Search results

  1. T

    D&D 5E (2014) How Can D&D Next Win You Over?

    Alternatively, you could do what the Book of Nine Swords did. It had nine different styles that were central to the system, but no single class in that book had access to the entire list, and instead could access only three to five styles. Some styles were unique to classes, and others were...
  2. T

    Convincing 4th Edition players to consider 5th Edition

    This makes so little sense that I need to ask if you've been drinking lately. Actually, according to that definition D&D has contained bad rules in every iteration so far, from OD&D right up through 4E. The sentences you didn't quote establish this point. Also, I didn't really give any...
  3. T

    Convincing 4th Edition players to consider 5th Edition

    I don't know what you mean by that second line or how it is relevant, but as for your question... Any rule that leads to people not having fun, or worse having a bad time, is a bad rule for a game. There are no qualifiers or mitigating factors for this, which means that a rule that is fine for...
  4. T

    Convincing 4th Edition players to consider 5th Edition

    First off, I want to say that I strongly agree with Balesir, and that I'd give him experience points for his last post if I didn't need to spread them around a bit first... The thing is, I see no value in taking power away from the rules. The rules only apply once the people playing the game...
  5. T

    Convincing 4th Edition players to consider 5th Edition

    You're missing the point. As it stands, Rule Zero gives the power to change the game solely to the DM. Preferably, it would give the power to change the game to everyone at the table, both DM and not. As for your question... There are tons of reasons that the DM would change things for...
  6. T

    Convincing 4th Edition players to consider 5th Edition

    This really isn't true at all. In fact, I'd go so far as to argue that this shouldn't be true, even for games that are explicitly framed this way. The game isn't defined by the DM's vision, it is defined by the vision of everyone playing. A game that deliberately monopolizes that vision in the...
  7. T

    Swashbuckler/Bravo/Duelist Archetype

    If for whatever reason the Rogue doesn't suffice for such a character concept, there really should be a new class built just for it. I see no reason to go through a "should we stretch the Rogue or stretch the Fighter to include archetype X" game with an archetype that can so easily have a class...
  8. T

    D&D 5E (2014) 5e/Next Cosmology

    Well, yes, actually. Exactly in that sense, though the closer analogy would be someone saying "D&D is not D&D if it has Dragonborn in it". This is a backhanded insult of 4E we're talking about here. :) And, yeah, I'd have a complaint if someone walked up to a game I was running that didn't...
  9. T

    D&D 5E (2014) 5e/Next Cosmology

    Yeah, that "D&D is not D&D without the Great Wheel" line is kinda bad. It even seems to flatly go against the tone of "change the cosmology to match what you want!" tone they're trying to go for in the article. How did that kind of thing slip through an editor? Do they edit these articles? I...
  10. T

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    This is a system that has potential. It rather surprised me because of that. If done well, this could strike a nice balance between different playstyles, and serve as a fair compromise. Of course, I'd really need to see a more specific implementation before I can judge. This is all going to come...
  11. T

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    Yes, let's. It's nice to see this discussion take a more friendly and constructive turn. :) Looking at this blog, it really does look like we are at pretty opposite ends of the spectrum on many things. For example, I liked 4E's marketing strategy built on explaining how 4E had improved upon 3E...
  12. T

    D&D 5E (2014) Do you want D&D Next to succeed?

    Er... The entire point of a playtest it to attract negative and positive criticism. The negative is just as, if not more, important than the positive. What you're calling "attacking" or "tearing down" is just another form of feedback. People shouldn't hold back because the game is in beta, they...
  13. T

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    Very well, then, if you are set on this idea of compromise... Prove to me that you actually want to make a compromise. Tell me how you will make such a compromise in a way that will leave different perspectives equally satisfied. Tell me how you have been willing to compromise. Tell me where you...
  14. T

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    If you think the current version is a compromise, then you clearly don't know what 4E fans what. Which is kinda the whole point of what 4E fans are complaining about. 5E hasn't actually achieved any of the major goals of 4E, and thus is a "compromise" that completely fails to bring in large...
  15. T

    D&D 5E (2014) Do you want D&D Next to succeed?

    This isn't true at all, though. The goal of a modular system is to make something you don't need to houserule. If a modular system is built well, then it had inbuilt flexible rules that can be customized in place of a strict rule structure that needs houserules to change. A modular system is...
  16. T

    D&D 5E (2014) Do you want D&D Next to succeed?

    If it's not one I want to play, it won't really affect me. It's not like I care about the Call of Duty franchise of videogames, even though it is successful. I only bother with things I like. I don't demand perfection (D&D certainly hasn't ever been that), but I do demand a certain level of...
  17. T

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    You're... not being very convincing. As I just said, I don't see being able to play with people I don't like as an advantage to something. The greater gaming community isn't a bunch of friends I want to get along and compromise with. it's a bunch of strangers who I share a certain degree of...
  18. T

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    The flaw with your (rather insulting) line of thinking and analogy is that there is no reason whatsoever for people to "share". I don't see any advantage in compromising on a ruleset for a game like D&D. It doesn't help me if the game works better for people who like overpowered wizards and poor...
  19. T

    RPG Codex Interview w/Mike Mearls

    Roles came into videogames from D&D, not the other way around. Did you know that Magic the gathering is harder to program for than older editions of D&D are? It's complex interaction of interrupting actions, exception-based rules, and so on all make the various Magic Online projects rather...
  20. T

    Specialist Fighters

    This isn't true, though. Real world warriors are expected to learn many different weapons. Some weapons are even considered to be valuable to learn simply because learning one weapon makes learning others easier. Medieval combat manuals teach how learning the sword is a good first step to...
Top