20-foot-square pit. Four thick, rust-covered iron chains hang down into the pit. They are attached to the walls on either side with heavy bolts. Suddenly there is a roar from the pit...
  8. GruTheWanderer

    Dragonlance Classics: Dragons of Despair

    Between the twisted shapes of the trees, strange shapes flit nearby. It is hard to see their shape or size through the dense woods. The way back to Prayer's Eye Peak remains free of the shapes.
  9. GruTheWanderer

    NeMoren's Vault

    All the humans in the room started talking at once, so Ton decided to listen and watch instead. Something about that wailing in the night had him on edge. There was more going on here than one man's last will and testament. Setting aside the mayor's joke, death might very well be hiding in...
  10. GruTheWanderer

    Star Wars - Rebellion

    Oraltor whispers to Calven, "Sounded good to me. I bet you never figured on bringing a band to your next dig." Oraltor picks up a medpac, a comlink, and lantern. "I am Oraltor of Momaw's River," the alien introduces himself, using the name of his herdship as a family name. "Until recently, I...
  11. GruTheWanderer

    Dragonlance Classics: Dragons of Despair

    The remaining draconians refuse to reveal any information, even under threat of death. Few of you can stand the thought of killing defenseless prisoners, so you leave them stuck in the web. Before long it becomes apparent that Tas is missing. Although he is prone to wander, the fact that he...
  12. GruTheWanderer

    Elven Navy Delta Squad: Thought Taker

    Marcus and the others eventually decipher Amanu's coded message, although it takes significant effort. Not long after it becomes apparent that the kobold which Thought Taker brought on board is missing.
  13. GruTheWanderer

    If Thoughts Could Kill

    Groknar bursts into a fifteen by twenty foot chamber, followed closely by Qataria. Inside are four horrifying creatures. They look like an aborted cross between maggots and humans. They have no legs, but they do have vestigial arms. Their most notable and terrible physical features are...
  14. GruTheWanderer

    The Banewarrens

    The door remains closed and secure, so Krug and Verakka examine the other exits from the room. The northwest passage leads to the room in which Kalerecent took shelter. The northeast passage leads to another chamber. A number of curved brass plates lie about the floor. Tools of all sorts...
  15. GruTheWanderer

    From Citadel to Bastion: The Sunless Citadel

    I'm going to assume you rest before continuing. Florian is still unconscious, and you are entirely out of spells. The four other adventurers (Lamont, Ashrem, Moon, and Farah) can watch over the goblins for the time being. Following Khudaglun's suggestion, the party of six backtracks to the...
  16. GruTheWanderer

    Star Wars - Rebellion

    Oraltor breathes deeply as he steps out under the trees. "The climate is different, but the aura of this planet is like that of our herd ships. Nature rules here, both to provide and to challenge." Speaking to Izon, Oraltor continues, "If I were any other Ithorian, I might be able to help you...
  17. ton.jpg

    ton.jpg

  18. GruTheWanderer

    NeMoren's Vault

    Ton, dwarf rogue Ton Arok, Male Dwarf Rogue 1: HD 1d6+3; hp 9; Init +2; Spd 20 ft; AC 12; Atk +1 melee (1d8+1, crit x3, heavy mace) or +2 ranged (1d6, crit x3, shortbow); SA Sneak attack +1d6; SQ Dwarf abilities; AL NG; SV Fort +3, Ref +4, Will +1; Str 13, Dex 14, Con 16, Int 14, Wis 12, Cha...
  19. GruTheWanderer

    NeMoren's Vault

    .Ton struggles the last few miles to the NeMoren estate. His horse threw a shoe somewhere outside town, and the mud of the road threatened to steal his own footwear once or twice. Having never encountered storms in the tunnels of his home, Ton looked on the rain and lightning with fear. Again...
  20. GruTheWanderer

    Star Wars - Rebellion

    Oraltor fights his own rising panic (Ithorian bonus to Will saves), then does his best to keep everyone else calm with jokes and soothing words (Entertain). "Hmm," the Ithorian remarks from both sides of his head, "That's one way to reduce travel delays."
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