Well, rules can't replace good DMing, but they should help people become better DMs, rather than force people to become good DMs despite bad rules
I don't know what you mean by that second line or how it is relevant, but as for your question...What constitutes "bad rules" in a game?
I see bad rules all over this planet...
1) I don't know what you mean by that second line or how it is relevant
2) Any rule that leads to people not having fun, or worse having a bad time, is a bad rule for a game.
That's really the point here. D&D is good. No need to reinvent the wheel.So D&D is a great game, been providing me and mine with fun since 1986.
That's really the point here. D&D is good. No need to reinvent the wheel.
Agreed. What I would add is that 4e - between its default cosmology, its monsters, its terrain rules, etc - makes it easy to build these encounters and engage the players in them.4e encounters are almost never throw aways. You can DO that, but it is going to be a trivial encounter in that there will be no real danger (or at most does anyone have to spend a surge afterwards) if you make it say 5 minion orcs. The game just isn't designed around that sort of thing. You can stick 5 regular orcs in a room and 4e will handle it, and you'll have a boring 30 minutes of hacking.
What you really want is something more. In fact what you NEED is something more. Some goal, some purpose that exists within the plot of whatever the adventure is beyond "get past this room". At LEAST you need the encounter itself to be an interesting story in a self-contained fashion (IE with some sort of terrain and/or whatever). The focus on the overall story should always be there, or some drama or interest inherent in the situation that drives things and makes it truly interesting.
Agreed also.It is my contention that WotC has very little understanding of 4e, ironically.
In 4e that sort of thing would be resolved as a skill challenge.[I think and an opener system will often feel more real than a more explicit system.
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One of the funniest moment for one of my characters was when I persuaded, bluffed and initimidated a bunch of orcs to just leave the cave complex instead of fighting us, leaving their dark master for us to take care of. It was deeply a deeply satisfying experience, but not something that was really covered in the rules. An open system with guidelines to handle such situations are to me much more interesting than a system where I have a 4e like power that does the same thing.
I agree with this. The creativity I'm especially interested in is story/narrative creativity, and then the use of particular powers and abilities - singly or in combination - to produce these.I want the players in my game to have explicit aims! I want them to be active and not passive!
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the game is about creativity.
I'm quite happy for my players to have metagame goals (ie author-level conceptions of what their PCs will be) as well as ingame goals for their PCs.Sure, but not in metagame terms, I hope. A game that sets up a spiked chain trip fighter who is virtually unbeatable in melee encourages players to either cheese out or play "suboptimally". This is not good. Take that away, and the player's goal can simply be "I want to win X gladiator tournament" or "I want to be the best fighter I can", more meaningful and open-ended goals.
And back around to the actual thread topic, the answer is this. Take D&D, and revise it, test it, and make it better. Any fan that wants to come on board is welcome, anyone that wants something else can play something else (preferably something with square holes).Yet some people are determined to stuff that round peg in that square hole (we all knew that kid).
I'm all for improvement/refinement etc, but change completely does not do justice to a game...make another "game".
Or find another with your preferences.
This makes so little sense that I need to ask if you've been drinking lately.1) Ooh, of course you do *ellipses*
Actually, according to that definition D&D has contained bad rules in every iteration so far, from OD&D right up through 4E. The sentences you didn't quote establish this point.2) So D&D is a great game, been providing me and mine with fun since 1986.
I thought the point was just the opposite of that... D&D isn't good, or at least, it isn't sufficiently good. There is a reason D&D is, in the grander scheme of things, an unsuccessful and unpopular game.That's really the point here. D&D is good. No need to reinvent the wheel.
Any fan that wants to come on board is welcome, anyone that wants something else can play something else (preferably something with square holes).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.